Local coord system.
More...
Local coord system.
Definition at line 15 of file MyLocalCoordSys.cs.
Sandbox.Game.GameSystems.CoordinateSystem.MyLocalCoordSys.MyLocalCoordSys |
( |
int |
size = LOCAL_COORD_SIZE | ) |
|
|
inline |
Sandbox.Game.GameSystems.CoordinateSystem.MyLocalCoordSys.MyLocalCoordSys |
( |
MyTransformD |
origin, |
|
|
int |
size = LOCAL_COORD_SIZE |
|
) |
| |
|
inline |
bool Sandbox.Game.GameSystems.CoordinateSystem.MyLocalCoordSys.Contains |
( |
ref Vector3D |
vec | ) |
|
|
inline |
void Sandbox.Game.GameSystems.CoordinateSystem.MyLocalCoordSys.Draw |
( |
| ) |
|
|
inline |
long Sandbox.Game.GameSystems.CoordinateSystem.MyLocalCoordSys.EntityConuter |
|
getset |
Indicates how many entities are in this coord system.
Definition at line 47 of file MyLocalCoordSys.cs.
long Sandbox.Game.GameSystems.CoordinateSystem.MyLocalCoordSys.Id |
|
getset |
MyTransformD Sandbox.Game.GameSystems.CoordinateSystem.MyLocalCoordSys.Origin |
|
get |
Color Sandbox.Game.GameSystems.CoordinateSystem.MyLocalCoordSys.RenderColor |
|
getset |
The documentation for this class was generated from the following file: