Space Engineers
Public Member Functions | Properties | List of all members
SpaceEngineers.Game.Achievements.MyAchievement_Monolith Class Reference
Inheritance diagram for SpaceEngineers.Game.Achievements.MyAchievement_Monolith:
Sandbox.Game.SessionComponents.MySteamAchievementBase

Public Member Functions

override void SessionUpdate ()
 Update called in AfterSimulation. More...
 
override void SessionBeforeStart ()
 Called once after the session is loaded and before updates start. More...
 
- Public Member Functions inherited from Sandbox.Game.SessionComponents.MySteamAchievementBase
virtual void SessionLoad ()
 Called when session components are getting loaded. More...
 
virtual void SessionSave ()
 Called when session components are getting saved. More...
 
virtual void SessionUnload ()
 Called when session gets unloaded. More...
 
virtual void Init ()
 Called once when the session gets loaded for the first time. Always call base.Init()! More...
 

Properties

override string AchievementTag [get]
 
override bool NeedsUpdate [get]
 
- Properties inherited from Sandbox.Game.SessionComponents.MySteamAchievementBase
abstract string AchievementTag [get]
 Tag that identifies the achievement within the Steam system. More...
 
bool IsAchieved [get, protected set]
 Achievement will stop recieving updates when Achieved. More...
 
abstract bool NeedsUpdate [get]
 Tells if the Achievement needs to recieve updates. More...
 

Additional Inherited Members

- Protected Member Functions inherited from Sandbox.Game.SessionComponents.MySteamAchievementBase
void NotifyAchieved ()
 Use to notify the achievement state change. More...
 
- Events inherited from Sandbox.Game.SessionComponents.MySteamAchievementBase
Action< MySteamAchievementBaseAchieved
 Invoked when the achievement is achieved. Invocation list is cleared afterwards. More...
 

Detailed Description

Definition at line 15 of file MyAchievement_Monolith.cs.

Member Function Documentation

override void SpaceEngineers.Game.Achievements.MyAchievement_Monolith.SessionBeforeStart ( )
inlinevirtual

Called once after the session is loaded and before updates start.

Reimplemented from Sandbox.Game.SessionComponents.MySteamAchievementBase.

Definition at line 60 of file MyAchievement_Monolith.cs.

override void SpaceEngineers.Game.Achievements.MyAchievement_Monolith.SessionUpdate ( )
inlinevirtual

Update called in AfterSimulation.

Reimplemented from Sandbox.Game.SessionComponents.MySteamAchievementBase.

Definition at line 37 of file MyAchievement_Monolith.cs.

Property Documentation

override string SpaceEngineers.Game.Achievements.MyAchievement_Monolith.AchievementTag
get

Definition at line 17 of file MyAchievement_Monolith.cs.

override bool SpaceEngineers.Game.Achievements.MyAchievement_Monolith.NeedsUpdate
get

Definition at line 20 of file MyAchievement_Monolith.cs.


The documentation for this class was generated from the following file: