Space Engineers
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This is the complete list of members for VRageMath.MyDynamicAABBTree, including all inherited members.
AddProxy(ref BoundingBox aabb, object userData, uint userFlags, bool rebalance=true) | VRageMath.MyDynamicAABBTree | inline |
Balance(int iA) | VRageMath.MyDynamicAABBTree | inline |
Clear() | VRageMath.MyDynamicAABBTree | inline |
CountLeaves(int nodeId) | VRageMath.MyDynamicAABBTree | inline |
Dispose() | VRageMath.MyDynamicAABBTree | inlinestatic |
GetAabb(int proxyId) | VRageMath.MyDynamicAABBTree | inline |
GetAll< T >(List< T > elementsList, bool clear, List< BoundingBox > boxsList=null) | VRageMath.MyDynamicAABBTree | inline |
GetAllNodeBounds(List< BoundingBox > boxsList) | VRageMath.MyDynamicAABBTree | inline |
GetChildren(int proxyId, out int left, out int right) | VRageMath.MyDynamicAABBTree | inline |
GetFatAABB(int proxyId, out BoundingBox fatAABB) | VRageMath.MyDynamicAABBTree | inline |
GetHeight() | VRageMath.MyDynamicAABBTree | inline |
GetLeafCount(int proxyId) | VRageMath.MyDynamicAABBTree | inline |
GetNodeLeaves(int proxyId, List< int > children) | VRageMath.MyDynamicAABBTree | inline |
GetRoot() | VRageMath.MyDynamicAABBTree | inline |
GetUserData< T >(int proxyId) | VRageMath.MyDynamicAABBTree | inline |
MoveProxy(int proxyId, ref BoundingBox aabb, Vector3 displacement) | VRageMath.MyDynamicAABBTree | inline |
MyDynamicAABBTree(Vector3 extension, float aabbMultiplier=1) | VRageMath.MyDynamicAABBTree | inline |
NullNode | VRageMath.MyDynamicAABBTree | |
OverlapAllBoundingBox< T >(ref BoundingBox bbox, List< T > elementsList, uint requiredFlags=0, bool clear=true) | VRageMath.MyDynamicAABBTree | inline |
OverlapAllBoundingSphere< T >(ref BoundingSphere sphere, List< T > overlapElementsList, bool clear=true) | VRageMath.MyDynamicAABBTree | inline |
OverlapAllFrustum< T >(ref BoundingFrustum frustum, List< T > elementsList, bool clear=true) | VRageMath.MyDynamicAABBTree | inline |
OverlapAllFrustum< T >(ref BoundingFrustum frustum, List< T > elementsList, uint requiredFlags, bool clear=true) | VRageMath.MyDynamicAABBTree | inline |
OverlapAllFrustum< T >(ref BoundingFrustum frustum, List< T > elementsList, List< bool > isInsideList, uint requiredFlags, bool clear=true) | VRageMath.MyDynamicAABBTree | inline |
OverlapAllFrustum< T >(ref BoundingFrustum frustum, List< T > elementsList, List< bool > isInsideList, Vector3 projectionDir, float projectionFactor, float ignoreThr, uint requiredFlags, bool clear=true) | VRageMath.MyDynamicAABBTree | inline |
OverlapAllFrustumAny< T >(ref BoundingFrustum frustum, List< T > elementsList, bool clear=true) | VRageMath.MyDynamicAABBTree | inline |
OverlapAllFrustumConservative< T >(ref BoundingFrustum frustum, List< T > elementsList, uint requiredFlags, bool clear=true) | VRageMath.MyDynamicAABBTree | inline |
OverlapAllLineSegment< T >(ref Line line, List< MyLineSegmentOverlapResult< T >> elementsList) | VRageMath.MyDynamicAABBTree | inline |
OverlapAllLineSegment< T >(ref Line line, List< MyLineSegmentOverlapResult< T >> elementsList, uint requiredFlags) | VRageMath.MyDynamicAABBTree | inline |
OverlapsAnyLeafBoundingBox(ref BoundingBox bbox) | VRageMath.MyDynamicAABBTree | inline |
OverlapSizeableClusters(ref BoundingBox bbox, List< BoundingBox > boundList, double minSize) | VRageMath.MyDynamicAABBTree | inline |
Query(Func< int, bool > callback, ref BoundingBox aabb) | VRageMath.MyDynamicAABBTree | inline |
RemoveProxy(int proxyId) | VRageMath.MyDynamicAABBTree | inline |