Definition at line 17 of file MyHudNameValueData.cs.
Sandbox.Game.Gui.MyHudNameValueData.MyHudNameValueData |
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int |
itemCount, |
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string |
defaultNameFont = MyFontEnum.Blue , |
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string |
defaultValueFont = MyFontEnum.White , |
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float |
lineSpacing = MyGuiConstants.HUD_LINE_SPACING , |
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bool |
showBackgroundFog = false |
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) |
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inline |
void Sandbox.Game.Gui.MyHudNameValueData.DrawBottomUp |
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Vector2 |
namesBottomLeft, |
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Vector2 |
valuesBottomRight, |
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float |
textScale |
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) |
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inline |
void Sandbox.Game.Gui.MyHudNameValueData.DrawTopDown |
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Vector2 |
namesTopLeft, |
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Vector2 |
valuesTopRight, |
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float |
textScale |
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) |
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inline |
float Sandbox.Game.Gui.MyHudNameValueData.GetGuiHeight |
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| ) |
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inline |
int Sandbox.Game.Gui.MyHudNameValueData.GetVisibleCount |
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inline |
string Sandbox.Game.Gui.MyHudNameValueData.DefaultNameFont |
string Sandbox.Game.Gui.MyHudNameValueData.DefaultValueFont |
float Sandbox.Game.Gui.MyHudNameValueData.LineSpacing |
bool Sandbox.Game.Gui.MyHudNameValueData.ShowBackgroundFog |
int Sandbox.Game.Gui.MyHudNameValueData.Count |
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getset |
Data Sandbox.Game.Gui.MyHudNameValueData.this[int i] |
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get |
The documentation for this class was generated from the following file: