Space Engineers
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Additional Inherited Members | |
Public Member Functions inherited from Sandbox.ModAPI.Ingame.IMyLargeTurretBase | |
void | TrackTarget (IMyEntity entity) |
Tracks entity with enabled position prediction More... | |
void | TrackTarget (Vector3D pos, Vector3 velocity) |
Tracks given target with enabled position prediction More... | |
void | SetTarget (IMyEntity Entity) |
Tracks target without position prediction More... | |
void | SetTarget (Vector3D pos) |
Targets given position More... | |
void | SyncElevation () |
method used to sync elevation of turret , you need to call it to sync elevation for other clients/server More... | |
void | SyncAzimuth () |
method used to sync azimuth, you need to call it to sync azimuth for other clients/server More... | |
void | SyncEnableIdleRotation () |
method used to sync idle rotation and elevation, you need to call it to sync rotation and elevation for other clients/server More... | |
void | ResetTargetingToDefault () |
resert targeting to default values More... | |
Public Member Functions inherited from Sandbox.ModAPI.Ingame.IMyFunctionalBlock | |
void | RequestEnable (bool enable) |
void | RequestEnable (bool enable) |
Public Member Functions inherited from Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
bool | HasLocalPlayerAccess () |
bool | HasPlayerAccess (long playerId) |
void | SetCustomName (string text) |
void | SetCustomName (StringBuilder text) |
void | GetActions (List< Sandbox.ModAPI.Interfaces.ITerminalAction > resultList, Func< Sandbox.ModAPI.Interfaces.ITerminalAction, bool > collect=null) |
void | SearchActionsOfName (string name, List< Sandbox.ModAPI.Interfaces.ITerminalAction > resultList, Func< Sandbox.ModAPI.Interfaces.ITerminalAction, bool > collect=null) |
Sandbox.ModAPI.Interfaces.ITerminalAction | GetActionWithName (string name) |
Sandbox.ModAPI.Interfaces.ITerminalProperty | GetProperty (string id) |
void | GetProperties (List< Sandbox.ModAPI.Interfaces.ITerminalProperty > resultList, Func< Sandbox.ModAPI.Interfaces.ITerminalProperty, bool > collect=null) |
bool | HasLocalPlayerAccess () |
bool | HasPlayerAccess (long playerId) |
void | RequestShowOnHUD (bool enable) |
void | SetCustomName (string text) |
void | SetCustomName (StringBuilder text) |
void | GetActions (List< Sandbox.ModAPI.Interfaces.ITerminalAction > resultList, Func< Sandbox.ModAPI.Interfaces.ITerminalAction, bool > collect=null) |
Public Member Functions inherited from Sandbox.ModAPI.Ingame.IMyCubeBlock | |
string | GetOwnerFactionTag () |
Sandbox.Common.MyRelationsBetweenPlayerAndBlock | GetPlayerRelationToOwner () |
Sandbox.Common.MyRelationsBetweenPlayerAndBlock | GetUserRelationToOwner (long playerId) |
void | UpdateIsWorking () |
void | UpdateVisual () |
Properties inherited from Sandbox.ModAPI.Ingame.IMyLargeTurretBase | |
bool | IsUnderControl [get] |
Indicates whether a block is locally or remotely controlled. More... | |
bool | CanControl [get] |
float | Range [get] |
float | Elevation [get, set] |
Sets/gets elevation of turret, this method is not synced, you need to sync elevation manually More... | |
float | Azimuth [get, set] |
Sets/gets azimuth of turret, this method is not synced, you need to sync azimuth manually More... | |
bool | EnableIdleRotation [get, set] |
enable/disable idle rotation for turret, this method is not synced, you need to sync manually More... | |
bool | AIEnabled [get] |
Checks is AI is enabled for turret More... | |
Properties inherited from Sandbox.ModAPI.Ingame.IMyUserControllableGun | |
bool | IsShooting [get] |
Properties inherited from Sandbox.ModAPI.Ingame.IMyFunctionalBlock | |
bool | Enabled [get] |
Properties inherited from Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
string | CustomName [get] |
string | CustomNameWithFaction [get] |
string | DetailedInfo [get] |
string | CustomInfo [get] |
string | CustomData [get, set] |
Gets or sets the Custom Data string. NOTE: Only use this for user input. For storing large mod configs, create your own MyModStorageComponent More... | |
bool | ShowOnHUD [get] |
Properties inherited from Sandbox.ModAPI.Ingame.IMyCubeBlock | |
Sandbox.Common.ObjectBuilders.Definitions.SerializableDefinitionId | BlockDefinition [get] |
bool | CheckConnectionAllowed [get] |
IMyCubeGrid | CubeGrid [get] |
String | DefinitionDisplayNameText [get] |
float | DisassembleRatio [get] |
String | DisplayNameText [get] |
bool | IsBeingHacked [get] |
bool | IsFunctional [get] |
bool | IsWorking [get] |
VRageMath.Vector3I | Max [get] |
VRageMath.Vector3I | Min [get] |
int | NumberInGrid [get] |
VRageMath.MyBlockOrientation | Orientation [get] |
long | OwnerId [get] |
VRageMath.Vector3I | Position [get] |
Events inherited from Sandbox.ModAPI.Ingame.IMyFunctionalBlock | |
Action< IMyTerminalBlock > | EnabledChanged |
Events inherited from Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
Action< IMyTerminalBlock > | CustomNameChanged |
Action< IMyTerminalBlock > | OwnershipChanged |
Action< IMyTerminalBlock > | PropertiesChanged |
Action< IMyTerminalBlock > | ShowOnHUDChanged |
Action< IMyTerminalBlock > | VisibilityChanged |
Events inherited from Sandbox.ModAPI.Ingame.IMyCubeBlock | |
Action< IMyCubeBlock > | IsWorkingChanged |
Definition at line 5 of file IMyLargeInteriorTurret.cs.