BoundingBox(Vector3 min, Vector3 max) | VRageMath.BoundingBox | inline |
BoundingBox(BoundingBoxD bbd) | VRageMath.BoundingBox | inline |
BoundingBox(BoundingBoxI bbd) | VRageMath.BoundingBox | inline |
Center | VRageMath.BoundingBox | |
Comparer | VRageMath.BoundingBox | static |
Contains(BoundingBox box) | VRageMath.BoundingBox | inline |
Contains(ref BoundingBox box, out ContainmentType result) | VRageMath.BoundingBox | inline |
Contains(BoundingFrustum frustum) | VRageMath.BoundingBox | inline |
Contains(Vector3 point) | VRageMath.BoundingBox | inline |
Contains(Vector3D point) | VRageMath.BoundingBox | inline |
Contains(ref Vector3 point, out ContainmentType result) | VRageMath.BoundingBox | inline |
Contains(BoundingSphere sphere) | VRageMath.BoundingBox | inline |
Contains(ref BoundingSphere sphere, out ContainmentType result) | VRageMath.BoundingBox | inline |
CornerCount | VRageMath.BoundingBox | |
Corners | VRageMath.BoundingBox | |
CreateFromHalfExtent(Vector3 center, float halfExtent) | VRageMath.BoundingBox | inlinestatic |
CreateFromHalfExtent(Vector3 center, Vector3 halfExtent) | VRageMath.BoundingBox | inlinestatic |
CreateFromPoints(IEnumerable< Vector3 > points) | VRageMath.BoundingBox | inlinestatic |
CreateFromSphere(BoundingSphere sphere) | VRageMath.BoundingBox | inlinestatic |
CreateFromSphere(ref BoundingSphere sphere, out BoundingBox result) | VRageMath.BoundingBox | inlinestatic |
CreateInvalid() | VRageMath.BoundingBox | inlinestatic |
CreateMerged(BoundingBox original, BoundingBox additional) | VRageMath.BoundingBox | inlinestatic |
CreateMerged(ref BoundingBox original, ref BoundingBox additional, out BoundingBox result) | VRageMath.BoundingBox | inlinestatic |
Depth | VRageMath.BoundingBox | |
Distance(Vector3 point) | VRageMath.BoundingBox | inline |
Equals(BoundingBox other) | VRageMath.BoundingBox | inline |
Equals(object obj) | VRageMath.BoundingBox | inline |
Extents | VRageMath.BoundingBox | |
GetCorners() | VRageMath.BoundingBox | inline |
GetCorners(Vector3[] corners) | VRageMath.BoundingBox | inline |
GetCornersUnsafe(Vector3 *corners) | VRageMath.BoundingBox | inline |
GetHashCode() | VRageMath.BoundingBox | inline |
GetIncluded(Vector3 point) | VRageMath.BoundingBox | inline |
HalfExtents | VRageMath.BoundingBox | |
Height | VRageMath.BoundingBox | |
Include(ref Vector3 point) | VRageMath.BoundingBox | inline |
Include(Vector3 point) | VRageMath.BoundingBox | inline |
Include(Vector3 p0, Vector3 p1, Vector3 p2) | VRageMath.BoundingBox | inline |
Include(ref Vector3 p0, ref Vector3 p1, ref Vector3 p2) | VRageMath.BoundingBox | inline |
Include(ref BoundingBox box) | VRageMath.BoundingBox | inline |
Include(BoundingBox box) | VRageMath.BoundingBox | inline |
Include(ref Line line) | VRageMath.BoundingBox | inline |
Include(BoundingSphere sphere) | VRageMath.BoundingBox | inline |
Include(ref BoundingSphere sphere) | VRageMath.BoundingBox | inline |
Include(ref BoundingFrustum frustum) | VRageMath.BoundingBox | inline |
Inflate(float size) | VRageMath.BoundingBox | inline |
Inflate(Vector3 size) | VRageMath.BoundingBox | inline |
InflateToMinimum(Vector3 minimumSize) | VRageMath.BoundingBox | inline |
Intersect(BoundingBox box) | VRageMath.BoundingBox | inline |
Intersects(BoundingBox box) | VRageMath.BoundingBox | inline |
Intersects(ref BoundingBox box) | VRageMath.BoundingBox | inline |
Intersects(ref BoundingBox box, out bool result) | VRageMath.BoundingBox | inline |
Intersects(BoundingFrustum frustum) | VRageMath.BoundingBox | inline |
Intersects(Plane plane) | VRageMath.BoundingBox | inline |
Intersects(ref Plane plane, out PlaneIntersectionType result) | VRageMath.BoundingBox | inline |
Intersects(Line line, out float distance) | VRageMath.BoundingBox | inline |
Intersects(Ray ray) | VRageMath.BoundingBox | inline |
Intersects(ref Ray ray, out float?result) | VRageMath.BoundingBox | inline |
Intersects(BoundingSphere sphere) | VRageMath.BoundingBox | inline |
Intersects(ref BoundingSphere sphere, out bool result) | VRageMath.BoundingBox | inline |
Intersects(ref BoundingSphere sphere) | VRageMath.BoundingBox | inline |
Intersects(ref BoundingSphereD sphere) | VRageMath.BoundingBox | inline |
IntersectsTriangle(Vector3 v0, Vector3 v1, Vector3 v2) | VRageMath.BoundingBox | inline |
IntersectsTriangle(ref Vector3 v0, ref Vector3 v1, ref Vector3 v2) | VRageMath.BoundingBox | inline |
Matrix | VRageMath.BoundingBox | |
Max | VRageMath.BoundingBox | |
Min | VRageMath.BoundingBox | |
operator!=(BoundingBox a, BoundingBox b) | VRageMath.BoundingBox | inlinestatic |
operator==(BoundingBox a, BoundingBox b) | VRageMath.BoundingBox | inlinestatic |
Perimeter | VRageMath.BoundingBox | |
ProjectedArea(Vector3 viewDir) | VRageMath.BoundingBox | inline |
Scale(Vector3 scale) | VRageMath.BoundingBox | inline |
Size | VRageMath.BoundingBox | |
SurfaceArea() | VRageMath.BoundingBox | inline |
ToString() | VRageMath.BoundingBox | inline |
Transform(Matrix worldMatrix) | VRageMath.BoundingBox | inline |
Transform(MatrixD worldMatrix) | VRageMath.BoundingBox | inline |
Transform(ref Matrix m) | VRageMath.BoundingBox | inline |
Transform(ref Matrix m, ref BoundingBox bb) | VRageMath.BoundingBox | inline |
Transform(ref MatrixD m) | VRageMath.BoundingBox | inline |
Transform(ref MatrixD m, ref BoundingBoxD bb) | VRageMath.BoundingBox | inline |
Translate(Matrix worldMatrix) | VRageMath.BoundingBox | inline |
Translate(Vector3 vctTranlsation) | VRageMath.BoundingBox | inline |
Volume() | VRageMath.BoundingBox | inline |
Width | VRageMath.BoundingBox | |