BoundingBoxI(BoundingBox box) | VRageMath.BoundingBoxI | inline |
BoundingBoxI(Vector3I min, Vector3I max) | VRageMath.BoundingBoxI | inline |
BoundingBoxI(int min, int max) | VRageMath.BoundingBoxI | inline |
Center | VRageMath.BoundingBoxI | |
Contains(BoundingBoxI box) | VRageMath.BoundingBoxI | inline |
Contains(ref BoundingBoxI box, out ContainmentType result) | VRageMath.BoundingBoxI | inline |
Contains(Vector3I point) | VRageMath.BoundingBoxI | inline |
Contains(Vector3 point) | VRageMath.BoundingBoxI | inline |
Contains(ref Vector3I point, out ContainmentType result) | VRageMath.BoundingBoxI | inline |
CornerCount | VRageMath.BoundingBoxI | |
CreateFromPoints(IEnumerable< Vector3I > points) | VRageMath.BoundingBoxI | inlinestatic |
CreateFromSphere(BoundingSphere sphere) | VRageMath.BoundingBoxI | inlinestatic |
CreateFromSphere(ref BoundingSphere sphere, out BoundingBoxI result) | VRageMath.BoundingBoxI | inlinestatic |
CreateInvalid() | VRageMath.BoundingBoxI | inlinestatic |
CreateMerged(BoundingBoxI original, BoundingBoxI additional) | VRageMath.BoundingBoxI | inlinestatic |
CreateMerged(ref BoundingBoxI original, ref BoundingBoxI additional, out BoundingBoxI result) | VRageMath.BoundingBoxI | inlinestatic |
Distance(Vector3I point) | VRageMath.BoundingBoxI | inline |
Equals(BoundingBoxI other) | VRageMath.BoundingBoxI | inline |
Equals(object obj) | VRageMath.BoundingBoxI | inline |
GetCorners() | VRageMath.BoundingBoxI | inline |
GetCorners(Vector3I[] corners) | VRageMath.BoundingBoxI | inline |
GetCornersUnsafe(Vector3I *corners) | VRageMath.BoundingBoxI | inline |
GetHashCode() | VRageMath.BoundingBoxI | inline |
GetIncluded(Vector3I point) | VRageMath.BoundingBoxI | inline |
HalfExtents | VRageMath.BoundingBoxI | |
Include(ref Vector3I point) | VRageMath.BoundingBoxI | inline |
Include(Vector3I point) | VRageMath.BoundingBoxI | inline |
Include(Vector3I p0, Vector3I p1, Vector3I p2) | VRageMath.BoundingBoxI | inline |
Include(ref Vector3I p0, ref Vector3I p1, ref Vector3I p2) | VRageMath.BoundingBoxI | inline |
Include(ref BoundingBoxI box) | VRageMath.BoundingBoxI | inline |
Include(BoundingBoxI box) | VRageMath.BoundingBoxI | inline |
Inflate(int size) | VRageMath.BoundingBoxI | inline |
InflateToMinimum(Vector3I minimumSize) | VRageMath.BoundingBoxI | inline |
Intersect(BoundingBox box) | VRageMath.BoundingBoxI | inline |
Intersects(BoundingBoxI box) | VRageMath.BoundingBoxI | inline |
Intersects(ref BoundingBoxI box) | VRageMath.BoundingBoxI | inline |
Intersects(ref BoundingBoxI box, out bool result) | VRageMath.BoundingBoxI | inline |
Intersects(Plane plane) | VRageMath.BoundingBoxI | inline |
Intersects(ref Plane plane, out PlaneIntersectionType result) | VRageMath.BoundingBoxI | inline |
Intersects(Line line, out float distance) | VRageMath.BoundingBoxI | inline |
Intersects(Ray ray) | VRageMath.BoundingBoxI | inline |
Intersects(ref Ray ray, out float?result) | VRageMath.BoundingBoxI | inline |
IntersectsTriangle(Vector3I v0, Vector3I v1, Vector3I v2) | VRageMath.BoundingBoxI | inline |
IntersectsTriangle(ref Vector3I v0, ref Vector3I v1, ref Vector3I v2) | VRageMath.BoundingBoxI | inline |
IntersectWith(ref BoundingBoxI box) | VRageMath.BoundingBoxI | inline |
IsValid | VRageMath.BoundingBoxI | |
Max | VRageMath.BoundingBoxI | |
Min | VRageMath.BoundingBoxI | |
operator!=(BoundingBoxI a, BoundingBoxI b) | VRageMath.BoundingBoxI | inlinestatic |
operator==(BoundingBoxI a, BoundingBoxI b) | VRageMath.BoundingBoxI | inlinestatic |
Perimeter | VRageMath.BoundingBoxI | |
Size | VRageMath.BoundingBoxI | |
SurfaceArea() | VRageMath.BoundingBoxI | inline |
ToString() | VRageMath.BoundingBoxI | inline |
Translate(Vector3I vctTranlsation) | VRageMath.BoundingBoxI | inline |
Volume() | VRageMath.BoundingBoxI | inline |