Definition at line 19 of file MyVoxelPathfinding.cs.
override bool Sandbox.Game.AI.Pathfinding.MyVoxelPathfinding.CellId.Equals |
( |
object |
obj | ) |
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inline |
bool Sandbox.Game.AI.Pathfinding.MyVoxelPathfinding.CellId.Equals |
( |
CellId |
other | ) |
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inline |
override int Sandbox.Game.AI.Pathfinding.MyVoxelPathfinding.CellId.GetHashCode |
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| ) |
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inline |
Vector3I Sandbox.Game.AI.Pathfinding.MyVoxelPathfinding.CellId.Pos |
MyVoxelBase Sandbox.Game.AI.Pathfinding.MyVoxelPathfinding.CellId.VoxelMap |
The documentation for this struct was generated from the following file: