AssertIsValid() | VRageMath.BoundingBoxD | inline |
BoundingBoxD(Vector3D min, Vector3D max) | VRageMath.BoundingBoxD | inline |
Center | VRageMath.BoundingBoxD | |
Comparer | VRageMath.BoundingBoxD | static |
Contains(BoundingBoxD box) | VRageMath.BoundingBoxD | inline |
Contains(ref BoundingBoxD box, out ContainmentType result) | VRageMath.BoundingBoxD | inline |
Contains(BoundingFrustumD frustum) | VRageMath.BoundingBoxD | inline |
Contains(Vector3D point) | VRageMath.BoundingBoxD | inline |
Contains(ref Vector3D point, out ContainmentType result) | VRageMath.BoundingBoxD | inline |
Contains(BoundingSphereD sphere) | VRageMath.BoundingBoxD | inline |
Contains(ref BoundingSphereD sphere, out ContainmentType result) | VRageMath.BoundingBoxD | inline |
CornerCount | VRageMath.BoundingBoxD | |
CreateFromPoints(IEnumerable< Vector3D > points) | VRageMath.BoundingBoxD | inlinestatic |
CreateFromSphere(BoundingSphereD sphere) | VRageMath.BoundingBoxD | inlinestatic |
CreateFromSphere(ref BoundingSphereD sphere, out BoundingBoxD result) | VRageMath.BoundingBoxD | inlinestatic |
CreateInvalid() | VRageMath.BoundingBoxD | inlinestatic |
CreateMerged(BoundingBoxD original, BoundingBoxD additional) | VRageMath.BoundingBoxD | inlinestatic |
CreateMerged(ref BoundingBoxD original, ref BoundingBoxD additional, out BoundingBoxD result) | VRageMath.BoundingBoxD | inlinestatic |
Distance(Vector3D point) | VRageMath.BoundingBoxD | inline |
DistanceSquared(Vector3D point) | VRageMath.BoundingBoxD | inline |
Equals(BoundingBoxD other) | VRageMath.BoundingBoxD | inline |
Equals(object obj) | VRageMath.BoundingBoxD | inline |
Extents | VRageMath.BoundingBoxD | |
GetCorners() | VRageMath.BoundingBoxD | inline |
GetCorners(Vector3D[] corners) | VRageMath.BoundingBoxD | inline |
GetCornersUnsafe(Vector3D *corners) | VRageMath.BoundingBoxD | inline |
GetHashCode() | VRageMath.BoundingBoxD | inline |
GetInflated(double size) | VRageMath.BoundingBoxD | inline |
GetInflated(Vector3 size) | VRageMath.BoundingBoxD | inline |
HalfExtents | VRageMath.BoundingBoxD | |
Include(ref Vector3D point) | VRageMath.BoundingBoxD | inline |
Include(Vector3D point) | VRageMath.BoundingBoxD | inline |
Include(Vector3D p0, Vector3D p1, Vector3D p2) | VRageMath.BoundingBoxD | inline |
Include(ref Vector3D p0, ref Vector3D p1, ref Vector3D p2) | VRageMath.BoundingBoxD | inline |
Include(ref BoundingBoxD box) | VRageMath.BoundingBoxD | inline |
Include(BoundingBoxD box) | VRageMath.BoundingBoxD | inline |
Include(ref LineD line) | VRageMath.BoundingBoxD | inline |
Include(BoundingSphereD sphere) | VRageMath.BoundingBoxD | inline |
Include(ref BoundingSphereD sphere) | VRageMath.BoundingBoxD | inline |
Include(ref BoundingFrustumD frustum) | VRageMath.BoundingBoxD | inline |
Inflate(double size) | VRageMath.BoundingBoxD | inline |
Inflate(Vector3 size) | VRageMath.BoundingBoxD | inline |
InflateToMinimum(Vector3D minimumSize) | VRageMath.BoundingBoxD | inline |
InflateToMinimum(double minimumSize) | VRageMath.BoundingBoxD | inline |
Intersect(BoundingBoxD box) | VRageMath.BoundingBoxD | inline |
Intersect(ref LineD line, out LineD intersectedLine) | VRageMath.BoundingBoxD | inline |
Intersect(ref LineD line, out double t1, out double t2) | VRageMath.BoundingBoxD | inline |
Intersect(ref RayD ray, out double tmin, out double tmax) | VRageMath.BoundingBoxD | inline |
Intersects(BoundingBoxD box) | VRageMath.BoundingBoxD | inline |
Intersects(ref BoundingBoxD box) | VRageMath.BoundingBoxD | inline |
Intersects(ref BoundingBoxD box, out bool result) | VRageMath.BoundingBoxD | inline |
Intersects(ref BoundingBox box, out bool result) | VRageMath.BoundingBoxD | inline |
Intersects(BoundingFrustumD frustum) | VRageMath.BoundingBoxD | inline |
Intersects(PlaneD plane) | VRageMath.BoundingBoxD | inline |
Intersects(ref PlaneD plane, out PlaneIntersectionType result) | VRageMath.BoundingBoxD | inline |
Intersects(ref LineD line) | VRageMath.BoundingBoxD | inline |
Intersects(ref LineD line, out double distance) | VRageMath.BoundingBoxD | inline |
Intersects(Ray ray) | VRageMath.BoundingBoxD | inline |
Intersects(RayD ray) | VRageMath.BoundingBoxD | inline |
Intersects(ref RayD ray, out double?result) | VRageMath.BoundingBoxD | inline |
Intersects(BoundingSphereD sphere) | VRageMath.BoundingBoxD | inline |
Intersects(ref BoundingSphereD sphere, out bool result) | VRageMath.BoundingBoxD | inline |
Intersects(ref BoundingSphereD sphere) | VRageMath.BoundingBoxD | inline |
IntersectsTriangle(Vector3D v0, Vector3D v1, Vector3D v2) | VRageMath.BoundingBoxD | inline |
IntersectsTriangle(ref Vector3D v0, ref Vector3D v1, ref Vector3D v2) | VRageMath.BoundingBoxD | inline |
Matrix | VRageMath.BoundingBoxD | |
Max | VRageMath.BoundingBoxD | |
Min | VRageMath.BoundingBoxD | |
operator BoundingBox(BoundingBoxD b) | VRageMath.BoundingBoxD | inlineexplicitstatic |
operator BoundingBoxD(BoundingBox b) | VRageMath.BoundingBoxD | inlineexplicitstatic |
operator!=(BoundingBoxD a, BoundingBoxD b) | VRageMath.BoundingBoxD | inlinestatic |
operator+(BoundingBoxD a, Vector3D b) | VRageMath.BoundingBoxD | inlinestatic |
operator==(BoundingBoxD a, BoundingBoxD b) | VRageMath.BoundingBoxD | inlinestatic |
Perimeter | VRageMath.BoundingBoxD | |
ProjectedArea(Vector3D viewDir) | VRageMath.BoundingBoxD | inline |
Size | VRageMath.BoundingBoxD | |
SurfaceArea | VRageMath.BoundingBoxD | |
ToString() | VRageMath.BoundingBoxD | inline |
TransformFast(MatrixD m) | VRageMath.BoundingBoxD | inline |
TransformFast(ref MatrixD m) | VRageMath.BoundingBoxD | inline |
TransformFast(ref MatrixD m, ref BoundingBoxD bb) | VRageMath.BoundingBoxD | inline |
TransformSlow(MatrixD m) | VRageMath.BoundingBoxD | inline |
TransformSlow(ref MatrixD worldMatrix) | VRageMath.BoundingBoxD | inline |
Translate(MatrixD worldMatrix) | VRageMath.BoundingBoxD | inline |
Translate(Vector3D vctTranlsation) | VRageMath.BoundingBoxD | inline |
Valid | VRageMath.BoundingBoxD | |
Volume | VRageMath.BoundingBoxD | |