Space Engineers
VRageMath.BoundingBox Member List

This is the complete list of members for VRageMath.BoundingBox, including all inherited members.

BoundingBox(Vector3 min, Vector3 max)VRageMath.BoundingBoxinline
BoundingBox(BoundingBoxD bbd)VRageMath.BoundingBoxinline
BoundingBox(BoundingBoxI bbd)VRageMath.BoundingBoxinline
CenterVRageMath.BoundingBox
ComparerVRageMath.BoundingBoxstatic
Contains(BoundingBox box)VRageMath.BoundingBoxinline
Contains(ref BoundingBox box, out ContainmentType result)VRageMath.BoundingBoxinline
Contains(BoundingFrustum frustum)VRageMath.BoundingBoxinline
Contains(Vector3 point)VRageMath.BoundingBoxinline
Contains(Vector3D point)VRageMath.BoundingBoxinline
Contains(ref Vector3 point, out ContainmentType result)VRageMath.BoundingBoxinline
Contains(BoundingSphere sphere)VRageMath.BoundingBoxinline
Contains(ref BoundingSphere sphere, out ContainmentType result)VRageMath.BoundingBoxinline
CornerCountVRageMath.BoundingBox
CornersVRageMath.BoundingBox
CreateFromHalfExtent(Vector3 center, float halfExtent)VRageMath.BoundingBoxinlinestatic
CreateFromHalfExtent(Vector3 center, Vector3 halfExtent)VRageMath.BoundingBoxinlinestatic
CreateFromPoints(IEnumerable< Vector3 > points)VRageMath.BoundingBoxinlinestatic
CreateFromSphere(BoundingSphere sphere)VRageMath.BoundingBoxinlinestatic
CreateFromSphere(ref BoundingSphere sphere, out BoundingBox result)VRageMath.BoundingBoxinlinestatic
CreateInvalid()VRageMath.BoundingBoxinlinestatic
CreateMerged(BoundingBox original, BoundingBox additional)VRageMath.BoundingBoxinlinestatic
CreateMerged(ref BoundingBox original, ref BoundingBox additional, out BoundingBox result)VRageMath.BoundingBoxinlinestatic
DepthVRageMath.BoundingBox
Distance(Vector3 point)VRageMath.BoundingBoxinline
Equals(BoundingBox other)VRageMath.BoundingBoxinline
Equals(object obj)VRageMath.BoundingBoxinline
ExtentsVRageMath.BoundingBox
GetCorners()VRageMath.BoundingBoxinline
GetCorners(Vector3[] corners)VRageMath.BoundingBoxinline
GetCornersUnsafe(Vector3 *corners)VRageMath.BoundingBoxinline
GetHashCode()VRageMath.BoundingBoxinline
GetIncluded(Vector3 point)VRageMath.BoundingBoxinline
HalfExtentsVRageMath.BoundingBox
HeightVRageMath.BoundingBox
Include(ref Vector3 point)VRageMath.BoundingBoxinline
Include(Vector3 point)VRageMath.BoundingBoxinline
Include(Vector3 p0, Vector3 p1, Vector3 p2)VRageMath.BoundingBoxinline
Include(ref Vector3 p0, ref Vector3 p1, ref Vector3 p2)VRageMath.BoundingBoxinline
Include(ref BoundingBox box)VRageMath.BoundingBoxinline
Include(BoundingBox box)VRageMath.BoundingBoxinline
Include(ref Line line)VRageMath.BoundingBoxinline
Include(BoundingSphere sphere)VRageMath.BoundingBoxinline
Include(ref BoundingSphere sphere)VRageMath.BoundingBoxinline
Include(ref BoundingFrustum frustum)VRageMath.BoundingBoxinline
Inflate(float size)VRageMath.BoundingBoxinline
Inflate(Vector3 size)VRageMath.BoundingBoxinline
InflateToMinimum(Vector3 minimumSize)VRageMath.BoundingBoxinline
Intersect(BoundingBox box)VRageMath.BoundingBoxinline
Intersects(BoundingBox box)VRageMath.BoundingBoxinline
Intersects(ref BoundingBox box)VRageMath.BoundingBoxinline
Intersects(ref BoundingBox box, out bool result)VRageMath.BoundingBoxinline
Intersects(BoundingFrustum frustum)VRageMath.BoundingBoxinline
Intersects(Plane plane)VRageMath.BoundingBoxinline
Intersects(ref Plane plane, out PlaneIntersectionType result)VRageMath.BoundingBoxinline
Intersects(Line line, out float distance)VRageMath.BoundingBoxinline
Intersects(Ray ray)VRageMath.BoundingBoxinline
Intersects(ref Ray ray, out float?result)VRageMath.BoundingBoxinline
Intersects(BoundingSphere sphere)VRageMath.BoundingBoxinline
Intersects(ref BoundingSphere sphere, out bool result)VRageMath.BoundingBoxinline
Intersects(ref BoundingSphere sphere)VRageMath.BoundingBoxinline
Intersects(ref BoundingSphereD sphere)VRageMath.BoundingBoxinline
IntersectsTriangle(Vector3 v0, Vector3 v1, Vector3 v2)VRageMath.BoundingBoxinline
IntersectsTriangle(ref Vector3 v0, ref Vector3 v1, ref Vector3 v2)VRageMath.BoundingBoxinline
MatrixVRageMath.BoundingBox
MaxVRageMath.BoundingBox
MinVRageMath.BoundingBox
operator!=(BoundingBox a, BoundingBox b)VRageMath.BoundingBoxinlinestatic
operator==(BoundingBox a, BoundingBox b)VRageMath.BoundingBoxinlinestatic
PerimeterVRageMath.BoundingBox
ProjectedArea(Vector3 viewDir)VRageMath.BoundingBoxinline
Scale(Vector3 scale)VRageMath.BoundingBoxinline
SizeVRageMath.BoundingBox
SurfaceArea()VRageMath.BoundingBoxinline
ToString()VRageMath.BoundingBoxinline
Transform(Matrix worldMatrix)VRageMath.BoundingBoxinline
Transform(MatrixD worldMatrix)VRageMath.BoundingBoxinline
Transform(ref Matrix m)VRageMath.BoundingBoxinline
Transform(ref Matrix m, ref BoundingBox bb)VRageMath.BoundingBoxinline
Transform(ref MatrixD m)VRageMath.BoundingBoxinline
Transform(ref MatrixD m, ref BoundingBoxD bb)VRageMath.BoundingBoxinline
Translate(Matrix worldMatrix)VRageMath.BoundingBoxinline
Translate(Vector3 vctTranlsation)VRageMath.BoundingBoxinline
Volume()VRageMath.BoundingBoxinline
WidthVRageMath.BoundingBox