void Sandbox.Game.WorldEnvironment.Modules.MyMemoryEnvironmentModule.Close |
( |
| ) |
|
|
inline |
void Sandbox.Game.WorldEnvironment.Modules.MyMemoryEnvironmentModule.DebugDraw |
( |
| ) |
|
|
inline |
void Sandbox.Game.WorldEnvironment.Modules.MyMemoryEnvironmentModule.HandleSyncEvent |
( |
int |
logicalItem, |
|
|
object |
data, |
|
|
bool |
fromClient |
|
) |
| |
|
inline |
unsafe void Sandbox.Game.WorldEnvironment.Modules.MyMemoryEnvironmentModule.OnItemEnable |
( |
int |
itemId, |
|
|
bool |
enabled |
|
) |
| |
|
inline |
unsafe void Sandbox.Game.WorldEnvironment.Modules.MyMemoryEnvironmentModule.ProcessItems |
( |
Dictionary< short, MyLodEnvironmentItemSet > |
items, |
|
|
List< MySurfaceParams > |
surfaceParams, |
|
|
int[] |
surfaceParamLodOffsets, |
|
|
int |
changedLodMin, |
|
|
int |
changedLodMax |
|
) |
| |
|
inline |
bool Sandbox.Game.WorldEnvironment.Modules.MyMemoryEnvironmentModule.NeedToSave |
|
get |
The documentation for this class was generated from the following file: