Space Engineers
Public Member Functions | Protected Member Functions | Protected Attributes | Properties | List of all members
Sandbox.Game.Replication.MyEntityReplicableBase< T > Class Template Reference
Inheritance diagram for Sandbox.Game.Replication.MyEntityReplicableBase< T >:
Sandbox.Game.Replication.MyExternalReplicable< T > Sandbox.Game.Replication.MyEntityReplicableBaseEvent< T >

Public Member Functions

float GetBasePriority (Vector3D position, Vector3D size, MyClientInfo client)
 
void OnClose (MyEntity ent)
 
override IMyReplicable GetParent ()
 
override float GetPriority (MyClientInfo client, bool cached)
 
override bool OnSave (BitStream stream)
 
override void OnDestroy ()
 
override void GetStateGroups (List< IMyStateGroup > resultList)
 
override VRageMath.BoundingBoxD GetAABB ()
 

Protected Member Functions

override void OnLoad (BitStream stream, Action< T > loadingDoneHandler)
 
override void OnLoadBegin (BitStream stream, Action< T > loadingDoneHandler)
 
override void OnHook ()
 
virtual IMyStateGroup CreatePhysicsGroup ()
 

Protected Attributes

Dictionary< ulong, float > m_cachedPriorityForClient = null
 
float m_baseVisibility = 130
 
IMyStateGroup m_physicsSync
 
Action< MyEntityOnCloseAction
 

Properties

IMyStateGroup PhysicsStateGroup [get]
 
virtual float BaseVisibility [get]
 
override bool HasToBeChild [get]
 

Detailed Description

Type Constraints
T :MyEntity 

Definition at line 15 of file MyEntityReplicableBase.cs.

Member Function Documentation

virtual IMyStateGroup Sandbox.Game.Replication.MyEntityReplicableBase< T >.CreatePhysicsGroup ( )
inlineprotectedvirtual

Definition at line 153 of file MyEntityReplicableBase.cs.

float Sandbox.Game.Replication.MyEntityReplicableBase< T >.GetBasePriority ( Vector3D  position,
Vector3D  size,
MyClientInfo  client 
)
inline

Definition at line 33 of file MyEntityReplicableBase.cs.

Definition at line 94 of file MyEntityReplicableBase.cs.

override float Sandbox.Game.Replication.MyEntityReplicableBase< T >.GetPriority ( MyClientInfo  client,
bool  cached 
)
inline

Definition at line 99 of file MyEntityReplicableBase.cs.

override void Sandbox.Game.Replication.MyEntityReplicableBase< T >.GetStateGroups ( List< IMyStateGroup resultList)
inline

Definition at line 140 of file MyEntityReplicableBase.cs.

void Sandbox.Game.Replication.MyEntityReplicableBase< T >.OnClose ( MyEntity  ent)
inline

Definition at line 84 of file MyEntityReplicableBase.cs.

override void Sandbox.Game.Replication.MyEntityReplicableBase< T >.OnDestroy ( )
inline

Definition at line 128 of file MyEntityReplicableBase.cs.

override void Sandbox.Game.Replication.MyEntityReplicableBase< T >.OnHook ( )
inlineprotected

Definition at line 70 of file MyEntityReplicableBase.cs.

override void Sandbox.Game.Replication.MyEntityReplicableBase< T >.OnLoad ( BitStream  stream,
Action< T >  loadingDoneHandler 
)
inlineprotected

Definition at line 52 of file MyEntityReplicableBase.cs.

override void Sandbox.Game.Replication.MyEntityReplicableBase< T >.OnLoadBegin ( BitStream  stream,
Action< T >  loadingDoneHandler 
)
inlineprotected

Definition at line 65 of file MyEntityReplicableBase.cs.

override bool Sandbox.Game.Replication.MyEntityReplicableBase< T >.OnSave ( BitStream  stream)
inline

Definition at line 120 of file MyEntityReplicableBase.cs.

Member Data Documentation

float Sandbox.Game.Replication.MyEntityReplicableBase< T >.m_baseVisibility = 130
protected

Definition at line 19 of file MyEntityReplicableBase.cs.

Dictionary<ulong, float> Sandbox.Game.Replication.MyEntityReplicableBase< T >.m_cachedPriorityForClient = null
protected

Definition at line 18 of file MyEntityReplicableBase.cs.

Definition at line 20 of file MyEntityReplicableBase.cs.

Action<MyEntity> Sandbox.Game.Replication.MyEntityReplicableBase< T >.OnCloseAction
protected

Definition at line 21 of file MyEntityReplicableBase.cs.

Property Documentation

virtual float Sandbox.Game.Replication.MyEntityReplicableBase< T >.BaseVisibility
getprotected

Definition at line 29 of file MyEntityReplicableBase.cs.

override bool Sandbox.Game.Replication.MyEntityReplicableBase< T >.HasToBeChild
get

Definition at line 149 of file MyEntityReplicableBase.cs.

Definition at line 24 of file MyEntityReplicableBase.cs.


The documentation for this class was generated from the following file: