Definition at line 6 of file IMyInventoryItemAdapter.cs.
string Sandbox.Game.Entities.Interfaces.IMyInventoryItemAdapter.DisplayNameText |
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bool Sandbox.Game.Entities.Interfaces.IMyInventoryItemAdapter.HasIntegralAmounts |
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string [] Sandbox.Game.Entities.Interfaces.IMyInventoryItemAdapter.Icons |
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MyStringId Sandbox.Game.Entities.Interfaces.IMyInventoryItemAdapter.IconSymbol |
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float Sandbox.Game.Entities.Interfaces.IMyInventoryItemAdapter.Mass |
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MyFixedPoint Sandbox.Game.Entities.Interfaces.IMyInventoryItemAdapter.MaxStackAmount |
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float Sandbox.Game.Entities.Interfaces.IMyInventoryItemAdapter.Volume |
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The documentation for this interface was generated from the following file: