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void | GetBlocks (List< IMyTerminalBlock > blocks) |
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void | GetBlockGroups (List< IMyBlockGroup > blockGroups, Func< IMyBlockGroup, bool > collect=null) |
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void | GetBlocksOfType< T > (List< IMyTerminalBlock > blocks, Func< IMyTerminalBlock, bool > collect=null) |
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void | GetBlocksOfType< T > (List< T > blocks, Func< T, bool > collect=null) |
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void | SearchBlocksOfName (string name, List< IMyTerminalBlock > blocks, Func< IMyTerminalBlock, bool > collect=null) |
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IMyTerminalBlock | GetBlockWithName (string name) |
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IMyBlockGroup | GetBlockGroupWithName (string name) |
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IMyTerminalBlock | GetBlockWithId (long id) |
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void | GetBlocksOfType< T > (List< IMyTerminalBlock > blocks, Func< IMyTerminalBlock, bool > collect=null) |
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Definition at line 9 of file IMyGridTerminalSystem.cs.
void Sandbox.ModAPI.Ingame.IMyGridTerminalSystem.GetBlockGroups |
( |
List< IMyBlockGroup > |
blockGroups, |
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Func< IMyBlockGroup, bool > |
collect = null |
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) |
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IMyBlockGroup Sandbox.ModAPI.Ingame.IMyGridTerminalSystem.GetBlockGroupWithName |
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string |
name | ) |
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void Sandbox.ModAPI.Ingame.IMyGridTerminalSystem.GetBlocks |
( |
List< IMyTerminalBlock > |
blocks | ) |
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void Sandbox.ModAPI.Ingame.IMyGridTerminalSystem.GetBlocksOfType< T > |
( |
List< T > |
blocks, |
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Func< T, bool > |
collect = null |
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) |
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IMyTerminalBlock Sandbox.ModAPI.Ingame.IMyGridTerminalSystem.GetBlockWithId |
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long |
id | ) |
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IMyTerminalBlock Sandbox.ModAPI.Ingame.IMyGridTerminalSystem.GetBlockWithName |
( |
string |
name | ) |
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void Sandbox.ModAPI.Ingame.IMyGridTerminalSystem.SearchBlocksOfName |
( |
string |
name, |
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List< IMyTerminalBlock > |
blocks, |
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Func< IMyTerminalBlock, bool > |
collect = null |
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) |
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List<IMyBlockGroup> Sandbox.ModAPI.Ingame.IMyGridTerminalSystem.BlockGroups |
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get |
The documentation for this interface was generated from the following file: