Space Engineers
Public Attributes | Static Public Attributes | List of all members
Sandbox.Game.Replication.MyEntityPhysicsStateGroup.PrioritySettings Class Reference

Public Attributes

int AcceleratingUpdateCount = 4
 
int LinearMovingUpdateCount = 20
 
int StoppedUpdateCount = 60
 
float AcceleratingPriority = 1
 
float LinearMovingPriority = 0.33f
 
float StoppedPriority = 0.13f
 
int StopAfterUpdateCount = 60
 

Static Public Attributes

static readonly PrioritySettings Default = new PrioritySettings()
 

Detailed Description

Definition at line 30 of file MyEntityPhysicsStateGroup.cs.

Member Data Documentation

float Sandbox.Game.Replication.MyEntityPhysicsStateGroup.PrioritySettings.AcceleratingPriority = 1

Definition at line 35 of file MyEntityPhysicsStateGroup.cs.

int Sandbox.Game.Replication.MyEntityPhysicsStateGroup.PrioritySettings.AcceleratingUpdateCount = 4

Definition at line 32 of file MyEntityPhysicsStateGroup.cs.

readonly PrioritySettings Sandbox.Game.Replication.MyEntityPhysicsStateGroup.PrioritySettings.Default = new PrioritySettings()
static

Definition at line 40 of file MyEntityPhysicsStateGroup.cs.

float Sandbox.Game.Replication.MyEntityPhysicsStateGroup.PrioritySettings.LinearMovingPriority = 0.33f

Definition at line 36 of file MyEntityPhysicsStateGroup.cs.

int Sandbox.Game.Replication.MyEntityPhysicsStateGroup.PrioritySettings.LinearMovingUpdateCount = 20

Definition at line 33 of file MyEntityPhysicsStateGroup.cs.

int Sandbox.Game.Replication.MyEntityPhysicsStateGroup.PrioritySettings.StopAfterUpdateCount = 60

Definition at line 38 of file MyEntityPhysicsStateGroup.cs.

float Sandbox.Game.Replication.MyEntityPhysicsStateGroup.PrioritySettings.StoppedPriority = 0.13f

Definition at line 37 of file MyEntityPhysicsStateGroup.cs.

int Sandbox.Game.Replication.MyEntityPhysicsStateGroup.PrioritySettings.StoppedUpdateCount = 60

Definition at line 34 of file MyEntityPhysicsStateGroup.cs.


The documentation for this class was generated from the following file: