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BulletXNA.BulletCollision.IPrimitiveManagerBase Interface Reference
Inheritance diagram for BulletXNA.BulletCollision.IPrimitiveManagerBase:
VRage.Game.Models.MyModel

Public Member Functions

void Cleanup ()
 
bool IsTrimesh ()
 determines if this manager consist on only triangles, which special case will be optimized More...
 
int GetPrimitiveCount ()
 
void GetPrimitiveBox (int prim_index, out AABB primbox)
 
void GetPrimitiveTriangle (int prim_index, PrimitiveTriangle triangle)
 retrieves only the points of the triangle, and the collision margin More...
 

Detailed Description

Definition at line 46 of file GImpactBvh.cs.

Member Function Documentation

void BulletXNA.BulletCollision.IPrimitiveManagerBase.Cleanup ( )
void BulletXNA.BulletCollision.IPrimitiveManagerBase.GetPrimitiveBox ( int  prim_index,
out AABB  primbox 
)
int BulletXNA.BulletCollision.IPrimitiveManagerBase.GetPrimitiveCount ( )
void BulletXNA.BulletCollision.IPrimitiveManagerBase.GetPrimitiveTriangle ( int  prim_index,
PrimitiveTriangle  triangle 
)

retrieves only the points of the triangle, and the collision margin

bool BulletXNA.BulletCollision.IPrimitiveManagerBase.IsTrimesh ( )

determines if this manager consist on only triangles, which special case will be optimized


The documentation for this interface was generated from the following file: