Space Engineers
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This is the base terminal control interface. All controls implement this. More...
Public Member Functions | |
void | RedrawControl () |
Recreates the control GUI. This allows you to update the Title of some controls. More... | |
void | UpdateVisual () |
This updates a control that is currently displayed, allowing you to refresh it's state More... | |
Properties | |
string | Id [get] |
Identifier of control More... | |
Func< IMyTerminalBlock, bool > | Enabled [set] |
Allows you to set if the control is enabled More... | |
Func< IMyTerminalBlock, bool > | Visible [set] |
Allows you to set if the control is visible More... | |
bool | SupportsMultipleBlocks [get, set] |
Allows you to set if the control is visible when the block is selected as a group More... | |
This is the base terminal control interface. All controls implement this.
Definition at line 10 of file IMyTerminalControl.cs.
void Sandbox.ModAPI.Interfaces.Terminal.IMyTerminalControl.RedrawControl | ( | ) |
Recreates the control GUI. This allows you to update the Title of some controls.
Implemented in Sandbox.Game.Gui.MyTerminalControl< TBlock >.
void Sandbox.ModAPI.Interfaces.Terminal.IMyTerminalControl.UpdateVisual | ( | ) |
This updates a control that is currently displayed, allowing you to refresh it's state
Implemented in Sandbox.Game.Gui.MyTerminalControl< TBlock >.
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set |
Allows you to set if the control is enabled
Definition at line 19 of file IMyTerminalControl.cs.
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get |
Identifier of control
Definition at line 15 of file IMyTerminalControl.cs.
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getset |
Allows you to set if the control is visible when the block is selected as a group
Definition at line 27 of file IMyTerminalControl.cs.
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set |
Allows you to set if the control is visible
Definition at line 23 of file IMyTerminalControl.cs.