Space Engineers
|
Public Member Functions | |
void | Spawn (Vector3D?spawnPosition, bool spawnedByPlayer) |
Public Member Functions inherited from Sandbox.Game.AI.IMyBot | |
void | Init (MyObjectBuilder_Bot botBuilder) |
void | InitActions (ActionCollection actionCollection) |
void | InitLogic (MyBotLogic logic) |
void | Cleanup () |
void | Update () |
void | DebugDraw () |
void | Reset () |
MyObjectBuilder_Bot | GetObjectBuilder () |
void | ReturnToLastMemory () |
Properties | |
MyEntity | BotEntity [get] |
bool | ShouldFollowPlayer [get, set] |
Properties inherited from Sandbox.Game.AI.IMyBot | |
bool | IsValidForUpdate [get] |
bool | CreatedByPlayer [get] |
string | BehaviorSubtypeName [get] |
ActionCollection | ActionCollection [get] |
MyBotMemory | BotMemory [get] |
MyBotMemory | LastBotMemory [get, set] |
MyBotDefinition | BotDefinition [get] |
MyBotActionsBase | BotActions [get, set] |
MyBotLogic | BotLogic [get] |
Definition at line 12 of file IMyEntityBot.cs.
void Sandbox.Game.AI.IMyEntityBot.Spawn | ( | Vector3D? | spawnPosition, |
bool | spawnedByPlayer | ||
) |
Implemented in Sandbox.Game.AI.MyAgentBot.
|
get |
Definition at line 14 of file IMyEntityBot.cs.
|
getset |
Definition at line 18 of file IMyEntityBot.cs.