Space Engineers
VRageMath.BoundingBox2 Member List

This is the complete list of members for VRageMath.BoundingBox2, including all inherited members.

Area()VRageMath.BoundingBox2inline
BoundingBox2(Vector2 min, Vector2 max)VRageMath.BoundingBox2inline
CenterVRageMath.BoundingBox2
Contains(BoundingBox2 box)VRageMath.BoundingBox2inline
Contains(ref BoundingBox2 box, out ContainmentType result)VRageMath.BoundingBox2inline
Contains(Vector2 point)VRageMath.BoundingBox2inline
Contains(ref Vector2 point, out ContainmentType result)VRageMath.BoundingBox2inline
CornerCountVRageMath.BoundingBox2
CreateFromHalfExtent(Vector2 center, float halfExtent)VRageMath.BoundingBox2inlinestatic
CreateFromHalfExtent(Vector2 center, Vector2 halfExtent)VRageMath.BoundingBox2inlinestatic
CreateFromPoints(IEnumerable< Vector2 > points)VRageMath.BoundingBox2inlinestatic
CreateInvalid()VRageMath.BoundingBox2inlinestatic
CreateMerged(BoundingBox2 original, BoundingBox2 additional)VRageMath.BoundingBox2inlinestatic
CreateMerged(ref BoundingBox2 original, ref BoundingBox2 additional, out BoundingBox2 result)VRageMath.BoundingBox2inlinestatic
Distance(Vector2 point)VRageMath.BoundingBox2inline
Equals(BoundingBox2 other)VRageMath.BoundingBox2inline
Equals(object obj)VRageMath.BoundingBox2inline
ExtentsVRageMath.BoundingBox2
GetCorners()VRageMath.BoundingBox2inline
GetCorners(Vector2[] corners)VRageMath.BoundingBox2inline
GetCornersUnsafe(Vector2 *corners)VRageMath.BoundingBox2inline
GetHashCode()VRageMath.BoundingBox2inline
GetIncluded(Vector2 point)VRageMath.BoundingBox2inline
HalfExtentsVRageMath.BoundingBox2
HeightVRageMath.BoundingBox2
Include(ref Vector2 point)VRageMath.BoundingBox2inline
Include(Vector2 point)VRageMath.BoundingBox2inline
Include(Vector2 p0, Vector2 p1, Vector2 p2)VRageMath.BoundingBox2inline
Include(ref Vector2 p0, ref Vector2 p1, ref Vector2 p2)VRageMath.BoundingBox2inline
Include(ref BoundingBox2 box)VRageMath.BoundingBox2inline
Include(BoundingBox2 box)VRageMath.BoundingBox2inline
Inflate(float size)VRageMath.BoundingBox2inline
InflateToMinimum(Vector2 minimumSize)VRageMath.BoundingBox2inline
Intersect(BoundingBox2 box)VRageMath.BoundingBox2inline
Intersects(BoundingBox2 box)VRageMath.BoundingBox2inline
Intersects(ref BoundingBox2 box)VRageMath.BoundingBox2inline
Intersects(ref BoundingBox2 box, out bool result)VRageMath.BoundingBox2inline
MaxVRageMath.BoundingBox2
MinVRageMath.BoundingBox2
operator!=(BoundingBox2 a, BoundingBox2 b)VRageMath.BoundingBox2inlinestatic
operator==(BoundingBox2 a, BoundingBox2 b)VRageMath.BoundingBox2inlinestatic
Perimeter()VRageMath.BoundingBox2inline
Scale(Vector2 scale)VRageMath.BoundingBox2inline
SizeVRageMath.BoundingBox2
ToString()VRageMath.BoundingBox2inline
Translate(Vector2 vctTranlsation)VRageMath.BoundingBox2inline
WidthVRageMath.BoundingBox2