Space Engineers
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Properties | |
float | MaxRange [get] |
Param - active More... | |
float | LeftExtend [get] |
float | RightExtend [get] |
float | TopExtend [get] |
float | BottomExtend [get] |
float | FrontExtend [get] |
float | BackExtend [get] |
bool | PlayProximitySound [get] |
bool | DetectPlayers [get] |
bool | DetectFloatingObjects [get] |
bool | DetectSmallShips [get] |
bool | DetectLargeShips [get] |
bool | DetectStations [get] |
bool | DetectSubgrids [get] |
bool | DetectAsteroids [get] |
bool | DetectOwner [get] |
bool | DetectFriendly [get] |
bool | DetectNeutral [get] |
bool | DetectEnemy [get] |
bool | IsActive [get] |
MyDetectedEntityInfo | LastDetectedEntity [get] |
Properties inherited from Sandbox.ModAPI.Ingame.IMyFunctionalBlock | |
bool | Enabled [get] |
Properties inherited from Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
string | CustomName [get] |
string | CustomNameWithFaction [get] |
string | DetailedInfo [get] |
string | CustomInfo [get] |
string | CustomData [get, set] |
Gets or sets the Custom Data string. NOTE: Only use this for user input. For storing large mod configs, create your own MyModStorageComponent More... | |
bool | ShowOnHUD [get] |
Properties inherited from Sandbox.ModAPI.Ingame.IMyCubeBlock | |
Sandbox.Common.ObjectBuilders.Definitions.SerializableDefinitionId | BlockDefinition [get] |
bool | CheckConnectionAllowed [get] |
IMyCubeGrid | CubeGrid [get] |
String | DefinitionDisplayNameText [get] |
float | DisassembleRatio [get] |
String | DisplayNameText [get] |
bool | IsBeingHacked [get] |
bool | IsFunctional [get] |
bool | IsWorking [get] |
VRageMath.Vector3I | Max [get] |
VRageMath.Vector3I | Min [get] |
int | NumberInGrid [get] |
VRageMath.MyBlockOrientation | Orientation [get] |
long | OwnerId [get] |
VRageMath.Vector3I | Position [get] |
Events | |
Action< bool > | StateChanged |
Param - active More... | |
Events inherited from Sandbox.ModAPI.Ingame.IMyFunctionalBlock | |
Action< IMyTerminalBlock > | EnabledChanged |
Events inherited from Sandbox.ModAPI.Ingame.IMyTerminalBlock | |
Action< IMyTerminalBlock > | CustomNameChanged |
Action< IMyTerminalBlock > | OwnershipChanged |
Action< IMyTerminalBlock > | PropertiesChanged |
Action< IMyTerminalBlock > | ShowOnHUDChanged |
Action< IMyTerminalBlock > | VisibilityChanged |
Events inherited from Sandbox.ModAPI.Ingame.IMyCubeBlock | |
Action< IMyCubeBlock > | IsWorkingChanged |
Definition at line 9 of file IMySensorBlock.cs.
void Sandbox.ModAPI.Ingame.IMySensorBlock.DetectedEntities | ( | List< MyDetectedEntityInfo > | entities | ) |
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Definition at line 20 of file IMySensorBlock.cs.
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Definition at line 18 of file IMySensorBlock.cs.
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Definition at line 29 of file IMySensorBlock.cs.
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Definition at line 34 of file IMySensorBlock.cs.
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Definition at line 24 of file IMySensorBlock.cs.
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Definition at line 32 of file IMySensorBlock.cs.
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Definition at line 26 of file IMySensorBlock.cs.
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Definition at line 33 of file IMySensorBlock.cs.
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Definition at line 31 of file IMySensorBlock.cs.
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Definition at line 23 of file IMySensorBlock.cs.
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Definition at line 25 of file IMySensorBlock.cs.
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Definition at line 27 of file IMySensorBlock.cs.
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Definition at line 28 of file IMySensorBlock.cs.
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Definition at line 19 of file IMySensorBlock.cs.
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Definition at line 36 of file IMySensorBlock.cs.
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Definition at line 38 of file IMySensorBlock.cs.
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Definition at line 15 of file IMySensorBlock.cs.
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Param - active
Definition at line 14 of file IMySensorBlock.cs.
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Definition at line 22 of file IMySensorBlock.cs.
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Definition at line 16 of file IMySensorBlock.cs.
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Definition at line 17 of file IMySensorBlock.cs.
Action<bool> Sandbox.ModAPI.Ingame.IMySensorBlock.StateChanged |
Param - active
Definition at line 13 of file IMySensorBlock.cs.