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Space Engineers
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This is the complete list of members for VRageMath.BoundingSphere, including all inherited members.
| BoundingSphere(Vector3 center, float radius) | VRageMath.BoundingSphere | inline |
| Center | VRageMath.BoundingSphere | |
| Contains(BoundingBox box) | VRageMath.BoundingSphere | inline |
| Contains(ref BoundingBox box, out ContainmentType result) | VRageMath.BoundingSphere | inline |
| Contains(BoundingFrustum frustum) | VRageMath.BoundingSphere | inline |
| Contains(Vector3 point) | VRageMath.BoundingSphere | inline |
| Contains(ref Vector3 point, out ContainmentType result) | VRageMath.BoundingSphere | inline |
| Contains(BoundingSphere sphere) | VRageMath.BoundingSphere | inline |
| Contains(ref BoundingSphere sphere, out ContainmentType result) | VRageMath.BoundingSphere | inline |
| CreateFromBoundingBox(BoundingBox box) | VRageMath.BoundingSphere | inlinestatic |
| CreateFromBoundingBox(ref BoundingBox box, out BoundingSphere result) | VRageMath.BoundingSphere | inlinestatic |
| CreateFromFrustum(BoundingFrustum frustum) | VRageMath.BoundingSphere | inlinestatic |
| CreateFromPoints(IEnumerable< Vector3 > points) | VRageMath.BoundingSphere | inlinestatic |
| CreateMerged(BoundingSphere original, BoundingSphere additional) | VRageMath.BoundingSphere | inlinestatic |
| CreateMerged(ref BoundingSphere original, ref BoundingSphere additional, out BoundingSphere result) | VRageMath.BoundingSphere | inlinestatic |
| Equals(BoundingSphere other) | VRageMath.BoundingSphere | inline |
| Equals(object obj) | VRageMath.BoundingSphere | inline |
| GetHashCode() | VRageMath.BoundingSphere | inline |
| Include(BoundingSphere sphere) | VRageMath.BoundingSphere | inline |
| Include(ref BoundingSphere sphere, ref BoundingSphere otherSphere) | VRageMath.BoundingSphere | inlinestatic |
| IntersectRaySphere(Ray ray, out float tmin, out float tmax) | VRageMath.BoundingSphere | inline |
| Intersects(BoundingBox box) | VRageMath.BoundingSphere | inline |
| Intersects(ref BoundingBox box, out bool result) | VRageMath.BoundingSphere | inline |
| Intersects(BoundingFrustum frustum) | VRageMath.BoundingSphere | inline |
| Intersects(Plane plane) | VRageMath.BoundingSphere | inline |
| Intersects(ref Plane plane, out PlaneIntersectionType result) | VRageMath.BoundingSphere | inline |
| Intersects(Ray ray) | VRageMath.BoundingSphere | inline |
| Intersects(ref Ray ray, out float?result) | VRageMath.BoundingSphere | inline |
| Intersects(BoundingSphere sphere) | VRageMath.BoundingSphere | inline |
| Intersects(ref BoundingSphere sphere, out bool result) | VRageMath.BoundingSphere | inline |
| operator!=(BoundingSphere a, BoundingSphere b) | VRageMath.BoundingSphere | inlinestatic |
| operator==(BoundingSphere a, BoundingSphere b) | VRageMath.BoundingSphere | inlinestatic |
| Radius | VRageMath.BoundingSphere | |
| ToString() | VRageMath.BoundingSphere | inline |
| Transform(Matrix matrix) | VRageMath.BoundingSphere | inline |
| Transform(ref Matrix matrix, out BoundingSphere result) | VRageMath.BoundingSphere | inline |
1.8.8