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Sandbox.ModAPI.Ingame.IMyWheel Interface Reference
Inheritance diagram for Sandbox.ModAPI.Ingame.IMyWheel:
Sandbox.ModAPI.Ingame.IMyMotorRotor Sandbox.ModAPI.Ingame.IMyCubeBlock Sandbox.ModAPI.IMyWheel Sandbox.Game.Entities.Blocks.MyWheel

Additional Inherited Members

- Public Member Functions inherited from Sandbox.ModAPI.Ingame.IMyCubeBlock
string GetOwnerFactionTag ()
 
Sandbox.Common.MyRelationsBetweenPlayerAndBlock GetPlayerRelationToOwner ()
 
Sandbox.Common.MyRelationsBetweenPlayerAndBlock GetUserRelationToOwner (long playerId)
 
void UpdateIsWorking ()
 
void UpdateVisual ()
 
- Properties inherited from Sandbox.ModAPI.Ingame.IMyMotorRotor
bool IsAttached [get]
 Gets whether the rotor is attached to a stator/suspension block More...
 
- Properties inherited from Sandbox.ModAPI.Ingame.IMyCubeBlock
Sandbox.Common.ObjectBuilders.Definitions.SerializableDefinitionId BlockDefinition [get]
 
bool CheckConnectionAllowed [get]
 
IMyCubeGrid CubeGrid [get]
 
String DefinitionDisplayNameText [get]
 
float DisassembleRatio [get]
 
String DisplayNameText [get]
 
bool IsBeingHacked [get]
 
bool IsFunctional [get]
 
bool IsWorking [get]
 
VRageMath.Vector3I Max [get]
 
VRageMath.Vector3I Min [get]
 
int NumberInGrid [get]
 
VRageMath.MyBlockOrientation Orientation [get]
 
long OwnerId [get]
 
VRageMath.Vector3I Position [get]
 
- Events inherited from Sandbox.ModAPI.Ingame.IMyCubeBlock
Action< IMyCubeBlockIsWorkingChanged
 

Detailed Description

Definition at line 9 of file IMyWheel.cs.


The documentation for this interface was generated from the following file: