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override void | BuildControls () |
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override void | LoadSandboxInternal (Tuple< string, MyWorldInfo > save, bool MP) |
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override MyGuiHighlightTexture | GetIcon (Tuple< string, MyWorldInfo > save) |
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override void | SetDefaultValues () |
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override void | OnTableItemSelected (MyGuiControlTable sender, MyGuiControlTable.EventArgs eventArgs) |
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override void | FillList () |
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Protected Member Functions inherited from Sandbox.Game.Screens.MyGuiScreenScenarioBase |
virtual MyGuiControlTable | CreateScenarioTable () |
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MyGuiControlLabel | MakeLabel (MyStringId textEnum) |
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void | OnOkButtonClick (object sender) |
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override void | OnShow () |
| Called when [show]. More...
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void | FillRight () |
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void | AddSave (Tuple< string, MyWorldInfo > save) |
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void | AddSaves (List< Tuple< string, MyWorldInfo >> saves) |
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void | ClearSaves () |
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void | RefreshGameList () |
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Tuple< string, MyWorldInfo > | FindSave (MyGuiControlTable.Row row) |
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Protected Member Functions inherited from Sandbox.Graphics.GUI.MyGuiScreenBase |
| MyGuiScreenBase (Vector2?position=null, Vector4?backgroundColor=null, Vector2?size=null, bool isTopMostScreen=false, string backgroundTexture=null, float backgroundTransition=0.0f, float guiTransition=0.0f) |
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bool | HandleKeyboardActiveIndex (bool forwardMovement) |
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bool | IsMouseOver () |
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MyGuiControlLabel | AddCaption (MyStringId textEnum, Vector4?captionTextColor=null, Vector2?captionOffset=null, float captionScale=MyGuiConstants.DEFAULT_TEXT_SCALE) |
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MyGuiControlLabel | AddCaption (String text, Vector4?captionTextColor=null, Vector2?captionOffset=null, float captionScale=MyGuiConstants.DEFAULT_TEXT_SCALE) |
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virtual void | Canceling () |
| Called when user presses ESC or clicks on CANCEL - hook to this method so you can do gui-screen-specific event More...
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Color | ApplyTransitionAlpha (Vector4 color, float transition) |
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virtual void | OnHide () |
| Called when [show]. More...
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virtual void | OnClosed () |
| Called when [show]. More...
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void | MakeXAndYEqual (ref Vector2 val) |
| Computes ratio of width and height in GUI coordinates to make X and Y of equal value represent same distance on screen as well. Then multiplies Y using this ratio. More...
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Vector2 | MakeXAndYEqual (Vector2 val) |
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void | SetDefaultCloseButtonOffset () |
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MyObjectBuilder_SessionSettings | Settings [get] |
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MyObjectBuilder_Checkpoint | Checkpoint [get] |
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override MyStringId | ScreenCaption [get] |
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override bool | IsOnlineMode [get] |
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Properties inherited from Sandbox.Game.Screens.MyGuiScreenScenarioBase |
abstract MyStringId | ScreenCaption [get] |
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abstract bool | IsOnlineMode [get] |
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Properties inherited from Sandbox.Graphics.GUI.MyGuiScreenBase |
Color | BackgroundFadeColor [get] |
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bool | SkipTransition [get, set] |
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bool | Cancelled [get] |
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bool | DrawMouseCursor [get, set] |
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bool | JoystickAsMouse [get, set] |
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MyGuiScreenState | State [get, set] |
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bool | IsLoaded [get, set] |
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bool | EnabledBackgroundFade [get, protected set] |
| Draw fade rectangle under top-most screen? More...
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bool | CanBeHidden [get, protected set] |
| Indicates whether screen can be hidden when another screen is on top of it (assuming that screen hides screens below it). More...
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bool | CanHideOthers [get, protected set] |
| Indicates whether screen can hide screens below it. This will not hide screens that cannot be hidden. More...
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bool | CanHaveFocus [get, protected set] |
| Without focus, this screen will not steal input. More...
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virtual MyGuiControls | Controls [get] |
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Vector4 | BackgroundColor [get, set] |
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Vector2 | Size [get, set] |
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bool | Visible [get] |
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Vector2 | CloseButtonOffset [get, set] |
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bool | CloseButtonEnabled [get, set] |
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MyGuiControlBase | FocusedControl [get, set] |
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string | DebugNamePath [get] |
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string | Name [get] |
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IMyGuiControlsOwner | Owner [get] |
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Properties inherited from Sandbox.Graphics.GUI.IMyGuiControlsParent |
MyGuiControls | Controls [get] |
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Properties inherited from Sandbox.Graphics.GUI.IMyGuiControlsOwner |
string | DebugNamePath [get] |
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string | Name [get] |
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IMyGuiControlsOwner | Owner [get] |
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Definition at line 31 of file MyGuiScreenScenario.cs.