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Sandbox.Game.Gui.MyTomasInputComponent Class Reference
Inheritance diagram for Sandbox.Game.Gui.MyTomasInputComponent:
Sandbox.Game.Gui.MyDebugComponent

Public Member Functions

override string GetName ()
 
 MyTomasInputComponent ()
 
override bool HandleInput ()
 
bool SpectatorToNextGrid (MyCubeSize size)
 
- Public Member Functions inherited from Sandbox.Game.Gui.MyDebugComponent
void Section (string text, params object[] formatArgs)
 
 MyDebugComponent ()
 
 MyDebugComponent (bool enabled)
 
virtual void DispatchUpdate ()
 
virtual void Draw ()
 
virtual void Update10 ()
 
virtual void Update100 ()
 
bool GetSwitchValue (MyKeys key)
 
bool GetSwitchValue (string note)
 

Static Public Attributes

static float USE_WHEEL_ANIMATION_SPEED = 1f
 
static string ClipboardText = string.Empty
 

Additional Inherited Members

- Public Types inherited from Sandbox.Game.Gui.MyDebugComponent
enum  MyDebugComponentInfoState { MyDebugComponentInfoState.NoInfo, MyDebugComponentInfoState.EnabledInfo, MyDebugComponentInfoState.FullInfo }
 
- Static Public Member Functions inherited from Sandbox.Game.Gui.MyDebugComponent
static float NextTextOffset (float scale)
 
static void ResetFrame ()
 
- Public Attributes inherited from Sandbox.Game.Gui.MyDebugComponent
int m_frameCounter = 0
 
- Protected Member Functions inherited from Sandbox.Game.Gui.MyDebugComponent
void Text (string message, params object[] arguments)
 
void Text (Color color, string message, params object[] arguments)
 
void Text (Color color, float scale, string message, params object[] arguments)
 
void MultilineText (string message, params object[] arguments)
 
void MultilineText (Color color, string message, params object[] arguments)
 
void MultilineText (Color color, float scale, string message, params object[] arguments)
 
void VSpace (float space)
 
void Save ()
 
void AddShortcut (MyKeys key, bool newPress, bool control, bool shift, bool alt, Func< string > description, Func< bool > action)
 
void AddSwitch (MyKeys key, Func< MyKeys, bool > action, string note="", bool defaultValue=false)
 
void AddSwitch (MyKeys key, Func< MyKeys, bool > action, MyRef< bool > boolRef, string note="")
 
void SetSwitch (MyKeys key, bool value)
 
- Properties inherited from Sandbox.Game.Gui.MyDebugComponent
static float VerticalTextOffset [get]
 
static float NextVerticalOffset [get]
 
bool Enabled [get, set]
 
virtual object InputData [get, set]
 

Detailed Description

Definition at line 29 of file MyTomasDebugInputComponent.cs.

Constructor & Destructor Documentation

Sandbox.Game.Gui.MyTomasInputComponent.MyTomasInputComponent ( )
inline

Definition at line 42 of file MyTomasDebugInputComponent.cs.

Member Function Documentation

override string Sandbox.Game.Gui.MyTomasInputComponent.GetName ( )
inlinevirtual

Implements Sandbox.Game.Gui.MyDebugComponent.

Definition at line 37 of file MyTomasDebugInputComponent.cs.

override bool Sandbox.Game.Gui.MyTomasInputComponent.HandleInput ( )
inlinevirtual

Reimplemented from Sandbox.Game.Gui.MyDebugComponent.

Definition at line 306 of file MyTomasDebugInputComponent.cs.

bool Sandbox.Game.Gui.MyTomasInputComponent.SpectatorToNextGrid ( MyCubeSize  size)
inline

Definition at line 319 of file MyTomasDebugInputComponent.cs.

Member Data Documentation

string Sandbox.Game.Gui.MyTomasInputComponent.ClipboardText = string.Empty
static

Definition at line 35 of file MyTomasDebugInputComponent.cs.

float Sandbox.Game.Gui.MyTomasInputComponent.USE_WHEEL_ANIMATION_SPEED = 1f
static

Definition at line 31 of file MyTomasDebugInputComponent.cs.


The documentation for this class was generated from the following file: