Space Engineers
Public Member Functions | Public Attributes | Properties | List of all members
VRage.Game.Common.MyExtDebugClient Class Reference

Auto-debug client. More...

Inheritance diagram for VRage.Game.Common.MyExtDebugClient:

Public Member Functions

delegate void ReceivedMsgHandler (MyExternalDebugStructures.CommonMsgHeader messageHeader, IntPtr messageData)
 
 MyExtDebugClient ()
 
void Dispose ()
 
bool SendMessageToGame< TMessage > (TMessage msg)
 

Public Attributes

const int GameDebugPort = MySessionComponentExtDebug.GameDebugPort
 

Properties

ReceivedMsgHandler ReceivedMsg
 
bool ConnectedToGame [get]
 

Detailed Description

Auto-debug client.

Definition at line 18 of file MyExtDebugClient.cs.

Constructor & Destructor Documentation

VRage.Game.Common.MyExtDebugClient.MyExtDebugClient ( )
inline

Definition at line 73 of file MyExtDebugClient.cs.

Member Function Documentation

void VRage.Game.Common.MyExtDebugClient.Dispose ( )
inline

Definition at line 81 of file MyExtDebugClient.cs.

delegate void VRage.Game.Common.MyExtDebugClient.ReceivedMsgHandler ( MyExternalDebugStructures.CommonMsgHeader  messageHeader,
IntPtr  messageData 
)
bool VRage.Game.Common.MyExtDebugClient.SendMessageToGame< TMessage > ( TMessage  msg)
inline
Type Constraints
TMessage :MyExternalDebugStructures.IExternalDebugMsg 

Definition at line 178 of file MyExtDebugClient.cs.

Member Data Documentation

const int VRage.Game.Common.MyExtDebugClient.GameDebugPort = MySessionComponentExtDebug.GameDebugPort

Definition at line 23 of file MyExtDebugClient.cs.

Property Documentation

bool VRage.Game.Common.MyExtDebugClient.ConnectedToGame
get

Definition at line 49 of file MyExtDebugClient.cs.

ReceivedMsgHandler VRage.Game.Common.MyExtDebugClient.ReceivedMsg
addremove

Definition at line 29 of file MyExtDebugClient.cs.


The documentation for this class was generated from the following file: