Space Engineers
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Sandbox.Game.AI.BehaviorTree.IMyDecoratorLogic Interface Reference
Inheritance diagram for Sandbox.Game.AI.BehaviorTree.IMyDecoratorLogic:
Sandbox.Game.AI.BehaviorTree.MyBehaviorTreeDecoratorCounterLogic Sandbox.Game.AI.BehaviorTree.MyBehaviorTreeDecoratorTimerLogic

Public Member Functions

void Construct (MyObjectBuilder_BehaviorTreeDecoratorNode.Logic logicData)
 
void Update (MyBehaviorTreeDecoratorNodeMemory.LogicMemory memory)
 
bool CanRun (MyBehaviorTreeDecoratorNodeMemory.LogicMemory memory)
 
MyBehaviorTreeDecoratorNodeMemory.LogicMemory GetNewMemoryObject ()
 

Detailed Description

Definition at line 5 of file IMyDecoratorLogic.cs.

Member Function Documentation

bool Sandbox.Game.AI.BehaviorTree.IMyDecoratorLogic.CanRun ( MyBehaviorTreeDecoratorNodeMemory.LogicMemory  memory)
void Sandbox.Game.AI.BehaviorTree.IMyDecoratorLogic.Construct ( MyObjectBuilder_BehaviorTreeDecoratorNode.Logic  logicData)
MyBehaviorTreeDecoratorNodeMemory.LogicMemory Sandbox.Game.AI.BehaviorTree.IMyDecoratorLogic.GetNewMemoryObject ( )
void Sandbox.Game.AI.BehaviorTree.IMyDecoratorLogic.Update ( MyBehaviorTreeDecoratorNodeMemory.LogicMemory  memory)

The documentation for this interface was generated from the following file: