Space Engineers
|
Classes | |
struct | SoundEffect |
Public Types | |
enum | FilterType { FilterType.LowPass, FilterType.BandPass, FilterType.HighPass, FilterType.Notch, FilterType.None } |
Public Attributes | |
int | ResultEmitterIdx |
List< List< SoundEffect > > | SoundsEffects = new List<List<SoundEffect>>() |
MyStringHash | EffectId |
Definition at line 10 of file MyAudioEffect.cs.
Enumerator | |
---|---|
LowPass | |
BandPass | |
HighPass | |
Notch | |
None |
Definition at line 12 of file MyAudioEffect.cs.
MyStringHash VRage.Data.Audio.MyAudioEffect.EffectId |
Definition at line 32 of file MyAudioEffect.cs.
int VRage.Data.Audio.MyAudioEffect.ResultEmitterIdx |
Definition at line 30 of file MyAudioEffect.cs.
List<List<SoundEffect> > VRage.Data.Audio.MyAudioEffect.SoundsEffects = new List<List<SoundEffect>>() |
Definition at line 31 of file MyAudioEffect.cs.