Space Engineers
VRageMath.BoundingBox2I Member List

This is the complete list of members for VRageMath.BoundingBox2I, including all inherited members.

Area()VRageMath.BoundingBox2Iinline
BoundingBox2I(Vector2I min, Vector2I max)VRageMath.BoundingBox2Iinline
CenterVRageMath.BoundingBox2I
Contains(BoundingBox2I box)VRageMath.BoundingBox2Iinline
Contains(ref BoundingBox2I box, out ContainmentType result)VRageMath.BoundingBox2Iinline
Contains(Vector2I point)VRageMath.BoundingBox2Iinline
Contains(ref Vector2I point, out ContainmentType result)VRageMath.BoundingBox2Iinline
CornerCountVRageMath.BoundingBox2I
CreateFromHalfExtent(Vector2I center, int halfExtent)VRageMath.BoundingBox2Iinlinestatic
CreateFromHalfExtent(Vector2I center, Vector2I halfExtent)VRageMath.BoundingBox2Iinlinestatic
CreateFromPoints(IEnumerable< Vector2I > points)VRageMath.BoundingBox2Iinlinestatic
CreateInvalid()VRageMath.BoundingBox2Iinlinestatic
CreateMerged(BoundingBox2I original, BoundingBox2I additional)VRageMath.BoundingBox2Iinlinestatic
CreateMerged(ref BoundingBox2I original, ref BoundingBox2I additional, out BoundingBox2I result)VRageMath.BoundingBox2Iinlinestatic
Equals(BoundingBox2I other)VRageMath.BoundingBox2Iinline
Equals(object obj)VRageMath.BoundingBox2Iinline
ExtentsVRageMath.BoundingBox2I
GetCorners()VRageMath.BoundingBox2Iinline
GetCorners(Vector2I[] corners)VRageMath.BoundingBox2Iinline
GetCornersUnsafe(Vector2I *corners)VRageMath.BoundingBox2Iinline
GetHashCode()VRageMath.BoundingBox2Iinline
GetIncluded(Vector2I point)VRageMath.BoundingBox2Iinline
HalfExtentsVRageMath.BoundingBox2I
HeightVRageMath.BoundingBox2I
Include(ref Vector2I point)VRageMath.BoundingBox2Iinline
Include(Vector2I point)VRageMath.BoundingBox2Iinline
Include(Vector2I p0, Vector2I p1, Vector2I p2)VRageMath.BoundingBox2Iinline
Include(ref Vector2I p0, ref Vector2I p1, ref Vector2I p2)VRageMath.BoundingBox2Iinline
Include(ref BoundingBox2I box)VRageMath.BoundingBox2Iinline
Include(BoundingBox2I box)VRageMath.BoundingBox2Iinline
Inflate(int size)VRageMath.BoundingBox2Iinline
InflateToMinimum(Vector2I minimumSize)VRageMath.BoundingBox2Iinline
Intersect(BoundingBox2I box)VRageMath.BoundingBox2Iinline
Intersects(BoundingBox2I box)VRageMath.BoundingBox2Iinline
Intersects(ref BoundingBox2I box)VRageMath.BoundingBox2Iinline
Intersects(ref BoundingBox2I box, out bool result)VRageMath.BoundingBox2Iinline
MaxVRageMath.BoundingBox2I
MinVRageMath.BoundingBox2I
operator!=(BoundingBox2I a, BoundingBox2I b)VRageMath.BoundingBox2Iinlinestatic
operator==(BoundingBox2I a, BoundingBox2I b)VRageMath.BoundingBox2Iinlinestatic
Perimeter()VRageMath.BoundingBox2Iinline
Scale(Vector2I scale)VRageMath.BoundingBox2Iinline
SizeVRageMath.BoundingBox2I
ToString()VRageMath.BoundingBox2Iinline
Translate(Vector2I vctTranlsation)VRageMath.BoundingBox2Iinline
WidthVRageMath.BoundingBox2I