| AssertIsValid() | VRageMath.BoundingBoxD | inline |
| BoundingBoxD(Vector3D min, Vector3D max) | VRageMath.BoundingBoxD | inline |
| Center | VRageMath.BoundingBoxD | |
| Comparer | VRageMath.BoundingBoxD | static |
| Contains(BoundingBoxD box) | VRageMath.BoundingBoxD | inline |
| Contains(ref BoundingBoxD box, out ContainmentType result) | VRageMath.BoundingBoxD | inline |
| Contains(BoundingFrustumD frustum) | VRageMath.BoundingBoxD | inline |
| Contains(Vector3D point) | VRageMath.BoundingBoxD | inline |
| Contains(ref Vector3D point, out ContainmentType result) | VRageMath.BoundingBoxD | inline |
| Contains(BoundingSphereD sphere) | VRageMath.BoundingBoxD | inline |
| Contains(ref BoundingSphereD sphere, out ContainmentType result) | VRageMath.BoundingBoxD | inline |
| CornerCount | VRageMath.BoundingBoxD | |
| CreateFromPoints(IEnumerable< Vector3D > points) | VRageMath.BoundingBoxD | inlinestatic |
| CreateFromSphere(BoundingSphereD sphere) | VRageMath.BoundingBoxD | inlinestatic |
| CreateFromSphere(ref BoundingSphereD sphere, out BoundingBoxD result) | VRageMath.BoundingBoxD | inlinestatic |
| CreateInvalid() | VRageMath.BoundingBoxD | inlinestatic |
| CreateMerged(BoundingBoxD original, BoundingBoxD additional) | VRageMath.BoundingBoxD | inlinestatic |
| CreateMerged(ref BoundingBoxD original, ref BoundingBoxD additional, out BoundingBoxD result) | VRageMath.BoundingBoxD | inlinestatic |
| Distance(Vector3D point) | VRageMath.BoundingBoxD | inline |
| DistanceSquared(Vector3D point) | VRageMath.BoundingBoxD | inline |
| Equals(BoundingBoxD other) | VRageMath.BoundingBoxD | inline |
| Equals(object obj) | VRageMath.BoundingBoxD | inline |
| Extents | VRageMath.BoundingBoxD | |
| GetCorners() | VRageMath.BoundingBoxD | inline |
| GetCorners(Vector3D[] corners) | VRageMath.BoundingBoxD | inline |
| GetCornersUnsafe(Vector3D *corners) | VRageMath.BoundingBoxD | inline |
| GetHashCode() | VRageMath.BoundingBoxD | inline |
| GetInflated(double size) | VRageMath.BoundingBoxD | inline |
| GetInflated(Vector3 size) | VRageMath.BoundingBoxD | inline |
| HalfExtents | VRageMath.BoundingBoxD | |
| Include(ref Vector3D point) | VRageMath.BoundingBoxD | inline |
| Include(Vector3D point) | VRageMath.BoundingBoxD | inline |
| Include(Vector3D p0, Vector3D p1, Vector3D p2) | VRageMath.BoundingBoxD | inline |
| Include(ref Vector3D p0, ref Vector3D p1, ref Vector3D p2) | VRageMath.BoundingBoxD | inline |
| Include(ref BoundingBoxD box) | VRageMath.BoundingBoxD | inline |
| Include(BoundingBoxD box) | VRageMath.BoundingBoxD | inline |
| Include(ref LineD line) | VRageMath.BoundingBoxD | inline |
| Include(BoundingSphereD sphere) | VRageMath.BoundingBoxD | inline |
| Include(ref BoundingSphereD sphere) | VRageMath.BoundingBoxD | inline |
| Include(ref BoundingFrustumD frustum) | VRageMath.BoundingBoxD | inline |
| Inflate(double size) | VRageMath.BoundingBoxD | inline |
| Inflate(Vector3 size) | VRageMath.BoundingBoxD | inline |
| InflateToMinimum(Vector3D minimumSize) | VRageMath.BoundingBoxD | inline |
| InflateToMinimum(double minimumSize) | VRageMath.BoundingBoxD | inline |
| Intersect(BoundingBoxD box) | VRageMath.BoundingBoxD | inline |
| Intersect(ref LineD line, out LineD intersectedLine) | VRageMath.BoundingBoxD | inline |
| Intersect(ref LineD line, out double t1, out double t2) | VRageMath.BoundingBoxD | inline |
| Intersect(ref RayD ray, out double tmin, out double tmax) | VRageMath.BoundingBoxD | inline |
| Intersects(BoundingBoxD box) | VRageMath.BoundingBoxD | inline |
| Intersects(ref BoundingBoxD box) | VRageMath.BoundingBoxD | inline |
| Intersects(ref BoundingBoxD box, out bool result) | VRageMath.BoundingBoxD | inline |
| Intersects(ref BoundingBox box, out bool result) | VRageMath.BoundingBoxD | inline |
| Intersects(BoundingFrustumD frustum) | VRageMath.BoundingBoxD | inline |
| Intersects(PlaneD plane) | VRageMath.BoundingBoxD | inline |
| Intersects(ref PlaneD plane, out PlaneIntersectionType result) | VRageMath.BoundingBoxD | inline |
| Intersects(ref LineD line) | VRageMath.BoundingBoxD | inline |
| Intersects(ref LineD line, out double distance) | VRageMath.BoundingBoxD | inline |
| Intersects(Ray ray) | VRageMath.BoundingBoxD | inline |
| Intersects(RayD ray) | VRageMath.BoundingBoxD | inline |
| Intersects(ref RayD ray, out double?result) | VRageMath.BoundingBoxD | inline |
| Intersects(BoundingSphereD sphere) | VRageMath.BoundingBoxD | inline |
| Intersects(ref BoundingSphereD sphere, out bool result) | VRageMath.BoundingBoxD | inline |
| Intersects(ref BoundingSphereD sphere) | VRageMath.BoundingBoxD | inline |
| IntersectsTriangle(Vector3D v0, Vector3D v1, Vector3D v2) | VRageMath.BoundingBoxD | inline |
| IntersectsTriangle(ref Vector3D v0, ref Vector3D v1, ref Vector3D v2) | VRageMath.BoundingBoxD | inline |
| Matrix | VRageMath.BoundingBoxD | |
| Max | VRageMath.BoundingBoxD | |
| Min | VRageMath.BoundingBoxD | |
| operator BoundingBox(BoundingBoxD b) | VRageMath.BoundingBoxD | inlineexplicitstatic |
| operator BoundingBoxD(BoundingBox b) | VRageMath.BoundingBoxD | inlineexplicitstatic |
| operator!=(BoundingBoxD a, BoundingBoxD b) | VRageMath.BoundingBoxD | inlinestatic |
| operator+(BoundingBoxD a, Vector3D b) | VRageMath.BoundingBoxD | inlinestatic |
| operator==(BoundingBoxD a, BoundingBoxD b) | VRageMath.BoundingBoxD | inlinestatic |
| Perimeter | VRageMath.BoundingBoxD | |
| ProjectedArea(Vector3D viewDir) | VRageMath.BoundingBoxD | inline |
| Size | VRageMath.BoundingBoxD | |
| SurfaceArea | VRageMath.BoundingBoxD | |
| ToString() | VRageMath.BoundingBoxD | inline |
| TransformFast(MatrixD m) | VRageMath.BoundingBoxD | inline |
| TransformFast(ref MatrixD m) | VRageMath.BoundingBoxD | inline |
| TransformFast(ref MatrixD m, ref BoundingBoxD bb) | VRageMath.BoundingBoxD | inline |
| TransformSlow(MatrixD m) | VRageMath.BoundingBoxD | inline |
| TransformSlow(ref MatrixD worldMatrix) | VRageMath.BoundingBoxD | inline |
| Translate(MatrixD worldMatrix) | VRageMath.BoundingBoxD | inline |
| Translate(Vector3D vctTranlsation) | VRageMath.BoundingBoxD | inline |
| Valid | VRageMath.BoundingBoxD | |
| Volume | VRageMath.BoundingBoxD | |