| BoundingBoxI(BoundingBox box) | VRageMath.BoundingBoxI | inline |
| BoundingBoxI(Vector3I min, Vector3I max) | VRageMath.BoundingBoxI | inline |
| BoundingBoxI(int min, int max) | VRageMath.BoundingBoxI | inline |
| Center | VRageMath.BoundingBoxI | |
| Contains(BoundingBoxI box) | VRageMath.BoundingBoxI | inline |
| Contains(ref BoundingBoxI box, out ContainmentType result) | VRageMath.BoundingBoxI | inline |
| Contains(Vector3I point) | VRageMath.BoundingBoxI | inline |
| Contains(Vector3 point) | VRageMath.BoundingBoxI | inline |
| Contains(ref Vector3I point, out ContainmentType result) | VRageMath.BoundingBoxI | inline |
| CornerCount | VRageMath.BoundingBoxI | |
| CreateFromPoints(IEnumerable< Vector3I > points) | VRageMath.BoundingBoxI | inlinestatic |
| CreateFromSphere(BoundingSphere sphere) | VRageMath.BoundingBoxI | inlinestatic |
| CreateFromSphere(ref BoundingSphere sphere, out BoundingBoxI result) | VRageMath.BoundingBoxI | inlinestatic |
| CreateInvalid() | VRageMath.BoundingBoxI | inlinestatic |
| CreateMerged(BoundingBoxI original, BoundingBoxI additional) | VRageMath.BoundingBoxI | inlinestatic |
| CreateMerged(ref BoundingBoxI original, ref BoundingBoxI additional, out BoundingBoxI result) | VRageMath.BoundingBoxI | inlinestatic |
| Distance(Vector3I point) | VRageMath.BoundingBoxI | inline |
| Equals(BoundingBoxI other) | VRageMath.BoundingBoxI | inline |
| Equals(object obj) | VRageMath.BoundingBoxI | inline |
| GetCorners() | VRageMath.BoundingBoxI | inline |
| GetCorners(Vector3I[] corners) | VRageMath.BoundingBoxI | inline |
| GetCornersUnsafe(Vector3I *corners) | VRageMath.BoundingBoxI | inline |
| GetHashCode() | VRageMath.BoundingBoxI | inline |
| GetIncluded(Vector3I point) | VRageMath.BoundingBoxI | inline |
| HalfExtents | VRageMath.BoundingBoxI | |
| Include(ref Vector3I point) | VRageMath.BoundingBoxI | inline |
| Include(Vector3I point) | VRageMath.BoundingBoxI | inline |
| Include(Vector3I p0, Vector3I p1, Vector3I p2) | VRageMath.BoundingBoxI | inline |
| Include(ref Vector3I p0, ref Vector3I p1, ref Vector3I p2) | VRageMath.BoundingBoxI | inline |
| Include(ref BoundingBoxI box) | VRageMath.BoundingBoxI | inline |
| Include(BoundingBoxI box) | VRageMath.BoundingBoxI | inline |
| Inflate(int size) | VRageMath.BoundingBoxI | inline |
| InflateToMinimum(Vector3I minimumSize) | VRageMath.BoundingBoxI | inline |
| Intersect(BoundingBox box) | VRageMath.BoundingBoxI | inline |
| Intersects(BoundingBoxI box) | VRageMath.BoundingBoxI | inline |
| Intersects(ref BoundingBoxI box) | VRageMath.BoundingBoxI | inline |
| Intersects(ref BoundingBoxI box, out bool result) | VRageMath.BoundingBoxI | inline |
| Intersects(Plane plane) | VRageMath.BoundingBoxI | inline |
| Intersects(ref Plane plane, out PlaneIntersectionType result) | VRageMath.BoundingBoxI | inline |
| Intersects(Line line, out float distance) | VRageMath.BoundingBoxI | inline |
| Intersects(Ray ray) | VRageMath.BoundingBoxI | inline |
| Intersects(ref Ray ray, out float?result) | VRageMath.BoundingBoxI | inline |
| IntersectsTriangle(Vector3I v0, Vector3I v1, Vector3I v2) | VRageMath.BoundingBoxI | inline |
| IntersectsTriangle(ref Vector3I v0, ref Vector3I v1, ref Vector3I v2) | VRageMath.BoundingBoxI | inline |
| IntersectWith(ref BoundingBoxI box) | VRageMath.BoundingBoxI | inline |
| IsValid | VRageMath.BoundingBoxI | |
| Max | VRageMath.BoundingBoxI | |
| Min | VRageMath.BoundingBoxI | |
| operator!=(BoundingBoxI a, BoundingBoxI b) | VRageMath.BoundingBoxI | inlinestatic |
| operator==(BoundingBoxI a, BoundingBoxI b) | VRageMath.BoundingBoxI | inlinestatic |
| Perimeter | VRageMath.BoundingBoxI | |
| Size | VRageMath.BoundingBoxI | |
| SurfaceArea() | VRageMath.BoundingBoxI | inline |
| ToString() | VRageMath.BoundingBoxI | inline |
| Translate(Vector3I vctTranlsation) | VRageMath.BoundingBoxI | inline |
| Volume() | VRageMath.BoundingBoxI | inline |