Space Engineers
Public Member Functions | Protected Member Functions | List of all members
Sandbox.Game.Screens.MyGuiScreenScenarioMpServer Class Reference
Inheritance diagram for Sandbox.Game.Screens.MyGuiScreenScenarioMpServer:
Sandbox.Game.Screens.MyGuiScreenScenarioMpBase Sandbox.Graphics.GUI.MyGuiScreenBase Sandbox.Graphics.GUI.IMyGuiControlsParent Sandbox.Graphics.GUI.IMyGuiControlsOwner

Public Member Functions

 MyGuiScreenScenarioMpServer ()
 
override void RecreateControls (bool constructor)
 
- Public Member Functions inherited from Sandbox.Game.Screens.MyGuiScreenScenarioMpBase
 MyGuiScreenScenarioMpBase ()
 
override string GetFriendlyName ()
 For displaying in the list in the debug screen. More...
 
override bool Update (bool hasFocus)
 
void MySyncScenario_PlayerReady (ulong Id)
 
void MySyncScenario_SetTimeout (int index)
 
void MySyncScenario_SetCanJoinRunning (bool canJoin)
 
- Public Member Functions inherited from Sandbox.Graphics.GUI.MyGuiScreenBase
delegate void ScreenHandler (MyGuiScreenBase source)
 
MyObjectBuilder_GuiScreen GetObjectBuilder ()
 
void Init (MyObjectBuilder_GuiScreen objectBuilder)
 
virtual void LoadContent ()
 
virtual void LoadData ()
 
virtual void UnloadContent ()
 
virtual void UnloadData ()
 
virtual void RunLoadingAction ()
 
bool IsMouseOverAnyControl ()
 
MyGuiControlBase GetMouseOverControl ()
 
virtual void GetControlsUnderMouseCursor (Vector2 position, List< MyGuiControlBase > controls, bool visibleOnly)
 
MyGuiControlBase GetNextFocusControl (MyGuiControlBase currentFocusControl, bool forwardMovement)
 
virtual void HandleInput (bool receivedFocusInThisUpdate)
 
virtual void InputLost ()
 
virtual void HandleUnhandledInput (bool receivedFocusInThisUpdate)
 
virtual bool HandleInputAfterSimulation ()
 
virtual bool CloseScreen ()
 
virtual bool HideScreen ()
 
virtual bool UnhideScreen ()
 
virtual void CloseScreenNow ()
 
virtual bool Draw ()
 
void HideTooltips ()
 
Vector2 GetPositionAbsolute ()
 
Vector2 GetPositionAbsoluteCenter ()
 
Vector2 GetPositionAbsoluteTopLeft ()
 
bool GetDrawMouseCursor ()
 
bool IsTopMostScreen ()
 
bool IsAlwaysFirst ()
 
bool IsTopScreen ()
 
bool IsFirstForUnload ()
 
bool GetDrawScreenEvenWithoutFocus ()
 
Vector2 GetPosition ()
 
Vector2 GetSize ()
 
bool CanShareInput ()
 
bool CanCloseInCloseAllScreenCalls ()
 
virtual int GetTransitionOpeningTime ()
 
virtual int GetTransitionClosingTime ()
 
virtual void OnRemoved ()
 Called when [show]. More...
 

Protected Member Functions

override void OnStartClicked (MyGuiControlButton sender)
 
- Protected Member Functions inherited from Sandbox.Game.Screens.MyGuiScreenScenarioMpBase
override void OnClosed ()
 Called when [show]. More...
 
bool CanKick ()
 
- Protected Member Functions inherited from Sandbox.Graphics.GUI.MyGuiScreenBase
 MyGuiScreenBase (Vector2?position=null, Vector4?backgroundColor=null, Vector2?size=null, bool isTopMostScreen=false, string backgroundTexture=null, float backgroundTransition=0.0f, float guiTransition=0.0f)
 
bool HandleKeyboardActiveIndex (bool forwardMovement)
 
bool IsMouseOver ()
 
MyGuiControlLabel AddCaption (MyStringId textEnum, Vector4?captionTextColor=null, Vector2?captionOffset=null, float captionScale=MyGuiConstants.DEFAULT_TEXT_SCALE)
 
MyGuiControlLabel AddCaption (String text, Vector4?captionTextColor=null, Vector2?captionOffset=null, float captionScale=MyGuiConstants.DEFAULT_TEXT_SCALE)
 
virtual void Canceling ()
 Called when user presses ESC or clicks on CANCEL - hook to this method so you can do gui-screen-specific event More...
 
Color ApplyTransitionAlpha (Vector4 color, float transition)
 
virtual void OnShow ()
 Called when [show]. More...
 
virtual void OnHide ()
 Called when [show]. More...
 
void MakeXAndYEqual (ref Vector2 val)
 Computes ratio of width and height in GUI coordinates to make X and Y of equal value represent same distance on screen as well. Then multiplies Y using this ratio. More...
 
Vector2 MakeXAndYEqual (Vector2 val)
 
void SetDefaultCloseButtonOffset ()
 

Additional Inherited Members

- Public Attributes inherited from Sandbox.Graphics.GUI.MyGuiScreenBase
Action OnLoadingAction
 
readonly MyGuiControls Elements
 
- Static Public Attributes inherited from Sandbox.Game.Screens.MyGuiScreenScenarioMpBase
static MyGuiScreenScenarioMpBase Static
 
- Static Protected Member Functions inherited from Sandbox.Graphics.GUI.MyGuiScreenBase
static string MakeScreenFilepath (string name)
 
- Protected Attributes inherited from Sandbox.Game.Screens.MyGuiScreenScenarioMpBase
MyGuiControlButton m_kickPlayerButton
 
MyGuiControlTable m_connectedPlayers
 
MyGuiControlCheckbox m_canJoinRunning
 
MyHudControlChat m_chatControl
 
MyGuiControlTextbox m_chatTextbox
 
MyGuiControlButton m_sendChatButton
 
MyGuiControlButton m_startButton
 
- Protected Attributes inherited from Sandbox.Graphics.GUI.MyGuiScreenBase
Action OnEnterCallback
 
float m_transitionAlpha
 
float m_backgroundTransition
 
float m_guiTransition
 
Vector2 m_position
 
Color m_backgroundFadeColor
 
bool m_isTopMostScreen = false
 
bool m_isAlwaysFirst = false
 
bool m_isTopScreen = false
 
bool m_isFirstForUnload = false
 
Vector4 m_backgroundColor
 
string m_backgroundTexture
 
bool m_canCloseInCloseAllScreenCalls = true
 
Vector2 m_size
 
bool m_closeOnEsc = true
 
bool m_joystickAsMouse = true
 
bool m_defaultJoystickDpadUse = true
 
bool m_defaultJoystickCancelUse = true
 
bool m_drawEvenWithoutFocus = false
 
bool m_canShareInput = false
 
bool m_allowUnhidePreviousScreen
 
GuiSounds m_openingCueEnum
 
GuiSounds m_closingCueEnum
 
MyGuiControlGridDragAndDrop m_gridDragAndDropHandlingNow
 
MyGuiControlBase m_comboboxHandlingNow
 
MyGuiControlBase m_lastHandlingControl
 
- Static Protected Attributes inherited from Sandbox.Game.Screens.MyGuiScreenScenarioMpBase
static HashSet< ulong > m_readyPlayers = new HashSet<ulong>()
 
- Properties inherited from Sandbox.Game.Screens.MyGuiScreenScenarioMpBase
MyGuiControlCombobox TimeoutCombo [get, protected set]
 
string Briefing [set]
 
- Properties inherited from Sandbox.Graphics.GUI.MyGuiScreenBase
Color BackgroundFadeColor [get]
 
bool SkipTransition [get, set]
 
bool Cancelled [get]
 
bool DrawMouseCursor [get, set]
 
bool JoystickAsMouse [get, set]
 
MyGuiScreenState State [get, set]
 
bool IsLoaded [get, set]
 
bool EnabledBackgroundFade [get, protected set]
 Draw fade rectangle under top-most screen? More...
 
bool CanBeHidden [get, protected set]
 Indicates whether screen can be hidden when another screen is on top of it (assuming that screen hides screens below it). More...
 
bool CanHideOthers [get, protected set]
 Indicates whether screen can hide screens below it. This will not hide screens that cannot be hidden. More...
 
bool CanHaveFocus [get, protected set]
 Without focus, this screen will not steal input. More...
 
virtual MyGuiControls Controls [get]
 
Vector4 BackgroundColor [get, set]
 
Vector2 Size [get, set]
 
bool Visible [get]
 
Vector2 CloseButtonOffset [get, set]
 
bool CloseButtonEnabled [get, set]
 
MyGuiControlBase FocusedControl [get, set]
 
string DebugNamePath [get]
 
string Name [get]
 
IMyGuiControlsOwner Owner [get]
 
- Properties inherited from Sandbox.Graphics.GUI.IMyGuiControlsParent
MyGuiControls Controls [get]
 
- Properties inherited from Sandbox.Graphics.GUI.IMyGuiControlsOwner
string DebugNamePath [get]
 
string Name [get]
 
IMyGuiControlsOwner Owner [get]
 
- Events inherited from Sandbox.Graphics.GUI.MyGuiScreenBase
ScreenHandler Closed
 
VisibleChangedDelegate VisibleChanged
 
Action< MyGuiScreenBaseDataLoading
 
Action< MyGuiScreenBaseDataUnloading
 

Detailed Description

Definition at line 15 of file MyGuiScreenScenarioMpServer.cs.

Constructor & Destructor Documentation

Sandbox.Game.Screens.MyGuiScreenScenarioMpServer.MyGuiScreenScenarioMpServer ( )
inline

Definition at line 17 of file MyGuiScreenScenarioMpServer.cs.

Member Function Documentation

override void Sandbox.Game.Screens.MyGuiScreenScenarioMpServer.OnStartClicked ( MyGuiControlButton  sender)
inlineprotectedvirtual

Reimplemented from Sandbox.Game.Screens.MyGuiScreenScenarioMpBase.

Definition at line 27 of file MyGuiScreenScenarioMpServer.cs.

override void Sandbox.Game.Screens.MyGuiScreenScenarioMpServer.RecreateControls ( bool  constructor)
inlinevirtual

Reimplemented from Sandbox.Game.Screens.MyGuiScreenScenarioMpBase.

Definition at line 21 of file MyGuiScreenScenarioMpServer.cs.


The documentation for this class was generated from the following file: