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Sandbox.Game.Gui.MyGuiScreenScenario Class Reference
Inheritance diagram for Sandbox.Game.Gui.MyGuiScreenScenario:
Sandbox.Game.Screens.MyGuiScreenScenarioBase Sandbox.Graphics.GUI.MyGuiScreenBase Sandbox.Graphics.GUI.IMyGuiControlsParent Sandbox.Graphics.GUI.IMyGuiControlsOwner

Public Member Functions

 MyGuiScreenScenario ()
 
override bool CloseScreen ()
 
override string GetFriendlyName ()
 For displaying in the list in the debug screen. More...
 
- Public Member Functions inherited from Sandbox.Game.Screens.MyGuiScreenScenarioBase
 MyGuiScreenScenarioBase ()
 
override void RecreateControls (bool constructor)
 
override bool Update (bool hasFocus)
 
override bool Draw ()
 
- Public Member Functions inherited from Sandbox.Graphics.GUI.MyGuiScreenBase
delegate void ScreenHandler (MyGuiScreenBase source)
 
MyObjectBuilder_GuiScreen GetObjectBuilder ()
 
void Init (MyObjectBuilder_GuiScreen objectBuilder)
 
virtual void LoadContent ()
 
virtual void LoadData ()
 
virtual void UnloadContent ()
 
virtual void UnloadData ()
 
virtual void RunLoadingAction ()
 
bool IsMouseOverAnyControl ()
 
MyGuiControlBase GetMouseOverControl ()
 
virtual void GetControlsUnderMouseCursor (Vector2 position, List< MyGuiControlBase > controls, bool visibleOnly)
 
MyGuiControlBase GetNextFocusControl (MyGuiControlBase currentFocusControl, bool forwardMovement)
 
virtual void HandleInput (bool receivedFocusInThisUpdate)
 
virtual void InputLost ()
 
virtual void HandleUnhandledInput (bool receivedFocusInThisUpdate)
 
virtual bool HandleInputAfterSimulation ()
 
virtual bool HideScreen ()
 
virtual bool UnhideScreen ()
 
virtual void CloseScreenNow ()
 
void HideTooltips ()
 
Vector2 GetPositionAbsolute ()
 
Vector2 GetPositionAbsoluteCenter ()
 
Vector2 GetPositionAbsoluteTopLeft ()
 
bool GetDrawMouseCursor ()
 
bool IsTopMostScreen ()
 
bool IsAlwaysFirst ()
 
bool IsTopScreen ()
 
bool IsFirstForUnload ()
 
bool GetDrawScreenEvenWithoutFocus ()
 
Vector2 GetPosition ()
 
Vector2 GetSize ()
 
bool CanShareInput ()
 
bool CanCloseInCloseAllScreenCalls ()
 
virtual int GetTransitionOpeningTime ()
 
virtual int GetTransitionClosingTime ()
 
virtual void OnRemoved ()
 Called when [show]. More...
 

Protected Member Functions

override void BuildControls ()
 
override void LoadSandboxInternal (Tuple< string, MyWorldInfo > save, bool MP)
 
override MyGuiHighlightTexture GetIcon (Tuple< string, MyWorldInfo > save)
 
override void SetDefaultValues ()
 
override void OnTableItemSelected (MyGuiControlTable sender, MyGuiControlTable.EventArgs eventArgs)
 
override void FillList ()
 
- Protected Member Functions inherited from Sandbox.Game.Screens.MyGuiScreenScenarioBase
virtual MyGuiControlTable CreateScenarioTable ()
 
MyGuiControlLabel MakeLabel (MyStringId textEnum)
 
void OnOkButtonClick (object sender)
 
override void OnShow ()
 Called when [show]. More...
 
void FillRight ()
 
void AddSave (Tuple< string, MyWorldInfo > save)
 
void AddSaves (List< Tuple< string, MyWorldInfo >> saves)
 
void ClearSaves ()
 
void RefreshGameList ()
 
Tuple< string, MyWorldInfoFindSave (MyGuiControlTable.Row row)
 
- Protected Member Functions inherited from Sandbox.Graphics.GUI.MyGuiScreenBase
 MyGuiScreenBase (Vector2?position=null, Vector4?backgroundColor=null, Vector2?size=null, bool isTopMostScreen=false, string backgroundTexture=null, float backgroundTransition=0.0f, float guiTransition=0.0f)
 
bool HandleKeyboardActiveIndex (bool forwardMovement)
 
bool IsMouseOver ()
 
MyGuiControlLabel AddCaption (MyStringId textEnum, Vector4?captionTextColor=null, Vector2?captionOffset=null, float captionScale=MyGuiConstants.DEFAULT_TEXT_SCALE)
 
MyGuiControlLabel AddCaption (String text, Vector4?captionTextColor=null, Vector2?captionOffset=null, float captionScale=MyGuiConstants.DEFAULT_TEXT_SCALE)
 
virtual void Canceling ()
 Called when user presses ESC or clicks on CANCEL - hook to this method so you can do gui-screen-specific event More...
 
Color ApplyTransitionAlpha (Vector4 color, float transition)
 
virtual void OnHide ()
 Called when [show]. More...
 
virtual void OnClosed ()
 Called when [show]. More...
 
void MakeXAndYEqual (ref Vector2 val)
 Computes ratio of width and height in GUI coordinates to make X and Y of equal value represent same distance on screen as well. Then multiplies Y using this ratio. More...
 
Vector2 MakeXAndYEqual (Vector2 val)
 
void SetDefaultCloseButtonOffset ()
 

Protected Attributes

MyObjectBuilder_SessionSettings m_settings
 
- Protected Attributes inherited from Sandbox.Game.Screens.MyGuiScreenScenarioBase
StateEnum m_state
 
MyGuiControlTextbox m_nameTextbox
 
MyGuiControlButton m_okButton
 
MyGuiControlTable m_scenarioTable
 
MyGuiControlMultilineText m_descriptionBox
 
MyLayoutTable m_sideMenuLayout
 
MyLayoutTable m_buttonsLayout
 
int m_selectedRow
 
const float MARGIN_TOP = 0.1f
 
const float MARGIN_LEFT = 0.42f
 
const string WORKSHOP_PATH_TAG = "workshop"
 
- Protected Attributes inherited from Sandbox.Graphics.GUI.MyGuiScreenBase
Action OnEnterCallback
 
float m_transitionAlpha
 
float m_backgroundTransition
 
float m_guiTransition
 
Vector2 m_position
 
Color m_backgroundFadeColor
 
bool m_isTopMostScreen = false
 
bool m_isAlwaysFirst = false
 
bool m_isTopScreen = false
 
bool m_isFirstForUnload = false
 
Vector4 m_backgroundColor
 
string m_backgroundTexture
 
bool m_canCloseInCloseAllScreenCalls = true
 
Vector2 m_size
 
bool m_closeOnEsc = true
 
bool m_joystickAsMouse = true
 
bool m_defaultJoystickDpadUse = true
 
bool m_defaultJoystickCancelUse = true
 
bool m_drawEvenWithoutFocus = false
 
bool m_canShareInput = false
 
bool m_allowUnhidePreviousScreen
 
GuiSounds m_openingCueEnum
 
GuiSounds m_closingCueEnum
 
MyGuiControlGridDragAndDrop m_gridDragAndDropHandlingNow
 
MyGuiControlBase m_comboboxHandlingNow
 
MyGuiControlBase m_lastHandlingControl
 

Properties

MyObjectBuilder_SessionSettings Settings [get]
 
MyObjectBuilder_Checkpoint Checkpoint [get]
 
override MyStringId ScreenCaption [get]
 
override bool IsOnlineMode [get]
 
- Properties inherited from Sandbox.Game.Screens.MyGuiScreenScenarioBase
abstract MyStringId ScreenCaption [get]
 
abstract bool IsOnlineMode [get]
 
- Properties inherited from Sandbox.Graphics.GUI.MyGuiScreenBase
Color BackgroundFadeColor [get]
 
bool SkipTransition [get, set]
 
bool Cancelled [get]
 
bool DrawMouseCursor [get, set]
 
bool JoystickAsMouse [get, set]
 
MyGuiScreenState State [get, set]
 
bool IsLoaded [get, set]
 
bool EnabledBackgroundFade [get, protected set]
 Draw fade rectangle under top-most screen? More...
 
bool CanBeHidden [get, protected set]
 Indicates whether screen can be hidden when another screen is on top of it (assuming that screen hides screens below it). More...
 
bool CanHideOthers [get, protected set]
 Indicates whether screen can hide screens below it. This will not hide screens that cannot be hidden. More...
 
bool CanHaveFocus [get, protected set]
 Without focus, this screen will not steal input. More...
 
virtual MyGuiControls Controls [get]
 
Vector4 BackgroundColor [get, set]
 
Vector2 Size [get, set]
 
bool Visible [get]
 
Vector2 CloseButtonOffset [get, set]
 
bool CloseButtonEnabled [get, set]
 
MyGuiControlBase FocusedControl [get, set]
 
string DebugNamePath [get]
 
string Name [get]
 
IMyGuiControlsOwner Owner [get]
 
- Properties inherited from Sandbox.Graphics.GUI.IMyGuiControlsParent
MyGuiControls Controls [get]
 
- Properties inherited from Sandbox.Graphics.GUI.IMyGuiControlsOwner
string DebugNamePath [get]
 
string Name [get]
 
IMyGuiControlsOwner Owner [get]
 

Additional Inherited Members

- Public Attributes inherited from Sandbox.Graphics.GUI.MyGuiScreenBase
Action OnLoadingAction
 
readonly MyGuiControls Elements
 
- Protected Types inherited from Sandbox.Game.Screens.MyGuiScreenScenarioBase
enum  StateEnum { StateEnum.ListNeedsReload, StateEnum.ListLoading, StateEnum.ListLoaded }
 
- Static Protected Member Functions inherited from Sandbox.Graphics.GUI.MyGuiScreenBase
static string MakeScreenFilepath (string name)
 
- Events inherited from Sandbox.Graphics.GUI.MyGuiScreenBase
ScreenHandler Closed
 
VisibleChangedDelegate VisibleChanged
 
Action< MyGuiScreenBaseDataLoading
 
Action< MyGuiScreenBaseDataUnloading
 

Detailed Description

Definition at line 31 of file MyGuiScreenScenario.cs.

Constructor & Destructor Documentation

Sandbox.Game.Gui.MyGuiScreenScenario.MyGuiScreenScenario ( )
inline

Definition at line 77 of file MyGuiScreenScenario.cs.

Member Function Documentation

override void Sandbox.Game.Gui.MyGuiScreenScenario.BuildControls ( )
inlineprotectedvirtual

Reimplemented from Sandbox.Game.Screens.MyGuiScreenScenarioBase.

Definition at line 94 of file MyGuiScreenScenario.cs.

override bool Sandbox.Game.Gui.MyGuiScreenScenario.CloseScreen ( )
inlinevirtual

Reimplemented from Sandbox.Graphics.GUI.MyGuiScreenBase.

Definition at line 83 of file MyGuiScreenScenario.cs.

override void Sandbox.Game.Gui.MyGuiScreenScenario.FillList ( )
inlineprotectedvirtual

Reimplemented from Sandbox.Game.Screens.MyGuiScreenScenarioBase.

Definition at line 310 of file MyGuiScreenScenario.cs.

override string Sandbox.Game.Gui.MyGuiScreenScenario.GetFriendlyName ( )
inlinevirtual

For displaying in the list in the debug screen.

Returns

Implements Sandbox.Graphics.GUI.MyGuiScreenBase.

Definition at line 89 of file MyGuiScreenScenario.cs.

override MyGuiHighlightTexture Sandbox.Game.Gui.MyGuiScreenScenario.GetIcon ( Tuple< string, MyWorldInfo save)
inlineprotectedvirtual

Reimplemented from Sandbox.Game.Screens.MyGuiScreenScenarioBase.

Definition at line 253 of file MyGuiScreenScenario.cs.

override void Sandbox.Game.Gui.MyGuiScreenScenario.LoadSandboxInternal ( Tuple< string, MyWorldInfo save,
bool  MP 
)
inlineprotectedvirtual

Reimplemented from Sandbox.Game.Screens.MyGuiScreenScenarioBase.

Definition at line 204 of file MyGuiScreenScenario.cs.

override void Sandbox.Game.Gui.MyGuiScreenScenario.OnTableItemSelected ( MyGuiControlTable  sender,
MyGuiControlTable.EventArgs  eventArgs 
)
inlineprotectedvirtual

Reimplemented from Sandbox.Game.Screens.MyGuiScreenScenarioBase.

Definition at line 279 of file MyGuiScreenScenario.cs.

override void Sandbox.Game.Gui.MyGuiScreenScenario.SetDefaultValues ( )
inlineprotectedvirtual

Reimplemented from Sandbox.Game.Screens.MyGuiScreenScenarioBase.

Definition at line 269 of file MyGuiScreenScenario.cs.

Member Data Documentation

MyObjectBuilder_SessionSettings Sandbox.Game.Gui.MyGuiScreenScenario.m_settings
protected

Definition at line 45 of file MyGuiScreenScenario.cs.

Property Documentation

MyObjectBuilder_Checkpoint Sandbox.Game.Gui.MyGuiScreenScenario.Checkpoint
get

Definition at line 57 of file MyGuiScreenScenario.cs.

override bool Sandbox.Game.Gui.MyGuiScreenScenario.IsOnlineMode
getprotected

Definition at line 562 of file MyGuiScreenScenario.cs.

override MyStringId Sandbox.Game.Gui.MyGuiScreenScenario.ScreenCaption
getprotected

Definition at line 557 of file MyGuiScreenScenario.cs.

MyObjectBuilder_SessionSettings Sandbox.Game.Gui.MyGuiScreenScenario.Settings
get

Definition at line 47 of file MyGuiScreenScenario.cs.


The documentation for this class was generated from the following file: