Space Engineers
VRageMath.BoundingBoxI Member List

This is the complete list of members for VRageMath.BoundingBoxI, including all inherited members.

BoundingBoxI(BoundingBox box)VRageMath.BoundingBoxIinline
BoundingBoxI(Vector3I min, Vector3I max)VRageMath.BoundingBoxIinline
BoundingBoxI(int min, int max)VRageMath.BoundingBoxIinline
CenterVRageMath.BoundingBoxI
Contains(BoundingBoxI box)VRageMath.BoundingBoxIinline
Contains(ref BoundingBoxI box, out ContainmentType result)VRageMath.BoundingBoxIinline
Contains(Vector3I point)VRageMath.BoundingBoxIinline
Contains(Vector3 point)VRageMath.BoundingBoxIinline
Contains(ref Vector3I point, out ContainmentType result)VRageMath.BoundingBoxIinline
CornerCountVRageMath.BoundingBoxI
CreateFromPoints(IEnumerable< Vector3I > points)VRageMath.BoundingBoxIinlinestatic
CreateFromSphere(BoundingSphere sphere)VRageMath.BoundingBoxIinlinestatic
CreateFromSphere(ref BoundingSphere sphere, out BoundingBoxI result)VRageMath.BoundingBoxIinlinestatic
CreateInvalid()VRageMath.BoundingBoxIinlinestatic
CreateMerged(BoundingBoxI original, BoundingBoxI additional)VRageMath.BoundingBoxIinlinestatic
CreateMerged(ref BoundingBoxI original, ref BoundingBoxI additional, out BoundingBoxI result)VRageMath.BoundingBoxIinlinestatic
Distance(Vector3I point)VRageMath.BoundingBoxIinline
Equals(BoundingBoxI other)VRageMath.BoundingBoxIinline
Equals(object obj)VRageMath.BoundingBoxIinline
GetCorners()VRageMath.BoundingBoxIinline
GetCorners(Vector3I[] corners)VRageMath.BoundingBoxIinline
GetCornersUnsafe(Vector3I *corners)VRageMath.BoundingBoxIinline
GetHashCode()VRageMath.BoundingBoxIinline
GetIncluded(Vector3I point)VRageMath.BoundingBoxIinline
HalfExtentsVRageMath.BoundingBoxI
Include(ref Vector3I point)VRageMath.BoundingBoxIinline
Include(Vector3I point)VRageMath.BoundingBoxIinline
Include(Vector3I p0, Vector3I p1, Vector3I p2)VRageMath.BoundingBoxIinline
Include(ref Vector3I p0, ref Vector3I p1, ref Vector3I p2)VRageMath.BoundingBoxIinline
Include(ref BoundingBoxI box)VRageMath.BoundingBoxIinline
Include(BoundingBoxI box)VRageMath.BoundingBoxIinline
Inflate(int size)VRageMath.BoundingBoxIinline
InflateToMinimum(Vector3I minimumSize)VRageMath.BoundingBoxIinline
Intersect(BoundingBox box)VRageMath.BoundingBoxIinline
Intersects(BoundingBoxI box)VRageMath.BoundingBoxIinline
Intersects(ref BoundingBoxI box)VRageMath.BoundingBoxIinline
Intersects(ref BoundingBoxI box, out bool result)VRageMath.BoundingBoxIinline
Intersects(Plane plane)VRageMath.BoundingBoxIinline
Intersects(ref Plane plane, out PlaneIntersectionType result)VRageMath.BoundingBoxIinline
Intersects(Line line, out float distance)VRageMath.BoundingBoxIinline
Intersects(Ray ray)VRageMath.BoundingBoxIinline
Intersects(ref Ray ray, out float?result)VRageMath.BoundingBoxIinline
IntersectsTriangle(Vector3I v0, Vector3I v1, Vector3I v2)VRageMath.BoundingBoxIinline
IntersectsTriangle(ref Vector3I v0, ref Vector3I v1, ref Vector3I v2)VRageMath.BoundingBoxIinline
IntersectWith(ref BoundingBoxI box)VRageMath.BoundingBoxIinline
IsValidVRageMath.BoundingBoxI
MaxVRageMath.BoundingBoxI
MinVRageMath.BoundingBoxI
operator!=(BoundingBoxI a, BoundingBoxI b)VRageMath.BoundingBoxIinlinestatic
operator==(BoundingBoxI a, BoundingBoxI b)VRageMath.BoundingBoxIinlinestatic
PerimeterVRageMath.BoundingBoxI
SizeVRageMath.BoundingBoxI
SurfaceArea()VRageMath.BoundingBoxIinline
ToString()VRageMath.BoundingBoxIinline
Translate(Vector3I vctTranlsation)VRageMath.BoundingBoxIinline
Volume()VRageMath.BoundingBoxIinline