Space Engineers
Public Member Functions | Static Public Attributes | List of all members
Sandbox.Game.Gui.MyPetaInputComponent Class Reference
Inheritance diagram for Sandbox.Game.Gui.MyPetaInputComponent:
Sandbox.Game.Gui.MyDebugComponent

Public Member Functions

override string GetName ()
 
 MyPetaInputComponent ()
 
override bool HandleInput ()
 
override void Draw ()
 
- Public Member Functions inherited from Sandbox.Game.Gui.MyDebugComponent
void Section (string text, params object[] formatArgs)
 
 MyDebugComponent ()
 
 MyDebugComponent (bool enabled)
 
virtual void DispatchUpdate ()
 
virtual void Update10 ()
 
virtual void Update100 ()
 
bool GetSwitchValue (MyKeys key)
 
bool GetSwitchValue (string note)
 

Static Public Attributes

static bool ENABLE_SI_DESTRUCTIONS = true
 
static bool OLD_SI = false
 
static bool DEBUG_DRAW_TENSIONS = false
 
static bool DEBUG_DRAW_PATHS = false
 
static float SI_DYNAMICS_MULTIPLIER = 1
 

Additional Inherited Members

- Public Types inherited from Sandbox.Game.Gui.MyDebugComponent
enum  MyDebugComponentInfoState { MyDebugComponentInfoState.NoInfo, MyDebugComponentInfoState.EnabledInfo, MyDebugComponentInfoState.FullInfo }
 
- Static Public Member Functions inherited from Sandbox.Game.Gui.MyDebugComponent
static float NextTextOffset (float scale)
 
static void ResetFrame ()
 
- Public Attributes inherited from Sandbox.Game.Gui.MyDebugComponent
int m_frameCounter = 0
 
- Protected Member Functions inherited from Sandbox.Game.Gui.MyDebugComponent
void Text (string message, params object[] arguments)
 
void Text (Color color, string message, params object[] arguments)
 
void Text (Color color, float scale, string message, params object[] arguments)
 
void MultilineText (string message, params object[] arguments)
 
void MultilineText (Color color, string message, params object[] arguments)
 
void MultilineText (Color color, float scale, string message, params object[] arguments)
 
void VSpace (float space)
 
void Save ()
 
void AddShortcut (MyKeys key, bool newPress, bool control, bool shift, bool alt, Func< string > description, Func< bool > action)
 
void AddSwitch (MyKeys key, Func< MyKeys, bool > action, string note="", bool defaultValue=false)
 
void AddSwitch (MyKeys key, Func< MyKeys, bool > action, MyRef< bool > boolRef, string note="")
 
void SetSwitch (MyKeys key, bool value)
 
- Properties inherited from Sandbox.Game.Gui.MyDebugComponent
static float VerticalTextOffset [get]
 
static float NextVerticalOffset [get]
 
bool Enabled [get, set]
 
virtual object InputData [get, set]
 

Detailed Description

Definition at line 49 of file MyPetaDebugInputComponent.cs.

Constructor & Destructor Documentation

Sandbox.Game.Gui.MyPetaInputComponent.MyPetaInputComponent ( )
inline

Definition at line 252 of file MyPetaDebugInputComponent.cs.

Member Function Documentation

override void Sandbox.Game.Gui.MyPetaInputComponent.Draw ( )
inlinevirtual

Reimplemented from Sandbox.Game.Gui.MyDebugComponent.

Definition at line 703 of file MyPetaDebugInputComponent.cs.

override string Sandbox.Game.Gui.MyPetaInputComponent.GetName ( )
inlinevirtual

Implements Sandbox.Game.Gui.MyDebugComponent.

Definition at line 247 of file MyPetaDebugInputComponent.cs.

override bool Sandbox.Game.Gui.MyPetaInputComponent.HandleInput ( )
inlinevirtual

Reimplemented from Sandbox.Game.Gui.MyDebugComponent.

Definition at line 582 of file MyPetaDebugInputComponent.cs.

Member Data Documentation

bool Sandbox.Game.Gui.MyPetaInputComponent.DEBUG_DRAW_PATHS = false
static

Definition at line 54 of file MyPetaDebugInputComponent.cs.

bool Sandbox.Game.Gui.MyPetaInputComponent.DEBUG_DRAW_TENSIONS = false
static

Definition at line 53 of file MyPetaDebugInputComponent.cs.

bool Sandbox.Game.Gui.MyPetaInputComponent.ENABLE_SI_DESTRUCTIONS = true
static

Definition at line 51 of file MyPetaDebugInputComponent.cs.

bool Sandbox.Game.Gui.MyPetaInputComponent.OLD_SI = false
static

Definition at line 52 of file MyPetaDebugInputComponent.cs.

float Sandbox.Game.Gui.MyPetaInputComponent.SI_DYNAMICS_MULTIPLIER = 1
static

Definition at line 55 of file MyPetaDebugInputComponent.cs.


The documentation for this class was generated from the following file: