Definition at line 5 of file IMySlimBlock.cs.
void Sandbox.ModAPI.Ingame.IMySlimBlock.GetMissingComponents |
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System.Collections.Generic.Dictionary< string, int > |
addToDictionary | ) |
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void Sandbox.ModAPI.Ingame.IMySlimBlock.UpdateVisual |
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| ) |
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float Sandbox.ModAPI.Ingame.IMySlimBlock.AccumulatedDamage |
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get |
float Sandbox.ModAPI.Ingame.IMySlimBlock.BuildIntegrity |
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get |
float Sandbox.ModAPI.Ingame.IMySlimBlock.BuildLevelRatio |
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get |
IMyCubeGrid Sandbox.ModAPI.Ingame.IMySlimBlock.CubeGrid |
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get |
float Sandbox.ModAPI.Ingame.IMySlimBlock.CurrentDamage |
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get |
float Sandbox.ModAPI.Ingame.IMySlimBlock.DamageRatio |
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get |
bool Sandbox.ModAPI.Ingame.IMySlimBlock.HasDeformation |
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get |
bool Sandbox.ModAPI.Ingame.IMySlimBlock.IsDestroyed |
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get |
bool Sandbox.ModAPI.Ingame.IMySlimBlock.IsFullIntegrity |
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get |
bool Sandbox.ModAPI.Ingame.IMySlimBlock.IsFullyDismounted |
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get |
float Sandbox.ModAPI.Ingame.IMySlimBlock.MaxDeformation |
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get |
float Sandbox.ModAPI.Ingame.IMySlimBlock.MaxIntegrity |
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get |
Vector3I Sandbox.ModAPI.Ingame.IMySlimBlock.Position |
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get |
bool Sandbox.ModAPI.Ingame.IMySlimBlock.ShowParts |
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get |
bool Sandbox.ModAPI.Ingame.IMySlimBlock.StockpileAllocated |
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get |
bool Sandbox.ModAPI.Ingame.IMySlimBlock.StockpileEmpty |
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get |
The documentation for this interface was generated from the following file: