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Sandbox.Game.WorldEnvironment.Definitions.MyProceduralEnvironmentDefinition Class Reference
Inheritance diagram for Sandbox.Game.WorldEnvironment.Definitions.MyProceduralEnvironmentDefinition:
Sandbox.Game.WorldEnvironment.Definitions.MyWorldEnvironmentDefinition VRage.Game.MyDefinitionBase

Public Member Functions

void Prepare ()
 
void GetItemDefinition (ushort definitionIndex, out MyRuntimeEnvironmentItemInfo def)
 
- Public Member Functions inherited from Sandbox.Game.WorldEnvironment.Definitions.MyWorldEnvironmentDefinition
MyEnvironmentSector CreateSector ()
 
- Public Member Functions inherited from VRage.Game.MyDefinitionBase
void Init (MyObjectBuilder_DefinitionBase builder, MyModContext modContext)
 
virtual void Postprocess ()
 Override this in case you want to do some postprocessing of the definition before the game starts. More...
 
void Save (string filepath)
 
virtual MyObjectBuilder_DefinitionBase GetObjectBuilder ()
 
override string ToString ()
 

Static Public Member Functions

static MyWorldEnvironmentDefinition FromLegacyPlanet (MyObjectBuilder_PlanetGeneratorDefinition pgdef, MyModContext context)
 

Public Attributes

Dictionary< string, MyItemTypeDefinitionItemTypes = new Dictionary<string, MyItemTypeDefinition>()
 
Dictionary< MyBiomeMaterial, List< MyEnvironmentItemMapping > > MaterialEnvironmentMappings
 
MyProceduralScanningMethod ScanningMethod
 
- Public Attributes inherited from Sandbox.Game.WorldEnvironment.Definitions.MyWorldEnvironmentDefinition
int SyncLod
 
MyRuntimeEnvironmentItemInfo[] Items
 
double SectorSize
 
double ItemDensity
 
- Public Attributes inherited from VRage.Game.MyDefinitionBase
MyDefinitionId Id
 
MyStringId DisplayNameEnum
 Enum used for localization of display name. Null for player created definitions. More...
 
MyStringId DescriptionEnum
 Enum used for localization of description. Null for player created definitions. More...
 
String DisplayNameString
 String name used for user created definitions which do not have localization support. More...
 
String DescriptionString
 String used for user created description which do not have localization support. More...
 
string[] Icons
 Icons for the definition, they are used from top to bottom. More...
 
bool Enabled = true
 Definition can be disabled by mod, then it will be removed from definition manager More...
 
bool Public = true
 Indicates if definition should be offered in Cube builder More...
 
bool AvailableInSurvival
 
MyModContext Context
 

Protected Member Functions

override void Init (MyObjectBuilder_DefinitionBase builder)
 
- Protected Member Functions inherited from Sandbox.Game.WorldEnvironment.Definitions.MyWorldEnvironmentDefinition
override void Init (MyObjectBuilder_DefinitionBase builder)
 

Properties

override Type SectorType [get]
 
- Properties inherited from Sandbox.Game.WorldEnvironment.Definitions.MyWorldEnvironmentDefinition
abstract Type SectorType [get]
 
- Properties inherited from VRage.Game.MyDefinitionBase
virtual String DisplayNameText [get]
 Use this property when showing name in GUI instead of DisplayName. This takes into account more complex name construction. More...
 
virtual String DescriptionText [get]
 Use this property when showing description in GUI, as it takes into account more complex description construction. More...
 

Detailed Description

Definition at line 274 of file MyProceduralEnvironmentDefinition.cs.

Member Function Documentation

static MyWorldEnvironmentDefinition Sandbox.Game.WorldEnvironment.Definitions.MyProceduralEnvironmentDefinition.FromLegacyPlanet ( MyObjectBuilder_PlanetGeneratorDefinition  pgdef,
MyModContext  context 
)
inlinestatic

Definition at line 409 of file MyProceduralEnvironmentDefinition.cs.

void Sandbox.Game.WorldEnvironment.Definitions.MyProceduralEnvironmentDefinition.GetItemDefinition ( ushort  definitionIndex,
out MyRuntimeEnvironmentItemInfo  def 
)
inline

Definition at line 573 of file MyProceduralEnvironmentDefinition.cs.

override void Sandbox.Game.WorldEnvironment.Definitions.MyProceduralEnvironmentDefinition.Init ( MyObjectBuilder_DefinitionBase  builder)
inlineprotectedvirtual

Reimplemented from VRage.Game.MyDefinitionBase.

Definition at line 289 of file MyProceduralEnvironmentDefinition.cs.

void Sandbox.Game.WorldEnvironment.Definitions.MyProceduralEnvironmentDefinition.Prepare ( )
inline

Definition at line 300 of file MyProceduralEnvironmentDefinition.cs.

Member Data Documentation

Dictionary<string, MyItemTypeDefinition> Sandbox.Game.WorldEnvironment.Definitions.MyProceduralEnvironmentDefinition.ItemTypes = new Dictionary<string, MyItemTypeDefinition>()

Definition at line 281 of file MyProceduralEnvironmentDefinition.cs.

Dictionary<MyBiomeMaterial, List<MyEnvironmentItemMapping> > Sandbox.Game.WorldEnvironment.Definitions.MyProceduralEnvironmentDefinition.MaterialEnvironmentMappings

Definition at line 283 of file MyProceduralEnvironmentDefinition.cs.

MyProceduralScanningMethod Sandbox.Game.WorldEnvironment.Definitions.MyProceduralEnvironmentDefinition.ScanningMethod

Definition at line 285 of file MyProceduralEnvironmentDefinition.cs.

Property Documentation

override Type Sandbox.Game.WorldEnvironment.Definitions.MyProceduralEnvironmentDefinition.SectorType
get

Definition at line 401 of file MyProceduralEnvironmentDefinition.cs.


The documentation for this class was generated from the following file: