Space Engineers
Properties | List of all members
Sandbox.ModAPI.Ingame.IMyWarhead Interface Reference
Inheritance diagram for Sandbox.ModAPI.Ingame.IMyWarhead:
Sandbox.ModAPI.Ingame.IMyTerminalBlock Sandbox.ModAPI.Ingame.IMyCubeBlock Sandbox.ModAPI.Ingame.IMyCubeBlock Sandbox.ModAPI.IMyWarhead Sandbox.Game.Entities.Cube.MyWarhead

Properties

bool IsCountingDown [get]
 
float DetonationTime [get]
 
- Properties inherited from Sandbox.ModAPI.Ingame.IMyTerminalBlock
string CustomName [get]
 
string CustomNameWithFaction [get]
 
string DetailedInfo [get]
 
string CustomInfo [get]
 
string CustomData [get, set]
 Gets or sets the Custom Data string. NOTE: Only use this for user input. For storing large mod configs, create your own MyModStorageComponent More...
 
bool ShowOnHUD [get]
 
- Properties inherited from Sandbox.ModAPI.Ingame.IMyCubeBlock
Sandbox.Common.ObjectBuilders.Definitions.SerializableDefinitionId BlockDefinition [get]
 
bool CheckConnectionAllowed [get]
 
IMyCubeGrid CubeGrid [get]
 
String DefinitionDisplayNameText [get]
 
float DisassembleRatio [get]
 
String DisplayNameText [get]
 
bool IsBeingHacked [get]
 
bool IsFunctional [get]
 
bool IsWorking [get]
 
VRageMath.Vector3I Max [get]
 
VRageMath.Vector3I Min [get]
 
int NumberInGrid [get]
 
VRageMath.MyBlockOrientation Orientation [get]
 
long OwnerId [get]
 
VRageMath.Vector3I Position [get]
 

Additional Inherited Members

- Public Member Functions inherited from Sandbox.ModAPI.Ingame.IMyTerminalBlock
bool HasLocalPlayerAccess ()
 
bool HasPlayerAccess (long playerId)
 
void SetCustomName (string text)
 
void SetCustomName (StringBuilder text)
 
void GetActions (List< Sandbox.ModAPI.Interfaces.ITerminalAction > resultList, Func< Sandbox.ModAPI.Interfaces.ITerminalAction, bool > collect=null)
 
void SearchActionsOfName (string name, List< Sandbox.ModAPI.Interfaces.ITerminalAction > resultList, Func< Sandbox.ModAPI.Interfaces.ITerminalAction, bool > collect=null)
 
Sandbox.ModAPI.Interfaces.ITerminalAction GetActionWithName (string name)
 
Sandbox.ModAPI.Interfaces.ITerminalProperty GetProperty (string id)
 
void GetProperties (List< Sandbox.ModAPI.Interfaces.ITerminalProperty > resultList, Func< Sandbox.ModAPI.Interfaces.ITerminalProperty, bool > collect=null)
 
bool HasLocalPlayerAccess ()
 
bool HasPlayerAccess (long playerId)
 
void RequestShowOnHUD (bool enable)
 
void SetCustomName (string text)
 
void SetCustomName (StringBuilder text)
 
void GetActions (List< Sandbox.ModAPI.Interfaces.ITerminalAction > resultList, Func< Sandbox.ModAPI.Interfaces.ITerminalAction, bool > collect=null)
 
- Public Member Functions inherited from Sandbox.ModAPI.Ingame.IMyCubeBlock
string GetOwnerFactionTag ()
 
Sandbox.Common.MyRelationsBetweenPlayerAndBlock GetPlayerRelationToOwner ()
 
Sandbox.Common.MyRelationsBetweenPlayerAndBlock GetUserRelationToOwner (long playerId)
 
void UpdateIsWorking ()
 
void UpdateVisual ()
 
- Events inherited from Sandbox.ModAPI.Ingame.IMyTerminalBlock
Action< IMyTerminalBlockCustomNameChanged
 
Action< IMyTerminalBlockOwnershipChanged
 
Action< IMyTerminalBlockPropertiesChanged
 
Action< IMyTerminalBlockShowOnHUDChanged
 
Action< IMyTerminalBlockVisibilityChanged
 
- Events inherited from Sandbox.ModAPI.Ingame.IMyCubeBlock
Action< IMyCubeBlockIsWorkingChanged
 

Detailed Description

Definition at line 8 of file IMyWarhead.cs.

Property Documentation

float Sandbox.ModAPI.Ingame.IMyWarhead.DetonationTime
get

Definition at line 11 of file IMyWarhead.cs.

bool Sandbox.ModAPI.Ingame.IMyWarhead.IsCountingDown
get

Definition at line 10 of file IMyWarhead.cs.


The documentation for this interface was generated from the following file: