Definition at line 90 of file IMyConveyorEndpoint.cs.
Sandbox.Game.GameSystems.Conveyors.ConveyorLineEnumerator.ConveyorLineEnumerator |
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IMyConveyorEndpoint |
enumerated | ) |
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inline |
void Sandbox.Game.GameSystems.Conveyors.ConveyorLineEnumerator.Dispose |
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inline |
bool Sandbox.Game.GameSystems.Conveyors.ConveyorLineEnumerator.MoveNext |
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inline |
void Sandbox.Game.GameSystems.Conveyors.ConveyorLineEnumerator.Reset |
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inline |
int Sandbox.Game.GameSystems.Conveyors.ConveyorLineEnumerator.index |
MyConveyorLine Sandbox.Game.GameSystems.Conveyors.ConveyorLineEnumerator.Current |
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get |
object System.Collections.IEnumerator. Sandbox.Game.GameSystems.Conveyors.ConveyorLineEnumerator.Current |
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get |
The documentation for this struct was generated from the following file: