| BoundingBoxI(BoundingBox box) | VRageMath.BoundingBoxI | inline | 
  | BoundingBoxI(Vector3I min, Vector3I max) | VRageMath.BoundingBoxI | inline | 
  | BoundingBoxI(int min, int max) | VRageMath.BoundingBoxI | inline | 
  | Center | VRageMath.BoundingBoxI |  | 
  | Contains(BoundingBoxI box) | VRageMath.BoundingBoxI | inline | 
  | Contains(ref BoundingBoxI box, out ContainmentType result) | VRageMath.BoundingBoxI | inline | 
  | Contains(Vector3I point) | VRageMath.BoundingBoxI | inline | 
  | Contains(Vector3 point) | VRageMath.BoundingBoxI | inline | 
  | Contains(ref Vector3I point, out ContainmentType result) | VRageMath.BoundingBoxI | inline | 
  | CornerCount | VRageMath.BoundingBoxI |  | 
  | CreateFromPoints(IEnumerable< Vector3I > points) | VRageMath.BoundingBoxI | inlinestatic | 
  | CreateFromSphere(BoundingSphere sphere) | VRageMath.BoundingBoxI | inlinestatic | 
  | CreateFromSphere(ref BoundingSphere sphere, out BoundingBoxI result) | VRageMath.BoundingBoxI | inlinestatic | 
  | CreateInvalid() | VRageMath.BoundingBoxI | inlinestatic | 
  | CreateMerged(BoundingBoxI original, BoundingBoxI additional) | VRageMath.BoundingBoxI | inlinestatic | 
  | CreateMerged(ref BoundingBoxI original, ref BoundingBoxI additional, out BoundingBoxI result) | VRageMath.BoundingBoxI | inlinestatic | 
  | Distance(Vector3I point) | VRageMath.BoundingBoxI | inline | 
  | Equals(BoundingBoxI other) | VRageMath.BoundingBoxI | inline | 
  | Equals(object obj) | VRageMath.BoundingBoxI | inline | 
  | GetCorners() | VRageMath.BoundingBoxI | inline | 
  | GetCorners(Vector3I[] corners) | VRageMath.BoundingBoxI | inline | 
  | GetCornersUnsafe(Vector3I *corners) | VRageMath.BoundingBoxI | inline | 
  | GetHashCode() | VRageMath.BoundingBoxI | inline | 
  | GetIncluded(Vector3I point) | VRageMath.BoundingBoxI | inline | 
  | HalfExtents | VRageMath.BoundingBoxI |  | 
  | Include(ref Vector3I point) | VRageMath.BoundingBoxI | inline | 
  | Include(Vector3I point) | VRageMath.BoundingBoxI | inline | 
  | Include(Vector3I p0, Vector3I p1, Vector3I p2) | VRageMath.BoundingBoxI | inline | 
  | Include(ref Vector3I p0, ref Vector3I p1, ref Vector3I p2) | VRageMath.BoundingBoxI | inline | 
  | Include(ref BoundingBoxI box) | VRageMath.BoundingBoxI | inline | 
  | Include(BoundingBoxI box) | VRageMath.BoundingBoxI | inline | 
  | Inflate(int size) | VRageMath.BoundingBoxI | inline | 
  | InflateToMinimum(Vector3I minimumSize) | VRageMath.BoundingBoxI | inline | 
  | Intersect(BoundingBox box) | VRageMath.BoundingBoxI | inline | 
  | Intersects(BoundingBoxI box) | VRageMath.BoundingBoxI | inline | 
  | Intersects(ref BoundingBoxI box) | VRageMath.BoundingBoxI | inline | 
  | Intersects(ref BoundingBoxI box, out bool result) | VRageMath.BoundingBoxI | inline | 
  | Intersects(Plane plane) | VRageMath.BoundingBoxI | inline | 
  | Intersects(ref Plane plane, out PlaneIntersectionType result) | VRageMath.BoundingBoxI | inline | 
  | Intersects(Line line, out float distance) | VRageMath.BoundingBoxI | inline | 
  | Intersects(Ray ray) | VRageMath.BoundingBoxI | inline | 
  | Intersects(ref Ray ray, out float?result) | VRageMath.BoundingBoxI | inline | 
  | IntersectsTriangle(Vector3I v0, Vector3I v1, Vector3I v2) | VRageMath.BoundingBoxI | inline | 
  | IntersectsTriangle(ref Vector3I v0, ref Vector3I v1, ref Vector3I v2) | VRageMath.BoundingBoxI | inline | 
  | IntersectWith(ref BoundingBoxI box) | VRageMath.BoundingBoxI | inline | 
  | IsValid | VRageMath.BoundingBoxI |  | 
  | Max | VRageMath.BoundingBoxI |  | 
  | Min | VRageMath.BoundingBoxI |  | 
  | operator!=(BoundingBoxI a, BoundingBoxI b) | VRageMath.BoundingBoxI | inlinestatic | 
  | operator==(BoundingBoxI a, BoundingBoxI b) | VRageMath.BoundingBoxI | inlinestatic | 
  | Perimeter | VRageMath.BoundingBoxI |  | 
  | Size | VRageMath.BoundingBoxI |  | 
  | SurfaceArea() | VRageMath.BoundingBoxI | inline | 
  | ToString() | VRageMath.BoundingBoxI | inline | 
  | Translate(Vector3I vctTranlsation) | VRageMath.BoundingBoxI | inline | 
  | Volume() | VRageMath.BoundingBoxI | inline |