Space Engineers
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This class creates replicable object for MyReplicableEntity : MyEntity More...
Public Member Functions | |
override bool | OnSave (BitStream stream) |
Public Member Functions inherited from Sandbox.Game.Replication.MyEntityReplicableBase< MyInventoryBagEntity > | |
float | GetBasePriority (Vector3D position, Vector3D size, MyClientInfo client) |
void | OnClose (MyEntity ent) |
override IMyReplicable | GetParent () |
override float | GetPriority (MyClientInfo client, bool cached) |
override bool | OnSave (BitStream stream) |
override void | OnDestroy () |
override void | GetStateGroups (List< IMyStateGroup > resultList) |
override VRageMath.BoundingBoxD | GetAABB () |
Protected Member Functions | |
override void | OnLoad (BitStream stream, Action< MyInventoryBagEntity > loadingDoneHandler) |
override IMyStateGroup | CreatePhysicsGroup () |
Protected Member Functions inherited from Sandbox.Game.Replication.MyEntityReplicableBase< MyInventoryBagEntity > | |
override void | OnLoad (BitStream stream, Action< T > loadingDoneHandler) |
override void | OnLoadBegin (BitStream stream, Action< T > loadingDoneHandler) |
override void | OnHook () |
Additional Inherited Members | |
Protected Attributes inherited from Sandbox.Game.Replication.MyEntityReplicableBase< MyInventoryBagEntity > | |
Dictionary< ulong, float > | m_cachedPriorityForClient |
float | m_baseVisibility |
IMyStateGroup | m_physicsSync |
Action< MyEntity > | OnCloseAction |
Properties inherited from Sandbox.Game.Replication.MyEntityReplicableBase< MyInventoryBagEntity > | |
IMyStateGroup | PhysicsStateGroup [get] |
virtual float | BaseVisibility [get] |
override bool | HasToBeChild [get] |
This class creates replicable object for MyReplicableEntity : MyEntity
Definition at line 21 of file MyInventoryBagReplicable.cs.
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inlineprotectedvirtual |
Reimplemented from Sandbox.Game.Replication.MyEntityReplicableBase< MyInventoryBagEntity >.
Definition at line 53 of file MyInventoryBagReplicable.cs.
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inlineprotected |
Definition at line 40 of file MyInventoryBagReplicable.cs.
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inline |
Definition at line 23 of file MyInventoryBagReplicable.cs.