Space Engineers
VRageMath.BoundingBoxD Member List

This is the complete list of members for VRageMath.BoundingBoxD, including all inherited members.

AssertIsValid()VRageMath.BoundingBoxDinline
BoundingBoxD(Vector3D min, Vector3D max)VRageMath.BoundingBoxDinline
CenterVRageMath.BoundingBoxD
ComparerVRageMath.BoundingBoxDstatic
Contains(BoundingBoxD box)VRageMath.BoundingBoxDinline
Contains(ref BoundingBoxD box, out ContainmentType result)VRageMath.BoundingBoxDinline
Contains(BoundingFrustumD frustum)VRageMath.BoundingBoxDinline
Contains(Vector3D point)VRageMath.BoundingBoxDinline
Contains(ref Vector3D point, out ContainmentType result)VRageMath.BoundingBoxDinline
Contains(BoundingSphereD sphere)VRageMath.BoundingBoxDinline
Contains(ref BoundingSphereD sphere, out ContainmentType result)VRageMath.BoundingBoxDinline
CornerCountVRageMath.BoundingBoxD
CreateFromPoints(IEnumerable< Vector3D > points)VRageMath.BoundingBoxDinlinestatic
CreateFromSphere(BoundingSphereD sphere)VRageMath.BoundingBoxDinlinestatic
CreateFromSphere(ref BoundingSphereD sphere, out BoundingBoxD result)VRageMath.BoundingBoxDinlinestatic
CreateInvalid()VRageMath.BoundingBoxDinlinestatic
CreateMerged(BoundingBoxD original, BoundingBoxD additional)VRageMath.BoundingBoxDinlinestatic
CreateMerged(ref BoundingBoxD original, ref BoundingBoxD additional, out BoundingBoxD result)VRageMath.BoundingBoxDinlinestatic
Distance(Vector3D point)VRageMath.BoundingBoxDinline
DistanceSquared(Vector3D point)VRageMath.BoundingBoxDinline
Equals(BoundingBoxD other)VRageMath.BoundingBoxDinline
Equals(object obj)VRageMath.BoundingBoxDinline
ExtentsVRageMath.BoundingBoxD
GetCorners()VRageMath.BoundingBoxDinline
GetCorners(Vector3D[] corners)VRageMath.BoundingBoxDinline
GetCornersUnsafe(Vector3D *corners)VRageMath.BoundingBoxDinline
GetHashCode()VRageMath.BoundingBoxDinline
GetInflated(double size)VRageMath.BoundingBoxDinline
GetInflated(Vector3 size)VRageMath.BoundingBoxDinline
HalfExtentsVRageMath.BoundingBoxD
Include(ref Vector3D point)VRageMath.BoundingBoxDinline
Include(Vector3D point)VRageMath.BoundingBoxDinline
Include(Vector3D p0, Vector3D p1, Vector3D p2)VRageMath.BoundingBoxDinline
Include(ref Vector3D p0, ref Vector3D p1, ref Vector3D p2)VRageMath.BoundingBoxDinline
Include(ref BoundingBoxD box)VRageMath.BoundingBoxDinline
Include(BoundingBoxD box)VRageMath.BoundingBoxDinline
Include(ref LineD line)VRageMath.BoundingBoxDinline
Include(BoundingSphereD sphere)VRageMath.BoundingBoxDinline
Include(ref BoundingSphereD sphere)VRageMath.BoundingBoxDinline
Include(ref BoundingFrustumD frustum)VRageMath.BoundingBoxDinline
Inflate(double size)VRageMath.BoundingBoxDinline
Inflate(Vector3 size)VRageMath.BoundingBoxDinline
InflateToMinimum(Vector3D minimumSize)VRageMath.BoundingBoxDinline
InflateToMinimum(double minimumSize)VRageMath.BoundingBoxDinline
Intersect(BoundingBoxD box)VRageMath.BoundingBoxDinline
Intersect(ref LineD line, out LineD intersectedLine)VRageMath.BoundingBoxDinline
Intersect(ref LineD line, out double t1, out double t2)VRageMath.BoundingBoxDinline
Intersect(ref RayD ray, out double tmin, out double tmax)VRageMath.BoundingBoxDinline
Intersects(BoundingBoxD box)VRageMath.BoundingBoxDinline
Intersects(ref BoundingBoxD box)VRageMath.BoundingBoxDinline
Intersects(ref BoundingBoxD box, out bool result)VRageMath.BoundingBoxDinline
Intersects(ref BoundingBox box, out bool result)VRageMath.BoundingBoxDinline
Intersects(BoundingFrustumD frustum)VRageMath.BoundingBoxDinline
Intersects(PlaneD plane)VRageMath.BoundingBoxDinline
Intersects(ref PlaneD plane, out PlaneIntersectionType result)VRageMath.BoundingBoxDinline
Intersects(ref LineD line)VRageMath.BoundingBoxDinline
Intersects(ref LineD line, out double distance)VRageMath.BoundingBoxDinline
Intersects(Ray ray)VRageMath.BoundingBoxDinline
Intersects(RayD ray)VRageMath.BoundingBoxDinline
Intersects(ref RayD ray, out double?result)VRageMath.BoundingBoxDinline
Intersects(BoundingSphereD sphere)VRageMath.BoundingBoxDinline
Intersects(ref BoundingSphereD sphere, out bool result)VRageMath.BoundingBoxDinline
Intersects(ref BoundingSphereD sphere)VRageMath.BoundingBoxDinline
IntersectsTriangle(Vector3D v0, Vector3D v1, Vector3D v2)VRageMath.BoundingBoxDinline
IntersectsTriangle(ref Vector3D v0, ref Vector3D v1, ref Vector3D v2)VRageMath.BoundingBoxDinline
MatrixVRageMath.BoundingBoxD
MaxVRageMath.BoundingBoxD
MinVRageMath.BoundingBoxD
operator BoundingBox(BoundingBoxD b)VRageMath.BoundingBoxDinlineexplicitstatic
operator BoundingBoxD(BoundingBox b)VRageMath.BoundingBoxDinlineexplicitstatic
operator!=(BoundingBoxD a, BoundingBoxD b)VRageMath.BoundingBoxDinlinestatic
operator+(BoundingBoxD a, Vector3D b)VRageMath.BoundingBoxDinlinestatic
operator==(BoundingBoxD a, BoundingBoxD b)VRageMath.BoundingBoxDinlinestatic
PerimeterVRageMath.BoundingBoxD
ProjectedArea(Vector3D viewDir)VRageMath.BoundingBoxDinline
SizeVRageMath.BoundingBoxD
SurfaceAreaVRageMath.BoundingBoxD
ToString()VRageMath.BoundingBoxDinline
TransformFast(MatrixD m)VRageMath.BoundingBoxDinline
TransformFast(ref MatrixD m)VRageMath.BoundingBoxDinline
TransformFast(ref MatrixD m, ref BoundingBoxD bb)VRageMath.BoundingBoxDinline
TransformSlow(MatrixD m)VRageMath.BoundingBoxDinline
TransformSlow(ref MatrixD worldMatrix)VRageMath.BoundingBoxDinline
Translate(MatrixD worldMatrix)VRageMath.BoundingBoxDinline
Translate(Vector3D vctTranlsation)VRageMath.BoundingBoxDinline
ValidVRageMath.BoundingBoxD
VolumeVRageMath.BoundingBoxD