Definition at line 13 of file IMyHandToolComponent.cs.
void Sandbox.Game.Entities.IMyHandToolComponent.DrawHud |
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| ) |
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string Sandbox.Game.Entities.IMyHandToolComponent.GetStateForTarget |
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MyEntity |
targetEntity, |
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uint |
shapeKey |
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) |
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bool Sandbox.Game.Entities.IMyHandToolComponent.Hit |
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MyEntity |
entity, |
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MyHitInfo |
hitInfo, |
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uint |
shapeKey, |
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float |
efficiency |
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) |
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void Sandbox.Game.Entities.IMyHandToolComponent.OnControlAcquired |
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MyCharacter |
owner | ) |
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void Sandbox.Game.Entities.IMyHandToolComponent.OnControlReleased |
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| ) |
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void Sandbox.Game.Entities.IMyHandToolComponent.Shoot |
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void Sandbox.Game.Entities.IMyHandToolComponent.Update |
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The documentation for this interface was generated from the following file: