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Public Types | Public Member Functions | Static Public Member Functions | Properties | Events | List of all members
Sandbox.Game.Gui.MyGuiScreenAdvancedWorldSettings Class Reference
Inheritance diagram for Sandbox.Game.Gui.MyGuiScreenAdvancedWorldSettings:
Sandbox.Graphics.GUI.MyGuiScreenBase Sandbox.Graphics.GUI.IMyGuiControlsParent Sandbox.Graphics.GUI.IMyGuiControlsOwner

Public Types

enum  MyWorldSizeEnum {
  MyWorldSizeEnum.TEN_KM, MyWorldSizeEnum.TWENTY_KM, MyWorldSizeEnum.FIFTY_KM, MyWorldSizeEnum.HUNDRED_KM,
  MyWorldSizeEnum.UNLIMITED, MyWorldSizeEnum.CUSTOM
}
 
enum  MyViewDistanceEnum {
  MyViewDistanceEnum.CUSTOM = 0, MyViewDistanceEnum.FIVE_KM = 5000, MyViewDistanceEnum.SEVEN_KM = 7000, MyViewDistanceEnum.TEN_KM = 10000,
  MyViewDistanceEnum.FIFTEEN_KM = 15000, MyViewDistanceEnum.TWENTY_KM = 20000, MyViewDistanceEnum.THIRTY_KM = 30000, MyViewDistanceEnum.FORTY_KM = 40000,
  MyViewDistanceEnum.FIFTY_KM = 50000
}
 

Public Member Functions

 MyGuiScreenAdvancedWorldSettings (MyGuiScreenWorldSettings parent)
 
override void RecreateControls (bool constructor)
 
void BuildControls ()
 
void UpdateSurvivalState (bool survivalEnabled)
 
int GetWorldSize ()
 
int GetViewDistance ()
 
void GetSettings (MyObjectBuilder_SessionSettings output)
 
void SetSettings (MyObjectBuilder_SessionSettings settings)
 
override string GetFriendlyName ()
 For displaying in the list in the debug screen. More...
 
- Public Member Functions inherited from Sandbox.Graphics.GUI.MyGuiScreenBase
delegate void ScreenHandler (MyGuiScreenBase source)
 
MyObjectBuilder_GuiScreen GetObjectBuilder ()
 
void Init (MyObjectBuilder_GuiScreen objectBuilder)
 
virtual void LoadContent ()
 
virtual void LoadData ()
 
virtual void UnloadContent ()
 
virtual void UnloadData ()
 
virtual void RunLoadingAction ()
 
bool IsMouseOverAnyControl ()
 
MyGuiControlBase GetMouseOverControl ()
 
virtual void GetControlsUnderMouseCursor (Vector2 position, List< MyGuiControlBase > controls, bool visibleOnly)
 
MyGuiControlBase GetNextFocusControl (MyGuiControlBase currentFocusControl, bool forwardMovement)
 
virtual void HandleInput (bool receivedFocusInThisUpdate)
 
virtual void InputLost ()
 
virtual void HandleUnhandledInput (bool receivedFocusInThisUpdate)
 
virtual bool HandleInputAfterSimulation ()
 
virtual bool CloseScreen ()
 
virtual bool HideScreen ()
 
virtual bool UnhideScreen ()
 
virtual void CloseScreenNow ()
 
virtual bool Update (bool hasFocus)
 
virtual bool Draw ()
 
void HideTooltips ()
 
Vector2 GetPositionAbsolute ()
 
Vector2 GetPositionAbsoluteCenter ()
 
Vector2 GetPositionAbsoluteTopLeft ()
 
bool GetDrawMouseCursor ()
 
bool IsTopMostScreen ()
 
bool IsAlwaysFirst ()
 
bool IsTopScreen ()
 
bool IsFirstForUnload ()
 
bool GetDrawScreenEvenWithoutFocus ()
 
Vector2 GetPosition ()
 
Vector2 GetSize ()
 
bool CanShareInput ()
 
bool CanCloseInCloseAllScreenCalls ()
 
virtual int GetTransitionOpeningTime ()
 
virtual int GetTransitionClosingTime ()
 
virtual void OnRemoved ()
 Called when [show]. More...
 

Static Public Member Functions

static Vector2 CalcSize ()
 

Properties

string Password [get]
 
bool IsConfirmed [get]
 
- Properties inherited from Sandbox.Graphics.GUI.MyGuiScreenBase
Color BackgroundFadeColor [get]
 
bool SkipTransition [get, set]
 
bool Cancelled [get]
 
bool DrawMouseCursor [get, set]
 
bool JoystickAsMouse [get, set]
 
MyGuiScreenState State [get, set]
 
bool IsLoaded [get, set]
 
bool EnabledBackgroundFade [get, protected set]
 Draw fade rectangle under top-most screen? More...
 
bool CanBeHidden [get, protected set]
 Indicates whether screen can be hidden when another screen is on top of it (assuming that screen hides screens below it). More...
 
bool CanHideOthers [get, protected set]
 Indicates whether screen can hide screens below it. This will not hide screens that cannot be hidden. More...
 
bool CanHaveFocus [get, protected set]
 Without focus, this screen will not steal input. More...
 
virtual MyGuiControls Controls [get]
 
Vector4 BackgroundColor [get, set]
 
Vector2 Size [get, set]
 
bool Visible [get]
 
Vector2 CloseButtonOffset [get, set]
 
bool CloseButtonEnabled [get, set]
 
MyGuiControlBase FocusedControl [get, set]
 
string DebugNamePath [get]
 
string Name [get]
 
IMyGuiControlsOwner Owner [get]
 
- Properties inherited from Sandbox.Graphics.GUI.IMyGuiControlsParent
MyGuiControls Controls [get]
 
- Properties inherited from Sandbox.Graphics.GUI.IMyGuiControlsOwner
string DebugNamePath [get]
 
string Name [get]
 
IMyGuiControlsOwner Owner [get]
 

Events

System.Action OnOkButtonClicked
 
- Events inherited from Sandbox.Graphics.GUI.MyGuiScreenBase
ScreenHandler Closed
 
VisibleChangedDelegate VisibleChanged
 
Action< MyGuiScreenBaseDataLoading
 
Action< MyGuiScreenBaseDataUnloading
 

Additional Inherited Members

- Public Attributes inherited from Sandbox.Graphics.GUI.MyGuiScreenBase
Action OnLoadingAction
 
readonly MyGuiControls Elements
 
- Protected Member Functions inherited from Sandbox.Graphics.GUI.MyGuiScreenBase
 MyGuiScreenBase (Vector2?position=null, Vector4?backgroundColor=null, Vector2?size=null, bool isTopMostScreen=false, string backgroundTexture=null, float backgroundTransition=0.0f, float guiTransition=0.0f)
 
bool HandleKeyboardActiveIndex (bool forwardMovement)
 
bool IsMouseOver ()
 
MyGuiControlLabel AddCaption (MyStringId textEnum, Vector4?captionTextColor=null, Vector2?captionOffset=null, float captionScale=MyGuiConstants.DEFAULT_TEXT_SCALE)
 
MyGuiControlLabel AddCaption (String text, Vector4?captionTextColor=null, Vector2?captionOffset=null, float captionScale=MyGuiConstants.DEFAULT_TEXT_SCALE)
 
virtual void Canceling ()
 Called when user presses ESC or clicks on CANCEL - hook to this method so you can do gui-screen-specific event More...
 
Color ApplyTransitionAlpha (Vector4 color, float transition)
 
virtual void OnShow ()
 Called when [show]. More...
 
virtual void OnHide ()
 Called when [show]. More...
 
virtual void OnClosed ()
 Called when [show]. More...
 
void MakeXAndYEqual (ref Vector2 val)
 Computes ratio of width and height in GUI coordinates to make X and Y of equal value represent same distance on screen as well. Then multiplies Y using this ratio. More...
 
Vector2 MakeXAndYEqual (Vector2 val)
 
void SetDefaultCloseButtonOffset ()
 
- Static Protected Member Functions inherited from Sandbox.Graphics.GUI.MyGuiScreenBase
static string MakeScreenFilepath (string name)
 
- Protected Attributes inherited from Sandbox.Graphics.GUI.MyGuiScreenBase
Action OnEnterCallback
 
float m_transitionAlpha
 
float m_backgroundTransition
 
float m_guiTransition
 
Vector2 m_position
 
Color m_backgroundFadeColor
 
bool m_isTopMostScreen = false
 
bool m_isAlwaysFirst = false
 
bool m_isTopScreen = false
 
bool m_isFirstForUnload = false
 
Vector4 m_backgroundColor
 
string m_backgroundTexture
 
bool m_canCloseInCloseAllScreenCalls = true
 
Vector2 m_size
 
bool m_closeOnEsc = true
 
bool m_joystickAsMouse = true
 
bool m_defaultJoystickDpadUse = true
 
bool m_defaultJoystickCancelUse = true
 
bool m_drawEvenWithoutFocus = false
 
bool m_canShareInput = false
 
bool m_allowUnhidePreviousScreen
 
GuiSounds m_openingCueEnum
 
GuiSounds m_closingCueEnum
 
MyGuiControlGridDragAndDrop m_gridDragAndDropHandlingNow
 
MyGuiControlBase m_comboboxHandlingNow
 
MyGuiControlBase m_lastHandlingControl
 

Detailed Description

Definition at line 16 of file MyGuiScreenAdvancedWorldSettings.cs.

