Space Engineers
Public Member Functions | Static Public Member Functions | Protected Member Functions | List of all members
Sandbox.Game.Weapons.Guns.MyDrillSensorRayCast Class Reference
Inheritance diagram for Sandbox.Game.Weapons.Guns.MyDrillSensorRayCast:
Sandbox.Game.Weapons.Guns.MyDrillSensorBase

Public Member Functions

 MyDrillSensorRayCast (float originOffset, float rayLength)
 
override void OnWorldPositionChanged (ref MatrixD worldMatrix)
 
override void DebugDraw ()
 
- Public Member Functions inherited from Sandbox.Game.Weapons.Guns.MyDrillSensorBase
 MyDrillSensorBase ()
 

Static Public Member Functions

static bool GetShapeCenter (HkShape shape, uint shapeKey, MyCubeGrid grid, ref Vector3D shapeCenter)
 

Protected Member Functions

override void ReadEntitiesInRange ()
 

Additional Inherited Members

- Public Attributes inherited from Sandbox.Game.Weapons.Guns.MyDrillSensorBase
HashSet< MyEntityIgnoredEntities
 
- Protected Attributes inherited from Sandbox.Game.Weapons.Guns.MyDrillSensorBase
Dictionary< long, DetectionInfom_entitiesInRange
 
- Properties inherited from Sandbox.Game.Weapons.Guns.MyDrillSensorBase
Dictionary< long, DetectionInfoEntitiesInRange [get]
 
Vector3D Center [get, protected set]
 
Vector3D FrontPoint [get, protected set]
 

Detailed Description

Definition at line 16 of file MyDrillSensorRaycast.cs.

Constructor & Destructor Documentation

Sandbox.Game.Weapons.Guns.MyDrillSensorRayCast.MyDrillSensorRayCast ( float  originOffset,
float  rayLength 
)
inline

Definition at line 25 of file MyDrillSensorRaycast.cs.

Member Function Documentation

override void Sandbox.Game.Weapons.Guns.MyDrillSensorRayCast.DebugDraw ( )
inlinevirtual
static bool Sandbox.Game.Weapons.Guns.MyDrillSensorRayCast.GetShapeCenter ( HkShape  shape,
uint  shapeKey,
MyCubeGrid  grid,
ref Vector3D  shapeCenter 
)
inlinestatic

Definition at line 40 of file MyDrillSensorRaycast.cs.

override void Sandbox.Game.Weapons.Guns.MyDrillSensorRayCast.OnWorldPositionChanged ( ref MatrixD  worldMatrix)
inlinevirtual
override void Sandbox.Game.Weapons.Guns.MyDrillSensorRayCast.ReadEntitiesInRange ( )
inlineprotectedvirtual

The documentation for this class was generated from the following file: