Space Engineers
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Public Attributes | |
int | AcceleratingUpdateCount = 4 |
int | LinearMovingUpdateCount = 20 |
int | StoppedUpdateCount = 60 |
float | AcceleratingPriority = 1 |
float | LinearMovingPriority = 0.33f |
float | StoppedPriority = 0.13f |
int | StopAfterUpdateCount = 60 |
Static Public Attributes | |
static readonly PrioritySettings | Default = new PrioritySettings() |
Definition at line 30 of file MyEntityPhysicsStateGroup.cs.
float Sandbox.Game.Replication.MyEntityPhysicsStateGroup.PrioritySettings.AcceleratingPriority = 1 |
Definition at line 35 of file MyEntityPhysicsStateGroup.cs.
int Sandbox.Game.Replication.MyEntityPhysicsStateGroup.PrioritySettings.AcceleratingUpdateCount = 4 |
Definition at line 32 of file MyEntityPhysicsStateGroup.cs.
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static |
Definition at line 40 of file MyEntityPhysicsStateGroup.cs.
float Sandbox.Game.Replication.MyEntityPhysicsStateGroup.PrioritySettings.LinearMovingPriority = 0.33f |
Definition at line 36 of file MyEntityPhysicsStateGroup.cs.
int Sandbox.Game.Replication.MyEntityPhysicsStateGroup.PrioritySettings.LinearMovingUpdateCount = 20 |
Definition at line 33 of file MyEntityPhysicsStateGroup.cs.
int Sandbox.Game.Replication.MyEntityPhysicsStateGroup.PrioritySettings.StopAfterUpdateCount = 60 |
Definition at line 38 of file MyEntityPhysicsStateGroup.cs.
float Sandbox.Game.Replication.MyEntityPhysicsStateGroup.PrioritySettings.StoppedPriority = 0.13f |
Definition at line 37 of file MyEntityPhysicsStateGroup.cs.
int Sandbox.Game.Replication.MyEntityPhysicsStateGroup.PrioritySettings.StoppedUpdateCount = 60 |
Definition at line 34 of file MyEntityPhysicsStateGroup.cs.