Space Engineers
VRageMath.BoundingBox2D Member List

This is the complete list of members for VRageMath.BoundingBox2D, including all inherited members.

Area()VRageMath.BoundingBox2Dinline
BoundingBox2D(Vector2D min, Vector2D max)VRageMath.BoundingBox2Dinline
CenterVRageMath.BoundingBox2D
Contains(BoundingBox2D box)VRageMath.BoundingBox2Dinline
Contains(ref BoundingBox2D box, out ContainmentType result)VRageMath.BoundingBox2Dinline
Contains(Vector2D point)VRageMath.BoundingBox2Dinline
Contains(ref Vector2D point, out ContainmentType result)VRageMath.BoundingBox2Dinline
CornerCountVRageMath.BoundingBox2D
CreateFromHalfExtent(Vector2D center, double halfExtent)VRageMath.BoundingBox2Dinlinestatic
CreateFromHalfExtent(Vector2D center, Vector2D halfExtent)VRageMath.BoundingBox2Dinlinestatic
CreateFromPoints(IEnumerable< Vector2D > points)VRageMath.BoundingBox2Dinlinestatic
CreateInvalid()VRageMath.BoundingBox2Dinlinestatic
CreateMerged(BoundingBox2D original, BoundingBox2D additional)VRageMath.BoundingBox2Dinlinestatic
CreateMerged(ref BoundingBox2D original, ref BoundingBox2D additional, out BoundingBox2D result)VRageMath.BoundingBox2Dinlinestatic
Distance(Vector2D point)VRageMath.BoundingBox2Dinline
Equals(BoundingBox2D other)VRageMath.BoundingBox2Dinline
Equals(object obj)VRageMath.BoundingBox2Dinline
ExtentsVRageMath.BoundingBox2D
GetCorners()VRageMath.BoundingBox2Dinline
GetCorners(Vector2D[] corners)VRageMath.BoundingBox2Dinline
GetCornersUnsafe(Vector2D *corners)VRageMath.BoundingBox2Dinline
GetHashCode()VRageMath.BoundingBox2Dinline
GetIncluded(Vector2D point)VRageMath.BoundingBox2Dinline
HalfExtentsVRageMath.BoundingBox2D
HeightVRageMath.BoundingBox2D
Include(ref Vector2D point)VRageMath.BoundingBox2Dinline
Include(Vector2D point)VRageMath.BoundingBox2Dinline
Include(Vector2D p0, Vector2D p1, Vector2D p2)VRageMath.BoundingBox2Dinline
Include(ref Vector2D p0, ref Vector2D p1, ref Vector2D p2)VRageMath.BoundingBox2Dinline
Include(ref BoundingBox2D box)VRageMath.BoundingBox2Dinline
Include(BoundingBox2D box)VRageMath.BoundingBox2Dinline
Inflate(double size)VRageMath.BoundingBox2Dinline
InflateToMinimum(Vector2D minimumSize)VRageMath.BoundingBox2Dinline
Intersect(BoundingBox2D box)VRageMath.BoundingBox2Dinline
Intersects(BoundingBox2D box)VRageMath.BoundingBox2Dinline
Intersects(ref BoundingBox2D box)VRageMath.BoundingBox2Dinline
Intersects(ref BoundingBox2D box, out bool result)VRageMath.BoundingBox2Dinline
MaxVRageMath.BoundingBox2D
MinVRageMath.BoundingBox2D
operator!=(BoundingBox2D a, BoundingBox2D b)VRageMath.BoundingBox2Dinlinestatic
operator==(BoundingBox2D a, BoundingBox2D b)VRageMath.BoundingBox2Dinlinestatic
Perimeter()VRageMath.BoundingBox2Dinline
Scale(Vector2D scale)VRageMath.BoundingBox2Dinline
SizeVRageMath.BoundingBox2D
ToString()VRageMath.BoundingBox2Dinline
Translate(Vector2D vctTranlsation)VRageMath.BoundingBox2Dinline
WidthVRageMath.BoundingBox2D