Space Engineers
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Public Member Functions | |
void | Construct (MyObjectBuilder_BehaviorTreeDecoratorNode.Logic logicData) |
void | Update (MyBehaviorTreeDecoratorNodeMemory.LogicMemory memory) |
bool | CanRun (MyBehaviorTreeDecoratorNodeMemory.LogicMemory memory) |
MyBehaviorTreeDecoratorNodeMemory.LogicMemory | GetNewMemoryObject () |
Definition at line 5 of file IMyDecoratorLogic.cs.
bool Sandbox.Game.AI.BehaviorTree.IMyDecoratorLogic.CanRun | ( | MyBehaviorTreeDecoratorNodeMemory.LogicMemory | memory | ) |
void Sandbox.Game.AI.BehaviorTree.IMyDecoratorLogic.Construct | ( | MyObjectBuilder_BehaviorTreeDecoratorNode.Logic | logicData | ) |
MyBehaviorTreeDecoratorNodeMemory.LogicMemory Sandbox.Game.AI.BehaviorTree.IMyDecoratorLogic.GetNewMemoryObject | ( | ) |
void Sandbox.Game.AI.BehaviorTree.IMyDecoratorLogic.Update | ( | MyBehaviorTreeDecoratorNodeMemory.LogicMemory | memory | ) |