Member Enumeration Documentation

Enumerator
CUSTOM 
FIVE_KM 
SEVEN_KM 
TEN_KM 
FIFTEEN_KM 
TWENTY_KM 
THIRTY_KM 
FORTY_KM 
FIFTY_KM 

Definition at line 28 of file MyGuiScreenAdvancedWorldSettings.cs.

Enumerator
TEN_KM 
TWENTY_KM 
FIFTY_KM 
HUNDRED_KM 
UNLIMITED 
CUSTOM 

Definition at line 18 of file MyGuiScreenAdvancedWorldSettings.cs.

Constructor & Destructor Documentation

Sandbox.Game.Gui.MyGuiScreenAdvancedWorldSettings.MyGuiScreenAdvancedWorldSettings ( MyGuiScreenWorldSettings  parent)
inline

Definition at line 87 of file MyGuiScreenAdvancedWorldSettings.cs.

Member Function Documentation

void Sandbox.Game.Gui.MyGuiScreenAdvancedWorldSettings.BuildControls ( )
inline

Definition at line 117 of file MyGuiScreenAdvancedWorldSettings.cs.

static Vector2 Sandbox.Game.Gui.MyGuiScreenAdvancedWorldSettings.CalcSize ( )
inlinestatic

Definition at line 103 of file MyGuiScreenAdvancedWorldSettings.cs.

override string Sandbox.Game.Gui.MyGuiScreenAdvancedWorldSettings.GetFriendlyName ( )
inlinevirtual

For displaying in the list in the debug screen.

Returns

Implements Sandbox.Graphics.GUI.MyGuiScreenBase.

Definition at line 1168 of file MyGuiScreenAdvancedWorldSettings.cs.

void Sandbox.Game.Gui.MyGuiScreenAdvancedWorldSettings.GetSettings ( MyObjectBuilder_SessionSettings  output)
inline

Definition at line 1014 of file MyGuiScreenAdvancedWorldSettings.cs.

int Sandbox.Game.Gui.MyGuiScreenAdvancedWorldSettings.GetViewDistance ( )
inline

Definition at line 985 of file MyGuiScreenAdvancedWorldSettings.cs.

int Sandbox.Game.Gui.MyGuiScreenAdvancedWorldSettings.GetWorldSize ( )
inline

Definition at line 933 of file MyGuiScreenAdvancedWorldSettings.cs.

override void Sandbox.Game.Gui.MyGuiScreenAdvancedWorldSettings.RecreateControls ( bool  constructor)
inlinevirtual

Reimplemented from Sandbox.Graphics.GUI.MyGuiScreenBase.

Definition at line 108 of file MyGuiScreenAdvancedWorldSettings.cs.

void Sandbox.Game.Gui.MyGuiScreenAdvancedWorldSettings.SetSettings ( MyObjectBuilder_SessionSettings  settings)
inline

Definition at line 1080 of file MyGuiScreenAdvancedWorldSettings.cs.

void Sandbox.Game.Gui.MyGuiScreenAdvancedWorldSettings.UpdateSurvivalState ( bool  survivalEnabled)
inline

Definition at line 868 of file MyGuiScreenAdvancedWorldSettings.cs.

Property Documentation

bool Sandbox.Game.Gui.MyGuiScreenAdvancedWorldSettings.IsConfirmed
get

Definition at line 80 of file MyGuiScreenAdvancedWorldSettings.cs.

string Sandbox.Game.Gui.MyGuiScreenAdvancedWorldSettings.Password
get

Definition at line 72 of file MyGuiScreenAdvancedWorldSettings.cs.

Event Documentation

System.Action Sandbox.Game.Gui.MyGuiScreenAdvancedWorldSettings.OnOkButtonClicked

Definition at line 1230 of file MyGuiScreenAdvancedWorldSettings.cs.


The documentation for this class was generated from the following file: