Sandbox.Game.Replication.MyInventoryBaseReplicable.MyInventoryBaseReplicable |
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inline |
override IMyReplicable Sandbox.Game.Replication.MyInventoryBaseReplicable.GetParent |
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inline |
override float Sandbox.Game.Replication.MyInventoryBaseReplicable.GetPriority |
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MyClientInfo |
client, |
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bool |
cached |
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) |
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inline |
override void Sandbox.Game.Replication.MyInventoryBaseReplicable.GetStateGroups |
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List< IMyStateGroup > |
resultList | ) |
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inline |
override void Sandbox.Game.Replication.MyInventoryBaseReplicable.OnDestroy |
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inline |
override void Sandbox.Game.Replication.MyInventoryBaseReplicable.OnHook |
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inlineprotected |
override void Sandbox.Game.Replication.MyInventoryBaseReplicable.OnLoad |
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BitStream |
stream, |
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Action< MyInventoryBase > |
loadingDoneHandler |
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) |
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inlineprotected |
override void Sandbox.Game.Replication.MyInventoryBaseReplicable.OnLoadBegin |
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BitStream |
stream, |
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Action< MyInventoryBase > |
loadingDoneHandler |
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) |
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inlineprotected |
override bool Sandbox.Game.Replication.MyInventoryBaseReplicable.OnSave |
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BitStream |
stream | ) |
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inline |
override bool Sandbox.Game.Replication.MyInventoryBaseReplicable.HasToBeChild |
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get |
MyInventoryBase Sandbox.Game.Replication.MyInventoryBaseReplicable.Inventory |
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get |
The documentation for this class was generated from the following file: