Space Engineers
Public Member Functions | Protected Member Functions | Properties | List of all members
Sandbox.Game.GUI.MyHudCameraOverlay Class Reference
Inheritance diagram for Sandbox.Game.GUI.MyHudCameraOverlay:
VRage.Game.Components.MySessionComponentBase VRage.Game.Components.Interfaces.IMyUserInputComponent

Public Member Functions

 MyHudCameraOverlay ()
 
override void Draw ()
 
- Public Member Functions inherited from VRage.Game.Components.MySessionComponentBase
virtual bool UpdatedBeforeInit ()
 
 MySessionComponentBase ()
 
void SetUpdateOrder (MyUpdateOrder order)
 
virtual void InitFromDefinition (MySessionComponentDefinition definition)
 
virtual void Init (MyObjectBuilder_SessionComponent sessionComponent)
 
virtual MyObjectBuilder_SessionComponent GetObjectBuilder ()
 
void AfterLoadData ()
 
void UnloadDataConditional ()
 
virtual void LoadData ()
 
virtual void SaveData ()
 
virtual void BeforeStart ()
 
virtual void UpdateBeforeSimulation ()
 
virtual void Simulate ()
 
virtual void UpdateAfterSimulation ()
 
virtual void UpdatingStopped ()
 
virtual void HandleInput ()
 
override string ToString ()
 

Protected Member Functions

override void UnloadData ()
 

Properties

static string TextureName [get, set]
 
static bool Enabled [get, set]
 
- Properties inherited from VRage.Game.Components.MySessionComponentBase
MyUpdateOrder UpdateOrder [get]
 
MyObjectBuilderType ObjectBuilderType [get]
 
bool Loaded [get]
 
bool Initialized [get]
 
MyDefinitionId Definition [get, set]
 
virtual Type[] Dependencies [get]
 
virtual bool IsRequiredByGame [get]
 Indicates whether a session component should be used in current configuration. Example: MyDestructionData component returns true only when game uses Havok Destruction More...
 

Additional Inherited Members

- Public Attributes inherited from VRage.Game.Components.MySessionComponentBase
readonly string DebugName
 
readonly int Priority
 
readonly Type ComponentType
 
IMySession Session
 

Detailed Description

Definition at line 15 of file MyHudCameraOverlay.cs.

Constructor & Destructor Documentation

Sandbox.Game.GUI.MyHudCameraOverlay.MyHudCameraOverlay ( )
inline

Definition at line 48 of file MyHudCameraOverlay.cs.

Member Function Documentation

override void Sandbox.Game.GUI.MyHudCameraOverlay.Draw ( )
inlinevirtual

Reimplemented from VRage.Game.Components.MySessionComponentBase.

Definition at line 56 of file MyHudCameraOverlay.cs.

override void Sandbox.Game.GUI.MyHudCameraOverlay.UnloadData ( )
inlineprotectedvirtual

Reimplemented from VRage.Game.Components.MySessionComponentBase.

Definition at line 50 of file MyHudCameraOverlay.cs.

Property Documentation

bool Sandbox.Game.GUI.MyHudCameraOverlay.Enabled
staticgetset

Definition at line 33 of file MyHudCameraOverlay.cs.

string Sandbox.Game.GUI.MyHudCameraOverlay.TextureName
staticgetset

Definition at line 19 of file MyHudCameraOverlay.cs.


The documentation for this class was generated from the following file: