Space Engineers
Public Member Functions | Protected Member Functions | Properties | List of all members
Sandbox.Game.Replication.MyInventoryBaseReplicable Class Reference
Inheritance diagram for Sandbox.Game.Replication.MyInventoryBaseReplicable:
Sandbox.Game.Replication.MyExternalReplicableEvent< MyInventoryBase >

Public Member Functions

 MyInventoryBaseReplicable ()
 
override IMyReplicable GetParent ()
 
override float GetPriority (MyClientInfo client, bool cached)
 
override bool OnSave (BitStream stream)
 
override void OnDestroy ()
 
override void GetStateGroups (List< IMyStateGroup > resultList)
 
override VRageMath.BoundingBoxD GetAABB ()
 

Protected Member Functions

override void OnHook ()
 
override void OnLoad (BitStream stream, Action< MyInventoryBase > loadingDoneHandler)
 
override void OnLoadBegin (BitStream stream, Action< MyInventoryBase > loadingDoneHandler)
 
- Protected Member Functions inherited from Sandbox.Game.Replication.MyExternalReplicableEvent< MyInventoryBase >
override void OnHook ()
 

Properties

MyInventoryBase Inventory [get]
 
override bool HasToBeChild [get]
 

Detailed Description

Definition at line 17 of file MyInventoryBaseReplicable.cs.

Constructor & Destructor Documentation

Sandbox.Game.Replication.MyInventoryBaseReplicable.MyInventoryBaseReplicable ( )
inline

Definition at line 24 of file MyInventoryBaseReplicable.cs.

Member Function Documentation

override VRageMath.BoundingBoxD Sandbox.Game.Replication.MyInventoryBaseReplicable.GetAABB ( )
inline

Definition at line 145 of file MyInventoryBaseReplicable.cs.

override IMyReplicable Sandbox.Game.Replication.MyInventoryBaseReplicable.GetParent ( )
inline

Definition at line 40 of file MyInventoryBaseReplicable.cs.

override float Sandbox.Game.Replication.MyInventoryBaseReplicable.GetPriority ( MyClientInfo  client,
bool  cached 
)
inline

Definition at line 57 of file MyInventoryBaseReplicable.cs.

override void Sandbox.Game.Replication.MyInventoryBaseReplicable.GetStateGroups ( List< IMyStateGroup resultList)
inline

Definition at line 127 of file MyInventoryBaseReplicable.cs.

override void Sandbox.Game.Replication.MyInventoryBaseReplicable.OnDestroy ( )
inline

Definition at line 119 of file MyInventoryBaseReplicable.cs.

override void Sandbox.Game.Replication.MyInventoryBaseReplicable.OnHook ( )
inlineprotected

Definition at line 30 of file MyInventoryBaseReplicable.cs.

override void Sandbox.Game.Replication.MyInventoryBaseReplicable.OnLoad ( BitStream  stream,
Action< MyInventoryBase loadingDoneHandler 
)
inlineprotected

Definition at line 88 of file MyInventoryBaseReplicable.cs.

override void Sandbox.Game.Replication.MyInventoryBaseReplicable.OnLoadBegin ( BitStream  stream,
Action< MyInventoryBase loadingDoneHandler 
)
inlineprotected

Definition at line 99 of file MyInventoryBaseReplicable.cs.

override bool Sandbox.Game.Replication.MyInventoryBaseReplicable.OnSave ( BitStream  stream)
inline

Definition at line 77 of file MyInventoryBaseReplicable.cs.

Property Documentation

override bool Sandbox.Game.Replication.MyInventoryBaseReplicable.HasToBeChild
get

Definition at line 141 of file MyInventoryBaseReplicable.cs.

MyInventoryBase Sandbox.Game.Replication.MyInventoryBaseReplicable.Inventory
get

Definition at line 19 of file MyInventoryBaseReplicable.cs.


The documentation for this class was generated from the following file: