Space Engineers
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Sandbox.Game.Screens.Triggers.MyGuiScreenTriggerNoSpawn Class Reference
Inheritance diagram for Sandbox.Game.Screens.Triggers.MyGuiScreenTriggerNoSpawn:
Sandbox.Game.Screens.Triggers.MyGuiScreenTriggerTime Sandbox.Game.Screens.Triggers.MyGuiScreenTrigger Sandbox.Graphics.GUI.MyGuiScreenBase Sandbox.Graphics.GUI.IMyGuiControlsParent Sandbox.Graphics.GUI.IMyGuiControlsOwner

Public Member Functions

 MyGuiScreenTriggerNoSpawn (MyTrigger trg)
 
override bool IsValid (int time)
 
override string GetFriendlyName ()
 For displaying in the list in the debug screen. More...
 
- Public Member Functions inherited from Sandbox.Game.Screens.Triggers.MyGuiScreenTriggerTime
 MyGuiScreenTriggerTime (MyTrigger trg, MyStringId labelText)
 
void OnTimeChanged (MyGuiControlTextbox sender)
 
- Public Member Functions inherited from Sandbox.Game.Screens.Triggers.MyGuiScreenTrigger
 MyGuiScreenTrigger (MyTrigger trg, Vector2 size)
 
override bool CloseScreen ()
 
- Public Member Functions inherited from Sandbox.Graphics.GUI.MyGuiScreenBase
delegate void ScreenHandler (MyGuiScreenBase source)
 
MyObjectBuilder_GuiScreen GetObjectBuilder ()
 
void Init (MyObjectBuilder_GuiScreen objectBuilder)
 
virtual void LoadContent ()
 
virtual void LoadData ()
 
virtual void UnloadContent ()
 
virtual void UnloadData ()
 
virtual void RunLoadingAction ()
 
bool IsMouseOverAnyControl ()
 
MyGuiControlBase GetMouseOverControl ()
 
virtual void GetControlsUnderMouseCursor (Vector2 position, List< MyGuiControlBase > controls, bool visibleOnly)
 
MyGuiControlBase GetNextFocusControl (MyGuiControlBase currentFocusControl, bool forwardMovement)
 
virtual void HandleInput (bool receivedFocusInThisUpdate)
 
virtual void InputLost ()
 
virtual void HandleUnhandledInput (bool receivedFocusInThisUpdate)
 
virtual bool HandleInputAfterSimulation ()
 
virtual bool HideScreen ()
 
virtual bool UnhideScreen ()
 
virtual void CloseScreenNow ()
 
virtual bool Update (bool hasFocus)
 
virtual bool Draw ()
 
void HideTooltips ()
 
Vector2 GetPositionAbsolute ()
 
Vector2 GetPositionAbsoluteCenter ()
 
Vector2 GetPositionAbsoluteTopLeft ()
 
bool GetDrawMouseCursor ()
 
bool IsTopMostScreen ()
 
bool IsAlwaysFirst ()
 
bool IsTopScreen ()
 
bool IsFirstForUnload ()
 
bool GetDrawScreenEvenWithoutFocus ()
 
Vector2 GetPosition ()
 
Vector2 GetSize ()
 
bool CanShareInput ()
 
bool CanCloseInCloseAllScreenCalls ()
 
virtual void RecreateControls (bool constructor)
 
virtual int GetTransitionOpeningTime ()
 
virtual int GetTransitionClosingTime ()
 
virtual void OnRemoved ()
 Called when [show]. More...
 

Protected Member Functions

override void OnOkButtonClick (MyGuiControlButton sender)
 
- Protected Member Functions inherited from Sandbox.Game.Screens.Triggers.MyGuiScreenTrigger
double StrToDouble (string str)
 
int StrToInt (string str)
 
- Protected Member Functions inherited from Sandbox.Graphics.GUI.MyGuiScreenBase
 MyGuiScreenBase (Vector2?position=null, Vector4?backgroundColor=null, Vector2?size=null, bool isTopMostScreen=false, string backgroundTexture=null, float backgroundTransition=0.0f, float guiTransition=0.0f)
 
bool HandleKeyboardActiveIndex (bool forwardMovement)
 
bool IsMouseOver ()
 
MyGuiControlLabel AddCaption (MyStringId textEnum, Vector4?captionTextColor=null, Vector2?captionOffset=null, float captionScale=MyGuiConstants.DEFAULT_TEXT_SCALE)
 
MyGuiControlLabel AddCaption (String text, Vector4?captionTextColor=null, Vector2?captionOffset=null, float captionScale=MyGuiConstants.DEFAULT_TEXT_SCALE)
 
virtual void Canceling ()
 Called when user presses ESC or clicks on CANCEL - hook to this method so you can do gui-screen-specific event More...
 
Color ApplyTransitionAlpha (Vector4 color, float transition)
 
virtual void OnShow ()
 Called when [show]. More...
 
virtual void OnHide ()
 Called when [show]. More...
 
virtual void OnClosed ()
 Called when [show]. More...
 
void MakeXAndYEqual (ref Vector2 val)
 Computes ratio of width and height in GUI coordinates to make X and Y of equal value represent same distance on screen as well. Then multiplies Y using this ratio. More...
 
Vector2 MakeXAndYEqual (Vector2 val)
 
void SetDefaultCloseButtonOffset ()
 

Additional Inherited Members

- Public Attributes inherited from Sandbox.Graphics.GUI.MyGuiScreenBase
Action OnLoadingAction
 
readonly MyGuiControls Elements
 
- Static Protected Member Functions inherited from Sandbox.Graphics.GUI.MyGuiScreenBase
static string MakeScreenFilepath (string name)
 
- Protected Attributes inherited from Sandbox.Game.Screens.Triggers.MyGuiScreenTriggerTime
MyGuiControlTextbox m_textboxTime
 
- Protected Attributes inherited from Sandbox.Game.Screens.Triggers.MyGuiScreenTrigger
MyGuiControlTextbox m_textboxMessage
 
MyGuiControlTextbox m_wwwTextbox
 
MyGuiControlTextbox m_nextMisTextbox
 
MyGuiControlButton m_okButton
 
MyTrigger m_trigger
 
const float VERTICAL_OFFSET = 0.005f
 
- Protected Attributes inherited from Sandbox.Graphics.GUI.MyGuiScreenBase
Action OnEnterCallback
 
float m_transitionAlpha
 
float m_backgroundTransition
 
float m_guiTransition
 
Vector2 m_position
 
Color m_backgroundFadeColor
 
bool m_isTopMostScreen = false
 
bool m_isAlwaysFirst = false
 
bool m_isTopScreen = false
 
bool m_isFirstForUnload = false
 
Vector4 m_backgroundColor
 
string m_backgroundTexture
 
bool m_canCloseInCloseAllScreenCalls = true
 
Vector2 m_size
 
bool m_closeOnEsc = true
 
bool m_joystickAsMouse = true
 
bool m_defaultJoystickDpadUse = true
 
bool m_defaultJoystickCancelUse = true
 
bool m_drawEvenWithoutFocus = false
 
bool m_canShareInput = false
 
bool m_allowUnhidePreviousScreen
 
GuiSounds m_openingCueEnum
 
GuiSounds m_closingCueEnum
 
MyGuiControlGridDragAndDrop m_gridDragAndDropHandlingNow
 
MyGuiControlBase m_comboboxHandlingNow
 
MyGuiControlBase m_lastHandlingControl
 
- Static Protected Attributes inherited from Sandbox.Game.Screens.Triggers.MyGuiScreenTrigger
static readonly Vector2 RESERVED_SIZE = new Vector2(0,0.196f)
 
static readonly Vector2 MIDDLE_PART_ORIGIN = -RESERVED_SIZE/2+new Vector2(0, 0.17f)
 
- Properties inherited from Sandbox.Graphics.GUI.MyGuiScreenBase
Color BackgroundFadeColor [get]
 
bool SkipTransition [get, set]
 
bool Cancelled [get]
 
bool DrawMouseCursor [get, set]
 
bool JoystickAsMouse [get, set]
 
MyGuiScreenState State [get, set]
 
bool IsLoaded [get, set]
 
bool EnabledBackgroundFade [get, protected set]
 Draw fade rectangle under top-most screen? More...
 
bool CanBeHidden [get, protected set]
 Indicates whether screen can be hidden when another screen is on top of it (assuming that screen hides screens below it). More...
 
bool CanHideOthers [get, protected set]
 Indicates whether screen can hide screens below it. This will not hide screens that cannot be hidden. More...
 
bool CanHaveFocus [get, protected set]
 Without focus, this screen will not steal input. More...
 
virtual MyGuiControls Controls [get]
 
Vector4 BackgroundColor [get, set]
 
Vector2 Size [get, set]
 
bool Visible [get]
 
Vector2 CloseButtonOffset [get, set]
 
bool CloseButtonEnabled [get, set]
 
MyGuiControlBase FocusedControl [get, set]
 
string DebugNamePath [get]
 
string Name [get]
 
IMyGuiControlsOwner Owner [get]
 
- Properties inherited from Sandbox.Graphics.GUI.IMyGuiControlsParent
MyGuiControls Controls [get]
 
- Properties inherited from Sandbox.Graphics.GUI.IMyGuiControlsOwner
string DebugNamePath [get]
 
string Name [get]
 
IMyGuiControlsOwner Owner [get]
 
- Events inherited from Sandbox.Graphics.GUI.MyGuiScreenBase
ScreenHandler Closed
 
VisibleChangedDelegate VisibleChanged
 
Action< MyGuiScreenBaseDataLoading
 
Action< MyGuiScreenBaseDataUnloading
 

Detailed Description

Definition at line 12 of file MyGuiScreenTriggerNoSpawn.cs.

Constructor & Destructor Documentation

Sandbox.Game.Screens.Triggers.MyGuiScreenTriggerNoSpawn.MyGuiScreenTriggerNoSpawn ( MyTrigger  trg)
inline

Definition at line 14 of file MyGuiScreenTriggerNoSpawn.cs.

Member Function Documentation

override string Sandbox.Game.Screens.Triggers.MyGuiScreenTriggerNoSpawn.GetFriendlyName ( )
inlinevirtual

For displaying in the list in the debug screen.

Returns

Reimplemented from Sandbox.Game.Screens.Triggers.MyGuiScreenTrigger.

Definition at line 33 of file MyGuiScreenTriggerNoSpawn.cs.

override bool Sandbox.Game.Screens.Triggers.MyGuiScreenTriggerNoSpawn.IsValid ( int  time)
inlinevirtual
override void Sandbox.Game.Screens.Triggers.MyGuiScreenTriggerNoSpawn.OnOkButtonClick ( MyGuiControlButton  sender)
inlineprotectedvirtual

Reimplemented from Sandbox.Game.Screens.Triggers.MyGuiScreenTrigger.

Definition at line 24 of file MyGuiScreenTriggerNoSpawn.cs.


The documentation for this class was generated from the following file: