Space Engineers
Public Member Functions | Static Public Member Functions | Static Public Attributes | List of all members
Sandbox.Game.Gui.DebugInputComponents.MyReloadTestComponent Class Reference
Inheritance diagram for Sandbox.Game.Gui.DebugInputComponents.MyReloadTestComponent:
VRage.Game.Components.MySessionComponentBase VRage.Game.Components.Interfaces.IMyUserInputComponent

Public Member Functions

override void UpdateAfterSimulation ()
 
- Public Member Functions inherited from VRage.Game.Components.MySessionComponentBase
virtual bool UpdatedBeforeInit ()
 
 MySessionComponentBase ()
 
void SetUpdateOrder (MyUpdateOrder order)
 
virtual void InitFromDefinition (MySessionComponentDefinition definition)
 
virtual void Init (MyObjectBuilder_SessionComponent sessionComponent)
 
virtual MyObjectBuilder_SessionComponent GetObjectBuilder ()
 
void AfterLoadData ()
 
void UnloadDataConditional ()
 
virtual void LoadData ()
 
virtual void SaveData ()
 
virtual void BeforeStart ()
 
virtual void UpdateBeforeSimulation ()
 
virtual void Simulate ()
 
virtual void UpdatingStopped ()
 
virtual void Draw ()
 
virtual void HandleInput ()
 
override string ToString ()
 

Static Public Member Functions

static void DoReload ()
 

Static Public Attributes

static bool Enabled = false
 

Additional Inherited Members

- Public Attributes inherited from VRage.Game.Components.MySessionComponentBase
readonly string DebugName
 
readonly int Priority
 
readonly Type ComponentType
 
IMySession Session
 
- Protected Member Functions inherited from VRage.Game.Components.MySessionComponentBase
virtual void UnloadData ()
 
- Properties inherited from VRage.Game.Components.MySessionComponentBase
MyUpdateOrder UpdateOrder [get]
 
MyObjectBuilderType ObjectBuilderType [get]
 
bool Loaded [get]
 
bool Initialized [get]
 
MyDefinitionId Definition [get, set]
 
virtual Type[] Dependencies [get]
 
virtual bool IsRequiredByGame [get]
 Indicates whether a session component should be used in current configuration. Example: MyDestructionData component returns true only when game uses Havok Destruction More...
 

Detailed Description

Definition at line 15 of file MyReloadTestComponent.cs.

Member Function Documentation

static void Sandbox.Game.Gui.DebugInputComponents.MyReloadTestComponent.DoReload ( )
inlinestatic

Definition at line 30 of file MyReloadTestComponent.cs.

override void Sandbox.Game.Gui.DebugInputComponents.MyReloadTestComponent.UpdateAfterSimulation ( )
inlinevirtual

Reimplemented from VRage.Game.Components.MySessionComponentBase.

Definition at line 19 of file MyReloadTestComponent.cs.

Member Data Documentation

bool Sandbox.Game.Gui.DebugInputComponents.MyReloadTestComponent.Enabled = false
static

Definition at line 17 of file MyReloadTestComponent.cs.


The documentation for this class was generated from the following file: