Definition at line 8 of file MySnapshot.cs.
Sandbox.Game.Replication.History.MySnapshot.MySnapshot |
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BitStream |
stream | ) |
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inline |
Sandbox.Game.Replication.History.MySnapshot.MySnapshot |
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MyEntity |
entity | ) |
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inline |
void Sandbox.Game.Replication.History.MySnapshot.Add |
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MySnapshot |
value | ) |
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inline |
void Sandbox.Game.Replication.History.MySnapshot.Apply |
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MyEntity |
entity, |
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bool |
applyRotation = true , |
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bool |
applyPhysics = true , |
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bool |
reset = false |
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) |
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inline |
bool Sandbox.Game.Replication.History.MySnapshot.CheckThresholds |
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float |
posSq, |
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float |
rotSq, |
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float |
linearSq, |
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float |
angularSq |
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) |
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inline |
void Sandbox.Game.Replication.History.MySnapshot.Read |
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BitStream |
stream | ) |
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inline |
void Sandbox.Game.Replication.History.MySnapshot.Scale |
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float |
factor | ) |
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inline |
void Sandbox.Game.Replication.History.MySnapshot.ScaleTransform |
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float |
factor | ) |
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inline |
override string Sandbox.Game.Replication.History.MySnapshot.ToString |
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| ) |
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inline |
void Sandbox.Game.Replication.History.MySnapshot.Write |
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BitStream |
stream | ) |
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inline |
bool Sandbox.Game.Replication.History.MySnapshot.Active |
Vector3 Sandbox.Game.Replication.History.MySnapshot.AngularVelocity |
Vector3 Sandbox.Game.Replication.History.MySnapshot.LinearVelocity |
Vector3D Sandbox.Game.Replication.History.MySnapshot.Position |
Quaternion Sandbox.Game.Replication.History.MySnapshot.Rotation |
The documentation for this struct was generated from the following file: