Space Engineers
VRageMath.BoundingSphere Member List

This is the complete list of members for VRageMath.BoundingSphere, including all inherited members.

BoundingSphere(Vector3 center, float radius)VRageMath.BoundingSphereinline
CenterVRageMath.BoundingSphere
Contains(BoundingBox box)VRageMath.BoundingSphereinline
Contains(ref BoundingBox box, out ContainmentType result)VRageMath.BoundingSphereinline
Contains(BoundingFrustum frustum)VRageMath.BoundingSphereinline
Contains(Vector3 point)VRageMath.BoundingSphereinline
Contains(ref Vector3 point, out ContainmentType result)VRageMath.BoundingSphereinline
Contains(BoundingSphere sphere)VRageMath.BoundingSphereinline
Contains(ref BoundingSphere sphere, out ContainmentType result)VRageMath.BoundingSphereinline
CreateFromBoundingBox(BoundingBox box)VRageMath.BoundingSphereinlinestatic
CreateFromBoundingBox(ref BoundingBox box, out BoundingSphere result)VRageMath.BoundingSphereinlinestatic
CreateFromFrustum(BoundingFrustum frustum)VRageMath.BoundingSphereinlinestatic
CreateFromPoints(IEnumerable< Vector3 > points)VRageMath.BoundingSphereinlinestatic
CreateMerged(BoundingSphere original, BoundingSphere additional)VRageMath.BoundingSphereinlinestatic
CreateMerged(ref BoundingSphere original, ref BoundingSphere additional, out BoundingSphere result)VRageMath.BoundingSphereinlinestatic
Equals(BoundingSphere other)VRageMath.BoundingSphereinline
Equals(object obj)VRageMath.BoundingSphereinline
GetHashCode()VRageMath.BoundingSphereinline
Include(BoundingSphere sphere)VRageMath.BoundingSphereinline
Include(ref BoundingSphere sphere, ref BoundingSphere otherSphere)VRageMath.BoundingSphereinlinestatic
IntersectRaySphere(Ray ray, out float tmin, out float tmax)VRageMath.BoundingSphereinline
Intersects(BoundingBox box)VRageMath.BoundingSphereinline
Intersects(ref BoundingBox box, out bool result)VRageMath.BoundingSphereinline
Intersects(BoundingFrustum frustum)VRageMath.BoundingSphereinline
Intersects(Plane plane)VRageMath.BoundingSphereinline
Intersects(ref Plane plane, out PlaneIntersectionType result)VRageMath.BoundingSphereinline
Intersects(Ray ray)VRageMath.BoundingSphereinline
Intersects(ref Ray ray, out float?result)VRageMath.BoundingSphereinline
Intersects(BoundingSphere sphere)VRageMath.BoundingSphereinline
Intersects(ref BoundingSphere sphere, out bool result)VRageMath.BoundingSphereinline
operator!=(BoundingSphere a, BoundingSphere b)VRageMath.BoundingSphereinlinestatic
operator==(BoundingSphere a, BoundingSphere b)VRageMath.BoundingSphereinlinestatic
RadiusVRageMath.BoundingSphere
ToString()VRageMath.BoundingSphereinline
Transform(Matrix matrix)VRageMath.BoundingSphereinline
Transform(ref Matrix matrix, out BoundingSphere result)VRageMath.BoundingSphereinline