AimAtTarget() | Sandbox.Game.AI.MyAiTargetBase | inline |
Attack() | SpaceEngineers.Game.AI.MySpiderTarget | inline |
Cleanup() | Sandbox.Game.AI.MyAiTargetBase | inlinevirtual |
ClearUnreachableEntities() | Sandbox.Game.AI.MyAiTargetBase | inline |
DebugDraw() | Sandbox.Game.AI.MyAiTargetBase | inlinevirtual |
DrawLineToTarget(Vector3D from) | Sandbox.Game.AI.MyAiTargetBase | inlinevirtual |
GetAimAtPosition(Vector3D startingPosition) | Sandbox.Game.AI.MyAiTargetBase | inline |
GetCubeBlock() | Sandbox.Game.AI.MyAiTargetBase | inlineprotected |
GetLocalCubeProjectedPosition(ref Vector3D toProject) | Sandbox.Game.AI.MyAiTargetBase | inlineprotected |
GetMemoryTargetPosition(MyBBMemoryTarget targetMemory) | Sandbox.Game.AI.MyAiTargetBase | inline |
GetObjectBuilder() | Sandbox.Game.AI.MyAiTargetBase | inlinevirtual |
GetRandomDirectedPosition(Vector3D initPosition, Vector3D direction, out Vector3D outPosition) | Sandbox.Game.AI.MyAiTargetBase | inlinevirtual |
GetTargetBlock() | Sandbox.Game.AI.MyAiTargetBase | inline |
GetTargetPosition(Vector3D startingPosition, out Vector3D targetPosition, out float radius) | Sandbox.Game.AI.MyAiTargetBase | inline |
GetTargetPosition(Vector3D startingPosition) | Sandbox.Game.AI.MyAiTargetBase | inline |
GotoFailed() | Sandbox.Game.AI.MyAiTargetBase | inline |
GotoTarget() | Sandbox.Game.AI.MyAiTargetBase | inline |
GotoTargetNoPath(float radius, bool resetStuckDetection=true) | Sandbox.Game.AI.MyAiTargetBase | inline |
HasGotoFailed | Sandbox.Game.AI.MyAiTargetBase | |
HasTarget() | Sandbox.Game.AI.MyAiTargetBase | inline |
Init(MyObjectBuilder_AiTarget builder) | Sandbox.Game.AI.MyAiTargetBase | inlinevirtual |
IsAttacking | SpaceEngineers.Game.AI.MySpiderTarget | |
IsEntityReachable(MyEntity entity) | Sandbox.Game.AI.MyAiTargetBase | inline |
IsMemoryTargetValid(MyBBMemoryTarget targetMemory) | Sandbox.Game.AI.MyAiTargetBase | inlinevirtual |
IsTargetGridOrBlock(MyAiTargetEnum type) | Sandbox.Game.AI.MyAiTargetBase | inline |
IsTargetValid() | Sandbox.Game.AI.MyAiTargetBase | inlinevirtual |
IsTreeReachable(MyEntity entity, int treeId) | Sandbox.Game.AI.MyAiTargetBase | inline |
m_bot | Sandbox.Game.AI.MyAiTargetBase | protected |
m_compoundId | Sandbox.Game.AI.MyAiTargetBase | protected |
m_currentTarget | Sandbox.Game.AI.MyAiTargetBase | protected |
m_targetCube | Sandbox.Game.AI.MyAiTargetBase | protected |
m_targetEntity | Sandbox.Game.AI.MyAiTargetBase | protected |
m_targetInVoxelCoord | Sandbox.Game.AI.MyAiTargetBase | protected |
m_targetPosition | Sandbox.Game.AI.MyAiTargetBase | protected |
m_targetTreeId | Sandbox.Game.AI.MyAiTargetBase | protected |
m_tmpEntities | Sandbox.Game.AI.MyAiTargetBase | protectedstatic |
m_tmpHits | Sandbox.Game.AI.MyAiTargetBase | protectedstatic |
m_tmpTrees | Sandbox.Game.AI.MyAiTargetBase | protectedstatic |
m_unreachableEntities | Sandbox.Game.AI.MyAiTargetBase | protected |
m_unreachableTrees | Sandbox.Game.AI.MyAiTargetBase | protected |
m_user | Sandbox.Game.AI.MyAiTargetBase | protected |
MyAiTargetBase(IMyEntityBot bot) | Sandbox.Game.AI.MyAiTargetBase | inline |
MySpiderTarget(IMyEntityBot bot) | SpaceEngineers.Game.AI.MySpiderTarget | inline |
PositionIsNearTarget(Vector3D position, float radius) | Sandbox.Game.AI.MyAiTargetBase | inline |
SetTargetBlock(MySlimBlock slimBlock, ushort?compoundId=null) | Sandbox.Game.AI.MyAiTargetBase | inline |
SetTargetEntity(MyEntity entity) | Sandbox.Game.AI.MyAiTargetBase | inlineprotectedvirtual |
SetTargetFromMemory(MyBBMemoryTarget memoryTarget) | Sandbox.Game.AI.MyAiTargetBase | inlinevirtual |
SetTargetPosition(Vector3D pos) | Sandbox.Game.AI.MyAiTargetBase | inline |
SetTargetTree(ref MyTrees.ItemInfo targetTree, long treesId) | Sandbox.Game.AI.MyAiTargetBase | inline |
SetTargetVoxel(Vector3D pos, MyVoxelMap voxelMap) | Sandbox.Game.AI.MyAiTargetBase | inline |
TargetCubeWorldPosition | Sandbox.Game.AI.MyAiTargetBase | |
TargetEntity | Sandbox.Game.AI.MyAiTargetBase | |
TargetGrid | Sandbox.Game.AI.MyAiTargetBase | |
TargetPosition | Sandbox.Game.AI.MyAiTargetBase | |
TargetType | Sandbox.Game.AI.MyAiTargetBase | |
UnsetTarget() | Sandbox.Game.AI.MyAiTargetBase | inlinevirtual |
UnsetTargetEntity() | Sandbox.Game.AI.MyAiTargetBase | inlineprotectedvirtual |
Update() | SpaceEngineers.Game.AI.MySpiderTarget | inlinevirtual |