Space Engineers
Classes | Public Member Functions | Static Public Member Functions | Static Public Attributes | List of all members
Sandbox.Game.Gui.MyAIDebugInputComponent Class Reference

AI Debug Input class (base on Cestmir Debug Input) More...

Inheritance diagram for Sandbox.Game.Gui.MyAIDebugInputComponent:
Sandbox.Game.Gui.MyDebugComponent

Public Member Functions

 MyAIDebugInputComponent ()
 
override string GetName ()
 
override bool HandleInput ()
 
override void Draw ()
 
- Public Member Functions inherited from Sandbox.Game.Gui.MyDebugComponent
void Section (string text, params object[] formatArgs)
 
 MyDebugComponent ()
 
 MyDebugComponent (bool enabled)
 
virtual void DispatchUpdate ()
 
virtual void Update10 ()
 
virtual void Update100 ()
 
bool GetSwitchValue (MyKeys key)
 
bool GetSwitchValue (string note)
 

Static Public Member Functions

static void AddDebugPoint (Vector3D point, Color color)
 
static void ClearDebugPoints ()
 
static void AddDebugSphere (Vector3D position, float radius, Color color)
 
static void ClearDebugSpheres ()
 
static void AddDebugBox (BoundingBoxD box, Color color)
 
static void ClearDebugBoxes ()
 
- Static Public Member Functions inherited from Sandbox.Game.Gui.MyDebugComponent
static float NextTextOffset (float scale)
 
static void ResetFrame ()
 

Static Public Attributes

static int FaceToRemove
 
static int BinIndex = -1
 
static List< BoundingBoxDBoxes = null
 

Additional Inherited Members

- Public Types inherited from Sandbox.Game.Gui.MyDebugComponent
enum  MyDebugComponentInfoState { MyDebugComponentInfoState.NoInfo, MyDebugComponentInfoState.EnabledInfo, MyDebugComponentInfoState.FullInfo }
 
- Public Attributes inherited from Sandbox.Game.Gui.MyDebugComponent
int m_frameCounter = 0
 
- Protected Member Functions inherited from Sandbox.Game.Gui.MyDebugComponent
void Text (string message, params object[] arguments)
 
void Text (Color color, string message, params object[] arguments)
 
void Text (Color color, float scale, string message, params object[] arguments)
 
void MultilineText (string message, params object[] arguments)
 
void MultilineText (Color color, string message, params object[] arguments)
 
void MultilineText (Color color, float scale, string message, params object[] arguments)
 
void VSpace (float space)
 
void Save ()
 
void AddShortcut (MyKeys key, bool newPress, bool control, bool shift, bool alt, Func< string > description, Func< bool > action)
 
void AddSwitch (MyKeys key, Func< MyKeys, bool > action, string note="", bool defaultValue=false)
 
void AddSwitch (MyKeys key, Func< MyKeys, bool > action, MyRef< bool > boolRef, string note="")
 
void SetSwitch (MyKeys key, bool value)
 
- Properties inherited from Sandbox.Game.Gui.MyDebugComponent
static float VerticalTextOffset [get]
 
static float NextVerticalOffset [get]
 
bool Enabled [get, set]
 
virtual object InputData [get, set]
 

Detailed Description

AI Debug Input class (base on Cestmir Debug Input)

Definition at line 40 of file MyAIDebugInputComponent.cs.

Constructor & Destructor Documentation

Sandbox.Game.Gui.MyAIDebugInputComponent.MyAIDebugInputComponent ( )
inline

Definition at line 83 of file MyAIDebugInputComponent.cs.

Member Function Documentation

static void Sandbox.Game.Gui.MyAIDebugInputComponent.AddDebugBox ( BoundingBoxD  box,
Color  color 
)
inlinestatic

Definition at line 270 of file MyAIDebugInputComponent.cs.

static void Sandbox.Game.Gui.MyAIDebugInputComponent.AddDebugPoint ( Vector3D  point,
Color  color 
)
inlinestatic

Definition at line 250 of file MyAIDebugInputComponent.cs.

static void Sandbox.Game.Gui.MyAIDebugInputComponent.AddDebugSphere ( Vector3D  position,
float  radius,
Color  color 
)
inlinestatic

Definition at line 260 of file MyAIDebugInputComponent.cs.

static void Sandbox.Game.Gui.MyAIDebugInputComponent.ClearDebugBoxes ( )
inlinestatic

Definition at line 275 of file MyAIDebugInputComponent.cs.

static void Sandbox.Game.Gui.MyAIDebugInputComponent.ClearDebugPoints ( )
inlinestatic

Definition at line 255 of file MyAIDebugInputComponent.cs.

static void Sandbox.Game.Gui.MyAIDebugInputComponent.ClearDebugSpheres ( )
inlinestatic

Definition at line 265 of file MyAIDebugInputComponent.cs.

override void Sandbox.Game.Gui.MyAIDebugInputComponent.Draw ( )
inlinevirtual

Reimplemented from Sandbox.Game.Gui.MyDebugComponent.

Definition at line 280 of file MyAIDebugInputComponent.cs.

override string Sandbox.Game.Gui.MyAIDebugInputComponent.GetName ( )
inlinevirtual

Implements Sandbox.Game.Gui.MyDebugComponent.

Definition at line 232 of file MyAIDebugInputComponent.cs.

override bool Sandbox.Game.Gui.MyAIDebugInputComponent.HandleInput ( )
inlinevirtual

Reimplemented from Sandbox.Game.Gui.MyDebugComponent.

Definition at line 237 of file MyAIDebugInputComponent.cs.

Member Data Documentation

int Sandbox.Game.Gui.MyAIDebugInputComponent.BinIndex = -1
static

Definition at line 54 of file MyAIDebugInputComponent.cs.

List<BoundingBoxD> Sandbox.Game.Gui.MyAIDebugInputComponent.Boxes = null
static

Definition at line 81 of file MyAIDebugInputComponent.cs.

int Sandbox.Game.Gui.MyAIDebugInputComponent.FaceToRemove
static

Definition at line 53 of file MyAIDebugInputComponent.cs.


The documentation for this class was generated from the following file: