Auto-debug client.
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const int | GameDebugPort = MySessionComponentExtDebug.GameDebugPort |
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Auto-debug client.
Definition at line 18 of file MyExtDebugClient.cs.
VRage.Game.Common.MyExtDebugClient.MyExtDebugClient |
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inline |
void VRage.Game.Common.MyExtDebugClient.Dispose |
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bool VRage.Game.Common.MyExtDebugClient.SendMessageToGame< TMessage > |
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TMessage |
msg | ) |
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- Type Constraints
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TMessage | : | MyExternalDebugStructures.IExternalDebugMsg | |
Definition at line 178 of file MyExtDebugClient.cs.
const int VRage.Game.Common.MyExtDebugClient.GameDebugPort = MySessionComponentExtDebug.GameDebugPort |
bool VRage.Game.Common.MyExtDebugClient.ConnectedToGame |
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get |
The documentation for this class was generated from the following file: