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string | GetFriendlyName () |
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void | Close () |
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void | Delete () |
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MyObjectBuilder_EntityBase | GetObjectBuilder (bool copy=false) |
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void | BeforeSave () |
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IMyEntity | GetTopMostParent (Type type=null) |
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void | SetLocalMatrix (VRageMath.Matrix localMatrix, object source=null) |
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void | GetChildren (List< IMyEntity > children, Func< IMyEntity, bool > collect=null) |
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MyEntitySubpart | GetSubpart (string name) |
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bool | TryGetSubpart (string name, out MyEntitySubpart subpart) |
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VRageMath.Vector3 | GetDiffuseColor () |
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bool | IsVisible () |
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void | DebugDraw () |
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void | DebugDrawInvalidTriangles () |
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void | EnableColorMaskForSubparts (bool enable) |
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void | SetColorMaskForSubparts (VRageMath.Vector3 colorMaskHsv) |
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void | SetEmissiveParts (string emissiveName, Color emissivePartColor, float emissivity) |
| Sets the emissive value of a specific emissive material on entity. More...
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void | SetEmissivePartsForSubparts (string emissiveName, Color emissivePartColor, float emissivity) |
| Sets the emissive value of a specific emissive material on all entity subparts. More...
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float | GetDistanceBetweenCameraAndBoundingSphere () |
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float | GetDistanceBetweenCameraAndPosition () |
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float | GetLargestDistanceBetweenCameraAndBoundingSphere () |
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float | GetSmallestDistanceBetweenCameraAndBoundingSphere () |
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void | OnRemovedFromScene (object source) |
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void | OnAddedToScene (object source) |
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MatrixD | GetViewMatrix () |
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MatrixD | GetWorldMatrixNormalizedInv () |
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void | SetWorldMatrix (VRageMath.MatrixD worldMatrix, object source=null) |
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void | SetPosition (VRageMath.Vector3D pos) |
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bool | GetIntersectionWithLine (ref LineD line, out VRage.Game.Models.MyIntersectionResultLineTriangleEx?tri, IntersectionFlags flags) |
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Vector3 | GetIntersectionWithLineAndBoundingSphere (ref LineD line, float boundingSphereRadiusMultiplier) |
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bool | GetIntersectionWithSphere (ref BoundingSphereD sphere) |
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void | GetTrianglesIntersectingSphere (ref BoundingSphereD sphere, Vector3?referenceNormalVector, float?maxAngle, System.Collections.Generic.List< MyTriangle_Vertex_Normals > retTriangles, int maxNeighbourTriangles) |
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bool | DoOverlapSphereTest (float sphereRadius, Vector3D spherePos) |
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void | AddToGamePruningStructure () |
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void | RemoveFromGamePruningStructure () |
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void | UpdateGamePruningStructure () |
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VRageMath.Vector3D | GetPosition () |
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MyEntityComponentContainer | Components [get] |
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MyPhysicsComponentBase | Physics [get, set] |
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MyPositionComponentBase | PositionComp [get, set] |
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MyRenderComponentBase | Render [get, set] |
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MyEntityComponentBase | GameLogic [get, set] |
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MyHierarchyComponentBase | Hierarchy [get, set] |
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MySyncComponentBase | SyncObject [get] |
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MyModStorageComponentBase | Storage [get, set] |
| Custom storage for mods. Shared with all mods. More...
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EntityFlags | Flags [get, set] |
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long | EntityId [get, set] |
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string | Name [get, set] |
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bool | MarkedForClose [get] |
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bool | Closed [get] |
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bool | DebugAsyncLoading [get] |
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bool | Save [get, set] |
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MyPersistentEntityFlags2 | PersistentFlags [get, set] |
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MyEntityUpdateEnum | NeedsUpdate [get, set] |
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IMyEntity | Parent [get] |
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Matrix | LocalMatrix [get, set] |
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bool | NearFlag [get, set] |
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bool | CastShadows [get, set] |
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bool | FastCastShadowResolve [get, set] |
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bool | NeedsResolveCastShadow [get, set] |
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float | MaxGlassDistSq [get] |
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bool | NeedsDraw [get, set] |
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bool | NeedsDrawFromParent [get, set] |
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bool | Transparent [get, set] |
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bool | ShadowBoxLod [get, set] |
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bool | SkipIfTooSmall [get, set] |
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bool | Visible [get, set] |
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bool | InScene [get, set] |
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bool | InvalidateOnMove [get] |
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new VRageMath.MatrixD | WorldMatrix [get, set] |
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VRageMath.MatrixD | WorldMatrixInvScaled [get] |
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VRageMath.MatrixD | WorldMatrixNormalizedInv [get] |
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bool | IsVolumetric [get] |
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BoundingBox | LocalAABB [get, set] |
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BoundingBox | LocalAABBHr [get] |
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BoundingSphere | LocalVolume [get, set] |
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Vector3 | LocalVolumeOffset [get, set] |
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Vector3 | LocationForHudMarker [get] |
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bool | IsCCDForProjectiles [get] |
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string | DisplayName [get, set] |
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MyEntityComponentContainer | Components [get] |
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long | EntityId [get] |
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VRageMath.BoundingBoxD | WorldAABB [get] |
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VRageMath.BoundingBoxD | WorldAABBHr [get] |
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VRageMath.MatrixD | WorldMatrix [get] |
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VRageMath.BoundingSphereD | WorldVolume [get] |
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VRageMath.BoundingSphereD | WorldVolumeHr [get] |
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Properties inherited from Sandbox.Game.Entities.IMyHandheldGunObject< MyToolBase > |
MyObjectBuilder_PhysicalGunObject | PhysicalObject [get] |
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MyPhysicalItemDefinition | PhysicalItemDefinition [get] |
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bool | ForceAnimationInsteadOfIK [get] |
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bool | IsBlocking [get] |
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int | CurrentAmmunition [get, set] |
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int | CurrentMagazineAmmunition [get, set] |
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Action< IMyEntity > | OnClose |
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Action< IMyEntity > | OnClosing |
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Action< IMyEntity > | OnMarkForClose |
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Action< IMyEntity > | OnPhysicsChanged |
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Definition at line 12 of file IMyEngineerToolBase.cs.