Space Engineers
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This is the complete list of members for VRageMath.BoundingSphere, including all inherited members.
BoundingSphere(Vector3 center, float radius) | VRageMath.BoundingSphere | inline |
Center | VRageMath.BoundingSphere | |
Contains(BoundingBox box) | VRageMath.BoundingSphere | inline |
Contains(ref BoundingBox box, out ContainmentType result) | VRageMath.BoundingSphere | inline |
Contains(BoundingFrustum frustum) | VRageMath.BoundingSphere | inline |
Contains(Vector3 point) | VRageMath.BoundingSphere | inline |
Contains(ref Vector3 point, out ContainmentType result) | VRageMath.BoundingSphere | inline |
Contains(BoundingSphere sphere) | VRageMath.BoundingSphere | inline |
Contains(ref BoundingSphere sphere, out ContainmentType result) | VRageMath.BoundingSphere | inline |
CreateFromBoundingBox(BoundingBox box) | VRageMath.BoundingSphere | inlinestatic |
CreateFromBoundingBox(ref BoundingBox box, out BoundingSphere result) | VRageMath.BoundingSphere | inlinestatic |
CreateFromFrustum(BoundingFrustum frustum) | VRageMath.BoundingSphere | inlinestatic |
CreateFromPoints(IEnumerable< Vector3 > points) | VRageMath.BoundingSphere | inlinestatic |
CreateMerged(BoundingSphere original, BoundingSphere additional) | VRageMath.BoundingSphere | inlinestatic |
CreateMerged(ref BoundingSphere original, ref BoundingSphere additional, out BoundingSphere result) | VRageMath.BoundingSphere | inlinestatic |
Equals(BoundingSphere other) | VRageMath.BoundingSphere | inline |
Equals(object obj) | VRageMath.BoundingSphere | inline |
GetHashCode() | VRageMath.BoundingSphere | inline |
Include(BoundingSphere sphere) | VRageMath.BoundingSphere | inline |
Include(ref BoundingSphere sphere, ref BoundingSphere otherSphere) | VRageMath.BoundingSphere | inlinestatic |
IntersectRaySphere(Ray ray, out float tmin, out float tmax) | VRageMath.BoundingSphere | inline |
Intersects(BoundingBox box) | VRageMath.BoundingSphere | inline |
Intersects(ref BoundingBox box, out bool result) | VRageMath.BoundingSphere | inline |
Intersects(BoundingFrustum frustum) | VRageMath.BoundingSphere | inline |
Intersects(Plane plane) | VRageMath.BoundingSphere | inline |
Intersects(ref Plane plane, out PlaneIntersectionType result) | VRageMath.BoundingSphere | inline |
Intersects(Ray ray) | VRageMath.BoundingSphere | inline |
Intersects(ref Ray ray, out float?result) | VRageMath.BoundingSphere | inline |
Intersects(BoundingSphere sphere) | VRageMath.BoundingSphere | inline |
Intersects(ref BoundingSphere sphere, out bool result) | VRageMath.BoundingSphere | inline |
operator!=(BoundingSphere a, BoundingSphere b) | VRageMath.BoundingSphere | inlinestatic |
operator==(BoundingSphere a, BoundingSphere b) | VRageMath.BoundingSphere | inlinestatic |
Radius | VRageMath.BoundingSphere | |
ToString() | VRageMath.BoundingSphere | inline |
Transform(Matrix matrix) | VRageMath.BoundingSphere | inline |
Transform(ref Matrix matrix, out BoundingSphere result) | VRageMath.BoundingSphere | inline |