Definition at line 30 of file MyGridGasSystem.cs.
Sandbox.Game.GameSystems.MyOxygenRoom.MyOxygenRoom |
( |
int |
index | ) |
|
|
inline |
double Sandbox.Game.GameSystems.MyOxygenRoom.MaxOxygen |
( |
float |
gridSize | ) |
|
|
inline |
double Sandbox.Game.GameSystems.MyOxygenRoom.MissingOxygen |
( |
float |
gridSize | ) |
|
|
inline |
float Sandbox.Game.GameSystems.MyOxygenRoom.OxygenLevel |
( |
float |
gridSize | ) |
|
|
inline |
int Sandbox.Game.GameSystems.MyOxygenRoom.blockCount |
Color Sandbox.Game.GameSystems.MyOxygenRoom.Color |
int Sandbox.Game.GameSystems.MyOxygenRoom.DepressurizationTime |
float Sandbox.Game.GameSystems.MyOxygenRoom.EnvironmentOxygen |
int Sandbox.Game.GameSystems.MyOxygenRoom.Index |
bool Sandbox.Game.GameSystems.MyOxygenRoom.IsPressurized |
double Sandbox.Game.GameSystems.MyOxygenRoom.OxygenAmount |
The documentation for this class was generated from the following file: