Space Engineers
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VRage.Data.Audio.MyAudioEffect Class Reference

Classes

struct  SoundEffect
 

Public Types

enum  FilterType {
  FilterType.LowPass, FilterType.BandPass, FilterType.HighPass, FilterType.Notch,
  FilterType.None
}
 

Public Attributes

int ResultEmitterIdx
 
List< List< SoundEffect > > SoundsEffects = new List<List<SoundEffect>>()
 
MyStringHash EffectId
 

Detailed Description

Definition at line 10 of file MyAudioEffect.cs.

Member Enumeration Documentation

Enumerator
LowPass 
BandPass 
HighPass 
Notch 
None 

Definition at line 12 of file MyAudioEffect.cs.

Member Data Documentation

MyStringHash VRage.Data.Audio.MyAudioEffect.EffectId

Definition at line 32 of file MyAudioEffect.cs.

int VRage.Data.Audio.MyAudioEffect.ResultEmitterIdx

Definition at line 30 of file MyAudioEffect.cs.

List<List<SoundEffect> > VRage.Data.Audio.MyAudioEffect.SoundsEffects = new List<List<SoundEffect>>()

Definition at line 31 of file MyAudioEffect.cs.


The documentation for this class was generated from the following file: