Definition at line 23 of file MyBattery.cs.
Sandbox.Game.GameSystems.Electricity.MyBattery.MyBattery |
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MyCharacter |
owner | ) |
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inline |
void Sandbox.Game.GameSystems.Electricity.MyBattery.DebugDepleteBattery |
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inline |
float Sandbox.Game.GameSystems.Electricity.MyBattery.Sink_ComputeRequiredPower |
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inline |
void Sandbox.Game.GameSystems.Electricity.MyBattery.UpdateOnServer100 |
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inline |
const float Sandbox.Game.GameSystems.Electricity.MyBattery.EnergyCriticalThreshold = 0.10f |
const float Sandbox.Game.GameSystems.Electricity.MyBattery.EnergyLowThreshold = 0.25f |
bool Sandbox.Game.GameSystems.Electricity.MyBattery.IsEnergyCritical |
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get |
bool Sandbox.Game.GameSystems.Electricity.MyBattery.IsEnergyLow |
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get |
bool Sandbox.Game.GameSystems.Electricity.MyBattery.OwnedByLocalPlayer |
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getset |
MyCharacter Sandbox.Game.GameSystems.Electricity.MyBattery.Owner |
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get |
The documentation for this class was generated from the following file:
- Sources/Sandbox.Game/Game/GameSystems/Electricity/MyBattery.cs