Definition at line 17 of file MyDrillSensorBase.cs.
Sandbox.Game.Weapons.Guns.MyDrillSensorBase.DetectionInfo.DetectionInfo |
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MyEntity |
entity, |
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Vector3D |
detectionPoint |
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) |
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inline |
Sandbox.Game.Weapons.Guns.MyDrillSensorBase.DetectionInfo.DetectionInfo |
( |
MyEntity |
entity, |
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Vector3D |
detectionPoint, |
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int |
itemid |
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) |
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inline |
readonly Vector3D Sandbox.Game.Weapons.Guns.MyDrillSensorBase.DetectionInfo.DetectionPoint |
readonly MyEntity Sandbox.Game.Weapons.Guns.MyDrillSensorBase.DetectionInfo.Entity |
readonly int Sandbox.Game.Weapons.Guns.MyDrillSensorBase.DetectionInfo.ItemId |
The documentation for this struct was generated from the following file: