Definition at line 69 of file MyEntityThrustComponent.cs.
Sandbox.Game.GameSystems.MyEntityThrustComponent.MyConveyorConnectedGroup.MyConveyorConnectedGroup |
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IMyConveyorEndpointBlock |
endpointBlock | ) |
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inline |
int Sandbox.Game.GameSystems.MyEntityThrustComponent.MyConveyorConnectedGroup.GetTypeIndex |
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ref MyDefinitionId |
fuelId | ) |
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inline |
bool Sandbox.Game.GameSystems.MyEntityThrustComponent.MyConveyorConnectedGroup.TryGetTypeIndex |
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ref MyDefinitionId |
fuelId, |
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out int |
typeIndex |
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) |
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inline |
readonly List<FuelTypeData> Sandbox.Game.GameSystems.MyEntityThrustComponent.MyConveyorConnectedGroup.DataByFuelType |
IMyConveyorEndpoint Sandbox.Game.GameSystems.MyEntityThrustComponent.MyConveyorConnectedGroup.FirstEndpoint |
readonly List<MyDefinitionId> Sandbox.Game.GameSystems.MyEntityThrustComponent.MyConveyorConnectedGroup.FuelTypes |
readonly Dictionary<MyDefinitionId, int> Sandbox.Game.GameSystems.MyEntityThrustComponent.MyConveyorConnectedGroup.FuelTypeToIndex |
long Sandbox.Game.GameSystems.MyEntityThrustComponent.MyConveyorConnectedGroup.LastPowerUpdate |
Vector3 Sandbox.Game.GameSystems.MyEntityThrustComponent.MyConveyorConnectedGroup.MaxNegativeThrust |
Vector3 Sandbox.Game.GameSystems.MyEntityThrustComponent.MyConveyorConnectedGroup.MaxPositiveThrust |
readonly MyResourceSinkComponent Sandbox.Game.GameSystems.MyEntityThrustComponent.MyConveyorConnectedGroup.ResourceSink |
int Sandbox.Game.GameSystems.MyEntityThrustComponent.MyConveyorConnectedGroup.ThrustCount |
Vector3 Sandbox.Game.GameSystems.MyEntityThrustComponent.MyConveyorConnectedGroup.ThrustOverride |
float Sandbox.Game.GameSystems.MyEntityThrustComponent.MyConveyorConnectedGroup.ThrustOverridePower |
The documentation for this class was generated from the following file: